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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/cctS811u"] [Date "2024.08.16"] [Round "-"] [White "TAFKABacchus"] [Black "TimurMMA"] [Result "0-1"] [GameId "cctS811u"] [UTCDate "2024.08.16"] [UTCTime "13:47:23"] [WhiteElo "2150"] [BlackElo "1311"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+30"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... b5 { [%eval 0.15] } 2. cxb5 { [%eval 0.04] } 2... Na6 { [%eval 0.49] } 3. bxa6 { [%eval 0.59] } 3... Bxa6 { [%eval 0.42] } 4. b3 { [%eval 0.84] } 4... Bxe2 { [%eval 1.14] } 5. Bxe2?! { (1.14 → 0.28) Inaccuracy. Kxe2 was best. } { [%eval 0.28] } (5. Kxe2 c5) 5... a6? { (0.28 → 1.91) Mistake. c5 was best. } { [%eval 1.91] } (5... c5 6. Ba6) 6. Bxa6 { [%eval 1.9] } 6... Rxa6 { [%eval 1.87] } 7. Ba3 { [%eval 1.78] } 7... Rxa3 { [%eval 1.76] } 8. Nxa3 { [%eval 1.53] } 8... Qb8? { (1.53 → 3.09) Mistake. d6 was best. } { [%eval 3.09] } (8... d6 9. Ke2 Kd7 10. Ke3 Nh6 11. g4 Nxg4 12. Qxg4 Qa8 13. Qxd7 Qxh1 14. Qxe7) 9. b4 { [%eval 3.0] } 9... Qxb4 { [%eval 3.94] } 10. Ne2?! { (3.94 → 3.08) Inaccuracy. Qh5 was best. } { [%eval 3.08] } (10. Qh5 Qxd2) 10... Qxd2 { [%eval 3.61] } 11. Kxd2 { [%eval 2.75] } 11... d5? { (2.75 → 4.53) Mistake. Kd8 was best. } { [%eval 4.53] } (11... Kd8 12. Nc1) 12. Nc4 { [%eval 4.71] } 12... dxc4 { [%eval 4.27] } 13. Nc3?? { (4.27 → 1.98) Blunder. Rb1 was best. } { [%eval 1.98] } (13. Rb1 c3) 13... e5 { [%eval 1.95] } 14. f4 { [%eval 1.96] } 14... exf4 { [%eval 2.29] } 15. Qg4?? { (2.29 → -7.78) Blunder. Qh5 was best. } { [%eval -7.78] } (15. Qh5 f3 16. Qxh7 fxg2 17. Qxg7 Bxg7 18. Rhg1 Bxc3 19. Kxc3 Rxh2 20. Rxg2 Rxg2) 15... Ba3?? { (-7.78 → 0.30) Blunder. Bb4 was best. } { [%eval 0.3] } (15... Bb4) 16. Qxg7 { [%eval 0.81] } 16... Kd8?? { (0.81 → Mate in 7) Checkmate is now unavoidable. f3 was best. } { [%eval #7] } (16... f3 17. Qxh8 fxg2 18. Qxg8 gxh1=N 19. Qxf7 Kxf7 20. Rxh1 Ke6 21. Rc1 Bxc1 22. Kxc1) 17. Qxg8 { [%eval #8] } 17... Rxg8 { [%eval #7] } 18. Rhe1 { [%eval #7] } 18... Rxg2 { [%eval #6] } 19. Re5 { [%eval #6] } 19... Rxd2 { [%eval #5] } 20. Rc5 { [%eval #5] } 20... Rxa2 { [%eval #4] } 21. Rxa2?? { (Mate in 4 → -0.52) Lost forced checkmate sequence. Nxa2 was best. } { [%eval -0.52] } (21. Nxa2 Bxc5 22. Rg1 Bxg1 23. Nc1 Bxh2 24. Nb3 cxb3#) 21... Bxc5 { [%eval -0.92] } 22. Rf2 { [%eval -0.65] } 22... Bxf2 { [%eval -0.2] } 23. h4 { [%eval 0.0] } 23... Bxh4 { [%eval 0.0] } 24. Ne4?? { (0.00 → Mate in 19) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-19] } (24. Nd1 c3 25. Nxc3 Kd7 26. Nd1 Bf2 27. Nxf2 f3 28. Nd1 f2 29. Nxf2 c5) 24... Bf6 { [%eval #-19] } 25. Nxf6 { [%eval #-13] } 25... f3 { [%eval #-13] } 26. Nxh7 { [%eval #-12] } 26... f6 { [%eval #-12] } 27. Nxf6 { [%eval #-11] } 27... Ke8 { [%eval #-11] } 28. Nxe8 { [%eval #-10] } 28... c3 { [%eval #-10] } 29. Nxc7 { [%eval #-9] } 29... c2 { [%eval #-9] } 30. Nd5 { [%eval #-8] } 30... f2 { [%eval #-8] } 31. Nf4 { [%eval #-4] } 31... f1=N { [%eval #-8] } 32. Nh3 { [%eval #-7] } 32... c1=N?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ng3 was best. } { [%eval 0.0] } (32... Ng3 33. Ng5 Ne4 34. Nxe4 c1=N 35. Nd6 Nb3 36. Nf7 Nd4 37. Nh8 Ne6 38. Nf7) 33. Nf2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-6] } (33. Ng5 Ne3 34. Ne4 Nc2 35. Nd6 Nb4 36. Nf5 Nbd3 37. Ne3 Nc5 38. Ng4 Ne2) 33... Nd3 { [%eval #-6] } 34. Nxd3 { [%eval #-5] } 34... Ng3 { [%eval #-6] } 35. Ne5 { [%eval #-5] } 35... Ne2 { [%eval #-5] } 36. Nc4 { [%eval #-4] } 36... Nf4 { [%eval #-5] } 37. Nd2 { [%eval #-3] } 37... Nd5 { [%eval #-5] } 38. Nf3 { [%eval #-4] } 38... Nc3 { [%eval #-6] } 39. Ne5 { [%eval #-5] } 39... Ne4 { [%eval #-5] } 40. Nc6 { [%eval #-4] } 40... Nd6 { [%eval #-4] } 41. Nb4 { [%eval #-3] } 41... Nf5 { [%eval #-5] } 42. Nd3 { [%eval #-4] } 42... Ne3 { [%eval #-5] } 43. Nc5 { [%eval #-4] } 43... Nf5 { [%eval #-5] } 44. Nd3 { [%eval #-4] } 44... Ng7 { [%eval #-6] } 45. Nc5 { [%eval #-1] } 45... Ne8 { [%eval #-4] } 46. Ne6 { [%eval #-1] } 46... Nc7 { [%eval #-1] } 47. Nxc7# { Game ends by variant rule. } 0-1