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[Event "rated variant:antichess game"] [Site "https://lichess.org/bFxE2OSp"] [Date "2025.06.20"] [Round "-"] [White "Aviral0311"] [Black "chpire"] [Result "1-0"] [GameId "bFxE2OSp"] [UTCDate "2025.06.20"] [UTCTime "10:58:23"] [WhiteElo "1141"] [BlackElo "1043"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 1.55) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.55] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... Rb8 { [%eval 2.68] } 4. Qxf7 { [%eval 2.93] } 4... Rxb2? { (2.93 → 5.37) Mistake. Kxf7 was best. } { [%eval 5.37] } (4... Kxf7 5. b3 Rxb3 6. cxb3 g6 7. a4 Bh6 8. Ba3 Bxe3 9. Bxe7) 5. Qxe7?? { (5.37 → Mate in 12) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-12] } (5. Bxb2 Kxf7 6. Bxg7 Kxg7 7. Na3 c5 8. Nb5 axb5 9. c4 bxc4) 5... Rxc2?? { (Mate in 12 → 2.99) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 2.99] } (5... Bxe7 6. Bxb2 d5 7. Bxg7 Qd6 8. Bxh8 Qxh2 9. Rxh2 h5 10. Rxh5 Bg4 11. Rxd5) 6. Qxd7?? { (2.99 → Mate in 12) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-12] } (6. Qxe8 Qxe8) 6... Rxd2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #11] } (6... Rxa2 7. Qxg7 Bxg7 8. Rxa2 Qxd2 9. Rxd2 Bh3 10. gxh3 Kd7 11. Rxd7 h5 12. Rxc7) 7. Qxc7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-11] } (7. Bxd2 Qxd7 8. Bb4 Bxb4 9. f3 Bxe1 10. g4 Qxg4 11. fxg4 Bxg4 12. Nd2 Bxd2) 7... Rxa2?? { (Mate in 11 → -1.87) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -1.87] } (7... Qxc7 8. Kxd2 Qxh2 9. Rxh2 Be6 10. Rxh7 Bxa2 11. Rxh8 Bxb1 12. Rxg8 Bd6 13. Rxa6) 8. Qxg7?? { (-1.87 → Mate in 9) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-9] } (8. Qxa7) 8... Rxf2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #9] } (8... Bxg7 9. Rxa2 Bg4 10. Rxa6 h5 11. Rxa7 Qc7 12. Rxc7 Kf7 13. Rxf7 Bb2 14. Bxb2) 9. Kxf2 { [%eval #9] } 9... Bxg7 { [%eval #8] } 10. Rxa6 { [%eval #8] } 10... Bxa6 { [%eval #7] } 11. Bb2 { [%eval #7] } 11... Bxb2 { [%eval #6] } 12. Nc3 { [%eval #7] } 12... Bxc3 { [%eval #6] } 13. Ke1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.0] } (13. Kf1 Bxf1 14. Nf3 Bxg2 15. Rg1 Bxf3 16. Rxg8 Rxg8 17. e4 Bxe4 18. h4 Qxh4#) 13... Bxe1 { [%eval 0.0] } 14. Ne2?? { (0.00 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (14. h4 Qxh4 15. Rxh4 Bxh4 16. Ne2 Bxe2 17. g4 Bxg4 18. e4 Nh6 19. e5 Nf5) 14... Bxe2 { [%eval #-8] } 15. Rxe1 { [%eval #-7] } 15... Ne7 { [%eval #-7] } 16. Rxe2 { [%eval #-6] } 16... Qd3?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Qd2 was best. } { [%eval #4] } (16... Qd2 17. Rxd2 Kd7 18. Rxd7 Rf8 19. Rxe7 Rf1 20. Rxa7 Rf8 21. Rxh7 Rf4 22. exf4#) 17. Rd2 { [%eval #4] } 17... Qxe3 { [%eval #3] } 18. Rd8?? { (Mate in 3 → -1.19) Lost forced checkmate sequence. Rd4 was best. } { [%eval -1.19] } (18. Rd4 Qxd4 19. g4 Qxg4 20. h4 Qxh4#) 18... Kxd8 { [%eval -1.15] } 19. g3?! { (-1.15 → -2.07) Inaccuracy. h3 was best. } { [%eval -2.07] } (19. h3 Qxh3 20. gxh3 Re8 21. h4 Nf5 22. h5 Ng7 23. h6 a6 24. hxg7 Re3) 19... Qxg3 { [%eval -2.02] } 20. hxg3 { [%eval -1.98] } 20... Rf8 { [%eval -2.07] } 21. g4 { [%eval -2.23] } 21... Rf5?? { (-2.23 → Mate in 1) Checkmate is now unavoidable. h5 was best. } { [%eval #1] } (21... h5 22. gxh5) 22. gxf5 { [%eval #1] } 22... Nxf5# { Game ends by variant rule. } 1-0