FEN
[Event "Hourly King of the Hill Arena"]
[Site "https://lichess.org/bbzBX6qB"]
[Date "2026.01.10"]
[Round "-"]
[White "Liam-Alexander"]
[Black "gooliver10"]
[Result "1-0"]
[GameId "bbzBX6qB"]
[UTCDate "2026.01.10"]
[UTCTime "19:50:05"]
[WhiteElo "1632"]
[BlackElo "1951"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-18"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "C47"]
[Opening "Four Knights Game: Italian Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.98] } 2. Nf3 { [%eval 0.98] } 2... Nc6 { [%eval 0.96] } 3. Nc3 { [%eval 0.88] } 3... Nf6 { [%eval 0.98] } 4. Bc4 { [%eval 0.44] } { C47 Four Knights Game: Italian Variation } 4... d6?! { (0.44 → 1.53) Inaccuracy. Bc5 was best. } { [%eval 1.53] } (4... Bc5 5. d3 d6 6. Bg5 Na5 7. Bxf6 gxf6 8. Bb3 Rg8 9. d4) 5. Ng5 { [%eval 0.97] } 5... Be6 { [%eval 0.59] } 6. Nxe6 { [%eval 0.66] } 6... fxe6 { [%eval 0.58] } 7. Bxe6 { [%eval 1.0] } 7... Ke7?! { (1.00 → 2.04) Inaccuracy. Nd4 was best. } { [%eval 2.04] } (7... Nd4 8. Bh3 g5 9. d3 Rg8 10. Nd5 g4 11. Nxf6+ Qxf6 12. Bxg4 Rxg4 13. Qxg4) 8. d4?? { (2.04 → -0.47) Blunder. Bh3 was best. } { [%eval -0.47] } (8. Bh3 d5) 8... Kxe6 { [%eval -0.23] } 9. d5+ { [%eval 0.0] } 9... Nxd5?? { (0.00 → 9.19) Blunder. Kf7 was best. } { [%eval 9.19] } (9... Kf7 10. dxc6) 10. exd5+ { [%eval 7.07] } 10... Kf5? { (7.07 → Mate in 6) Checkmate is now unavoidable. Kf7 was best. } { [%eval #6] } (10... Kf7) 11. Qf3+ { [%eval #5] } 11... Kg6 { [%eval #5] } 12. Qg4+ { [%eval #5] } 12... Kf6 { [%eval #1] } 13. Bg5+ { [%eval #2] } 13... Kf7 { [%eval #1] } 14. Qf5+?! { (Mate in 1 → 22.62) Lost forced checkmate sequence. Qe6# was best. } { [%eval 22.62] } (14. Qe6#) 14... Ke8 { [%eval 22.38] } 15. Bxd8 { [%eval 19.62] } 15... Nxd8?! { (19.62 → Mate in 4) Checkmate is now unavoidable. Nd4 was best. } { [%eval #4] } (15... Nd4 16. Qe4) 16. Ke2 { [%eval #3] } 16... g6 { [%eval #3] } 17. Qg5 { [%eval #5] } 17... Be7 { [%eval #2] } 18. Qe3 { [%eval #3] } 18... Rf8 { [%eval #3] } 19. Kd3 { [%eval #2] } 19... Rf4 { [%eval #2] } 20. Qxf4 { [%eval #1] } 20... exf4 { [%eval #1] } 21. Ke4# { Game ends by variant rule. } 1-0

