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[Event "rated variant:antichess game"] [Site "https://lichess.org/cmWpFpfe"] [Date "2020.05.27"] [Round "-"] [White "forgedinfire"] [Black "hortex90"] [Result "1-0"] [GameId "cmWpFpfe"] [UTCDate "2020.05.27"] [UTCTime "19:40:04"] [WhiteElo "1586"] [BlackElo "1862"] [WhiteRatingDiff "+160"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.56) Inaccuracy. e3 was best. } { [%eval -0.56] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Qxh7 Rxh7 7. Kxd2 Rxh2) 1... g6 { [%eval -0.08] } 2. Bh3?? { (-0.08 → Mate in 16) Checkmate is now unavoidable. d3 was best. } { [%eval #-16] } (2. d3 Bh6) 2... b6?? { (Mate in 16 → 1.40) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.4] } (2... Bg7 3. Bxd7 Bxb2 4. Bxb2 Bxd7 5. Bxh8 Bh3 6. Nxh3 Qxd2 7. Qxd2 e5 8. Bxe5 Nc6 9. Bxc7) 3. Bxd7 { [%eval 1.0] } 3... Kxd7?! { (1.00 → 2.08) Inaccuracy. Qxd7 was best. } { [%eval 2.08] } (3... Qxd7) 4. e3?! { (2.08 → 1.38) Inaccuracy. d3 was best. } { [%eval 1.38] } (4. d3) 4... e6?? { (1.38 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (4... h5) 5. Qh5 { [%eval #12] } 5... gxh5 { [%eval #11] } 6. g4 { [%eval #11] } 6... hxg4 { [%eval #13] } 7. Nf3 { [%eval #13] } 7... gxf3 { [%eval #12] } 8. Ke2 { [%eval #12] } 8... fxe2 { [%eval #11] } 9. Rd1?? { (Mate in 11 → -0.11) Lost forced checkmate sequence. Rf1 was best. } { [%eval -0.11] } (9. Rf1 exf1=Q 10. e4 Qxc1 11. Nc3 Qxd2 12. h4 Qxh4 13. e5 Qxc2 14. Re1 Qhxf2 15. Re4 Qxe4) 9... exd1=N?? { (-0.11 → Mate in 9) Checkmate is now unavoidable. exd1=Q was best. } { [%eval #9] } (9... exd1=Q 10. h4) 10. Nc3?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (10. b4 Bxb4 11. e4 Bxd2 12. Bxd2 Nxf2 13. Na3 Nxe4 14. Ba5 bxa5 15. h4 Qxh4 16. Re1 Qxe1) 10... Nxb2 { [%eval #-14] } 11. Bxb2 { [%eval #-13] } 11... b5 { [%eval #-13] } 12. Nxb5 { [%eval #-12] } 12... Nc6?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Ke7 was best. } { [%eval #8] } (12... Ke7 13. Bxh8 Qxd2 14. Nxa7 Qxc2 15. Nxc8 Qxf2 16. Nxe7 Qxa2 17. Nxg8 Qxh2 18. Rxa8 Qh1 19. Rxb8) 13. Nxa7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Nxc7 was best. } { [%eval #-9] } (13. Nxc7 Qxc7 14. Bxh8 Qxh2 15. c4 Qxf2 16. e4 Qxd2 17. Re1 Qxe1 18. c5 Qxe4 19. Bb2 Bxc5) 13... Rxa7 { [%eval #-9] } 14. Bxh8 { [%eval #-8] } 14... Rxa2 { [%eval #-8] } 15. Rxa2 { [%eval #-7] } 15... Bg7 { [%eval #-7] } 16. Bxg7 { [%eval #-6] } 16... Ne5 { [%eval #-8] } 17. Bxe5 { [%eval #-7] } 17... Ba6 { [%eval #-12] } 18. Bxc7 { [%eval #-11] } 18... Qxc7?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Kxc7 was best. } { [%eval #6] } (18... Kxc7 19. Rxa6 Qxd2 20. Rxe6 Qxe3 21. fxe3 fxe6 22. c3 Ne7 23. c4 e5 24. e4 h5 25. h3) 19. Rxa6 { [%eval #6] } 19... Qxc2 { [%eval #5] } 20. Rxe6 { [%eval #5] } 20... Qxd2 { [%eval #4] } 21. e4 { [%eval #4] } 21... Qxf2 { [%eval #3] } 22. h4 { [%eval #4] } 22... Qxh4 { [%eval #1] } 23. e5 { [%eval #1] } 23... fxe6# { Game ends by variant rule. } 1-0