FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/cTldvsUb"]
[Date "2025.10.28"]
[Round "-"]
[White "Rolistas"]
[Black "Davidzm"]
[Result "0-1"]
[GameId "cTldvsUb"]
[UTCDate "2025.10.28"]
[UTCTime "14:33:54"]
[WhiteElo "1352"]
[BlackElo "1836"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+4"]
[Variant "Three-check"]
[TimeControl "120+0"]
[ECO "C00"]
[Opening "French Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.85] } 1... e6 { [%eval 1.99] } { C00 French Defense } 2. Bc4?? { (1.99 → -0.41) Blunder. Nc3 was best. } { [%eval -0.41] } (2. Nc3 b6 3. Nf3 Bb7 4. Be2 Ne7 5. a3 Ng6 6. d4 c5) 2... Bc5 { [%eval -0.07] } 3. Qf3?? { (-0.07 → -4.28) Blunder. Nh3 was best. } { [%eval -4.28] } (3. Nh3 Nf6 4. O-O Nc6 5. c3 d5 6. d4 dxc4 7. e5 Nxe5) 3... Qf6?? { (-4.28 → -1.71) Blunder. Nc6 was best. } { [%eval -1.71] } (3... Nc6) 4. Qxf6 { [%eval -2.07] } 4... Nxf6 { [%eval -2.5] } 5. Kd1? { (-2.50 → -4.89) Mistake. Nh3 was best. } { [%eval -4.89] } (5. Nh3 Nc6 6. c3 d5 7. Bb5 dxe4 8. Bxc6+ bxc6 9. b3 e5 10. O-O Bxh3) 5... Nxe4 { [%eval -4.72] } 6. Nh3 { [%eval -4.86] } 6... Nxf2+ { [%eval -4.93] } 7. Nxf2 { [%eval -4.79] } 7... Bxf2 { [%eval -4.77] } 8. Rf1 { [%eval -4.85] } 8... Bc5 { [%eval -4.38] } 9. d3?! { (-4.38 → -6.30) Inaccuracy. b4 was best. } { [%eval -6.3] } (9. b4 Bd4) 9... Nc6 { [%eval -5.79] } 10. Nc3 { [%eval -6.59] } 10... a6?! { (-6.59 → -4.92) Inaccuracy. d5 was best. } { [%eval -4.92] } (10... d5) 11. Bxe6? { (-4.92 → -10.85) Mistake. Nd5 was best. } { [%eval -10.85] } (11. Nd5 Bd6 12. Bb3 Be5 13. Ne3 h5 14. Nf5 d5 15. d4 Bf6 16. Bf4 O-O) 11... dxe6 { [%eval -11.29] } 12. Nd5 { [%eval -28.56] } 12... O-O { [%eval -12.16] } 13. Ne7+ { [%eval -18.19] } 13... Nxe7 { [%eval -17.75] } 14. Rf3 { [%eval -25.23] } 14... e5 { [%eval -17.71] } 15. Rg3?! { (-17.71 → Mate in 6) Checkmate is now unavoidable. b4 was best. } { [%eval #-6] } (15. b4 Bd4) 15... Nf5 { [%eval #-8] } 16. Rxg7+ { [%eval #-7] } 16... Nxg7 { [%eval #-6] } 17. Ke2 { [%eval #-2] } 17... Bg4+ { [%eval #-1] } 18. Kf1 { [%eval #-1] } 18... Be2# { Game ends by variant rule. } 0-1
