FEN
[Event "20k Members Arena"]
[Site "https://lichess.org/cGbX2dDD"]
[Date "2026.03.01"]
[Round "-"]
[White "I-m-noob"]
[Black "A27and27"]
[Result "0-1"]
[GameId "cGbX2dDD"]
[UTCDate "2026.03.01"]
[UTCTime "14:56:53"]
[WhiteElo "1365"]
[BlackElo "1748"]
[WhiteRatingDiff "-20"]
[BlackRatingDiff "+28"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Ba3 { [%eval #-14] } 3. bxa3 { [%eval #-13] } 3... f6?? { (Mate in 13 → -0.51) Lost forced checkmate sequence. Qg5 was best. } { [%eval -0.51] } (3... Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Bxg7) 4. exf6?? { (-0.51 → -2.88) Blunder. Qxd7 was best. } { [%eval -2.88] } (4. Qxd7 Kxd7) 4... Nxf6 { [%eval -2.31] } 5. Qxd7 { [%eval -1.61] } 5... Nbxd7?? { (-1.61 → Mate in 12) Checkmate is now unavoidable. Nfxd7 was best. } { [%eval #12] } (5... Nfxd7 6. Bh6 gxh6 7. h3 Nc6 8. Nd2 Ke7 9. Rd1 b6 10. Nb3 Nb4 11. Rxd7) 6. Bh6 { [%eval #12] } 6... gxh6 { [%eval #12] } 7. g4?? { (Mate in 12 → -1.84) Lost forced checkmate sequence. e4 was best. } { [%eval -1.84] } (7. e4 Nxe4 8. Kd1 Nxf2 9. Ke2 Nxh1 10. Kf2 Nxf2 11. g4 Nxg4 12. Bc4 Nxh2) 7... Nxg4 { [%eval -0.71] } 8. Kd1?? { (-0.71 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (8. h3 Nxf2) 8... Nxf2?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Nxh2 was best. } { [%eval #9] } (8... Nxh2 9. Rxh2 Qh4 10. Rxh4 Kf7 11. Rxh6 Rd8 12. Rxh7 a5 13. Rxf7 Nb6 14. Rxc7) 9. Nf3 { [%eval #11] } 9... Nxh1 { [%eval #10] } 10. Nc3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nh4 was best. } { [%eval #-10] } (10. Nh4 Qxh4 11. Kc1 Qxh2 12. Bg2 Qxg2 13. Nd2 Qxe2 14. Kb1 Qxd2 15. Kb2 Qxc2) 10... Ng3 { [%eval #-10] } 11. hxg3 { [%eval #-9] } 11... Qh4 { [%eval #-9] } 12. Nxh4 { [%eval #-8] } 12... Ne5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (12... b5 13. Nxb5 a5 14. Nxc7 Kd8 15. Nxa8 Nb6 16. Nxb6 Bf5 17. Nxf5 Kd7 18. Nxd7) 13. Ng6 { [%eval #9] } 13... hxg6 { [%eval #8] } 14. Bh3 { [%eval #8] } 14... Bxh3 { [%eval #7] } 15. Ne4?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (15. g4 Nxg4 16. e3 Nxe3 17. Ke2 Nxc2 18. Rd1 Nxa3 19. Rd8 Rxd8 20. Kd3 Rxd3) 15... Nd3 { [%eval #-10] } 16. cxd3 { [%eval #-9] } 16... g5?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. c5 was best. } { [%eval #7] } (16... c5 17. Nxc5 Rc8 18. Nxb7 a5 19. Nxa5 Rc6 20. Nxc6 Ke7 21. Nxe7 Bg2 22. Nxg6) 17. Nxg5 { [%eval #7] } 17... hxg5 { [%eval #6] } 18. Kd2?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. g4 was best. } { [%eval #-7] } (18. g4 Bxg4 19. Kc1 Bxe2 20. a4 Bxd3 21. Kc2 Bxc2 22. a3 Bxa4 23. Rh1 Rxh1#) 18... Bf5?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Bf1 was best. } { [%eval #6] } (18... Bf1 19. Rxf1 Kf7 20. Rxf7 Rh1 21. Rxc7 a6 22. Rxb7 Ra7 23. Rxa7 g4 24. Rxa6) 19. Ke3?? { (Mate in 6 → -5.76) Lost forced checkmate sequence. Rb1 was best. } { [%eval -5.76] } (19. Rb1 Bxd3 20. Rxb7 Bxe2 21. Rxa7 Rxa7 22. Kxe2 Rxa3 23. g4 Rxa2 24. Kd2 Rxd2#) 19... Bxd3 { [%eval -6.0] } 20. exd3 { [%eval -6.62] } 20... Rh7? { (-6.62 → -3.31) Mistake. Kd7 was best. } { [%eval -3.31] } (20... Kd7 21. Rh1 Rxh1 22. d4 Rh6 23. d5 Rah8 24. a4 a5 25. Kf2 Rb6 26. Kg1) 21. Kf4?? { (-3.31 → Mate in 11) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-11] } (21. Kf2 Rh4 22. gxh4 gxh4 23. d4 Rb8 24. Ke2 h3 25. d5 c5 26. dxc6 bxc6) 21... gxf4 { [%eval #-11] } 22. gxf4 { [%eval #-10] } 22... Re7 { [%eval #-10] } 23. Re1 { [%eval #-9] } 23... Rxe1 { [%eval #-9] } 24. f5 { [%eval #-6] } 24... Re6 { [%eval #-6] } 25. fxe6 { [%eval #-5] } 25... Kd7 { [%eval #-5] } 26. exd7 { [%eval #-4] } 26... Rc8 { [%eval #-4] } 27. dxc8=N { [%eval #-3] } 27... c5 { [%eval #-3] } 28. Nxa7 { [%eval #-2] } 28... c4 { [%eval #-2] } 29. dxc4 { [%eval #-1] } 29... b5 { [%eval #-1] } 30. cxb5# { Game ends by variant rule. } 0-1
