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[Event "rated variant:antichess game"] [Site "https://lichess.org/cN08h3w9"] [Date "2021.11.04"] [Round "-"] [White "Rothose"] [Black "VostenzuK_LiahkiM"] [Result "0-1"] [GameId "cN08h3w9"] [UTCDate "2021.11.04"] [UTCTime "04:07:07"] [WhiteElo "1860"] [BlackElo "1490"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.38] } 2. b4 { [%eval 1.45] } 2... Bxb4 { [%eval 1.8] } 3. Ba6 { [%eval 0.98] } 3... Nxa6 { [%eval 1.1] } 4. Qh5 { [%eval 1.94] } 4... Bxd2 { [%eval 0.97] } 5. Bxd2 { [%eval 0.83] } 5... Nh6?? { (0.83 → Mate in 13) Checkmate is now unavoidable. Qg5 was best. } { [%eval #13] } (5... Qg5 6. Qxh7 Rxh7 7. Bb4 Rxh2 8. Rxh2 Qxg2 9. Rxg2 Nxb4 10. Rxg7) 6. Qxh6 { [%eval #13] } 6... gxh6 { [%eval #12] } 7. Bb4 { [%eval #12] } 7... Nxb4 { [%eval #11] } 8. a4 { [%eval #11] } 8... Nxc2 { [%eval #10] } 9. e4?? { (Mate in 10 → 0.62) Lost forced checkmate sequence. f4 was best. } { [%eval 0.62] } (9. f4 Nxa1 10. f5 exf5 11. g4 fxg4 12. Nf3 gxf3 13. Ke2 fxe2 14. Rd1 exd1=Q 15. h4 Qxb1) 9... Nxe1?? { (0.62 → Mate in 8) Checkmate is now unavoidable. Nxa1 was best. } { [%eval #8] } (9... Nxa1) 10. Ne2 { [%eval #8] } 10... Nxg2 { [%eval #7] } 11. Nf4?? { (Mate in 7 → -5.00) Lost forced checkmate sequence. Re1 was best. } { [%eval -5.0] } (11. Re1 Nxe1 12. h4 Qxh4 13. Ng1 Qxe4 14. Na3 Qxa4 15. Rxe1 Qxa3 16. Rxe6 fxe6 17. Nf3 Qxf3#) 11... Nxf4 { [%eval -5.6] } 12. Nd2?? { (-5.60 → Mate in 14) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-14] } (12. Ra2 b5 13. axb5 Qh4 14. Rxa7 Qxh2 15. Rxc7 Qxf2 16. Rxh6 Qd2 17. Nxd2 Ra7 18. Rxd7 Kxd7) 12... Nd5?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (12... b5 13. axb5 Qh4 14. Rxa7 Qxf2 15. Rxa8 Qxh2 16. Rxc8 Qxd2 17. Rxh6 e5 18. Rxh7 Rxh7 19. Rxc7) 13. exd5 { [%eval #10] } 13... exd5 { [%eval #9] } 14. Rhf1?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Rhb1 was best. } { [%eval #-13] } (14. Rhb1 b5 15. axb5 Ba6 16. bxa6 Qf6 17. Rc1 Qxa1 18. Rxc7 Qxa6 19. Rxd7 Kxd7 20. Nf1 Qxf1) 14... Ke7?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (14... b5 15. axb5 Qh4 16. Rxa7 Qxh2 17. Rxa8 Qxf2 18. Rxc8 Qxd2 19. Rxe8 Rxe8 20. Rxf7 h5 21. Rxh7) 15. h4?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-13] } (15. Rg1 b5 16. axb5 Qg8 17. Rxg8 Rxg8 18. Rxa7 Rxa7 19. b6 cxb6 20. Ne4 dxe4 21. f3 exf3) 15... b5 { [%eval #-13] } 16. axb5 { [%eval #-12] } 16... Ba6?? { (Mate in 12 → 1.39) Lost forced checkmate sequence. Ke8 was best. } { [%eval 1.39] } (16... Ke8 17. Rxa7 Qxh4 18. Rxa8 Qxf2 19. Rxc8 Qxd2 20. Rxc7 Ke7 21. Rxf7 Kxf7 22. Rxd7 Qe3 23. Rxf7) 17. bxa6 { [%eval 0.08] } 17... Rc8?? { (0.08 → Mate in 6) Checkmate is now unavoidable. Rg8 was best. } { [%eval #6] } (17... Rg8 18. Ra3) 18. Rad1 { [%eval #8] } 18... d4 { [%eval #6] } 19. f4?? { (Mate in 6 → 2.51) Lost forced checkmate sequence. Rg1 was best. } { [%eval 2.51] } (19. Rg1 Ke6 20. f3 Qxh4 21. Rg3 Qxg3 22. f4 Qxf4 23. Rg1 Qxd2 24. Rg8 Rcxg8#) 19... Kf6?? { (2.51 → Mate in 17) Checkmate is now unavoidable. Qg8 was best. } { [%eval #17] } (19... Qg8 20. Rb1 Qg5 21. fxg5 hxg5 22. Rxf7 Kxf7 23. hxg5 Kf6 24. gxf6 Rb8 25. Rxb8 Rxb8 26. f7) 20. f5?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-11] } (20. Rg1 Kg5 21. hxg5 Qxg5 22. fxg5 hxg5 23. Rxg5 f5 24. Rxf5 d5 25. Rxd5 Rb8 26. Rxd4 Rb7) 20... Kxf5 { [%eval #-11] } 21. Rxf5 { [%eval #-10] } 21... Qxh4 { [%eval #-10] } 22. Rxf7 { [%eval #-9] } 22... Rhg8?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Qe4 was best. } { [%eval #6] } (22... Qe4 23. Rxd7 c5 24. Nxe4 Rhg8 25. Rxa7 Rb8 26. Nxc5 Rg3 27. Rxh7 h5 28. Rxh5 Rb1 29. Rxd4) 23. Rxd7 { [%eval #6] } 23... Rcf8 { [%eval #3] } 24. Rxc7?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rxd4 was best. } { [%eval #-6] } (24. Rxd4 Qxd4 25. Nb3 Qxd1 26. Na1 Qxa1#) 24... Re8 { [%eval #-6] } 25. Rxa7 { [%eval #-5] } 25... Qg3 { [%eval #-5] } 26. Rxh7 { [%eval #-4] } 26... Rd8 { [%eval #-5] } 27. Rxh6 { [%eval #-4] } 27... Qh4 { [%eval #-4] } 28. Rxh4 { [%eval #-3] } 28... Rg4 { [%eval #-3] } 29. Rxg4 { [%eval #-2] } 29... Rf8 { [%eval #-2] } 30. Rxd4 { [%eval #-1] } 30... Rf3 { [%eval #-1] } 31. Nxf3# { Game ends by variant rule. } 0-1