lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/d0eMpAH4"] [Date "2026.03.03"] [Round "-"] [White "Saf2"] [Black "AntonMiz"] [Result "1-0"] [GameId "d0eMpAH4"] [UTCDate "2026.03.03"] [UTCTime "18:20:01"] [WhiteElo "1315"] [BlackElo "1705"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-15"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Na6?? { (0.00 → 3.12) Blunder. Nh6 was best. } { [%eval 3.12] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (3.12 → -0.69) Blunder. b4 was best. } { [%eval -0.69] } (2. b4 Nxb4 3. Bg2 Nxa2 4. Bxb7 Nxc1 5. Rxa7 Bxb7 6. Rxa8 Qxa8) 2... f5? { (-0.69 → 0.84) Mistake. e6 was best. } { [%eval 0.84] } (2... e6 3. Bxe6 fxe6 4. h4 Qxh4 5. Rxh4 Ba3 6. Nxa3 Nb8 7. Rxh7 Rxh7 8. Nh3) 3. Bxf5 { [%eval -0.1] } 3... e6? { (-0.10 → 1.29) Mistake. h6 was best. } { [%eval 1.29] } (3... h6 4. Bxd7 Kxd7 5. b4 Nxb4 6. d3 Nxc2 7. Bxh6 gxh6 8. Qxc2 c5 9. Qxc5) 4. Bxe6 { [%eval 1.09] } 4... dxe6 { [%eval 2.07] } 5. g4?? { (2.07 → -1.32) Blunder. b4 was best. } { [%eval -1.32] } (5. b4) 5... Qxd2 { [%eval -0.43] } 6. Qxd2?? { (-0.43 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (6. Kxd2 Ba3 7. bxa3 Ne7 8. a4 Kf7 9. c4 b5) 6... Ba3 { [%eval #-14] } 7. Nxa3 { [%eval #-12] } 7... Nb4 { [%eval #-12] } 8. Qxb4 { [%eval #-11] } 8... c5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Bd7 was best. } { [%eval #12] } (8... Bd7 9. Qxb7 a5 10. Qxa8 Bc8 11. Qxc8 a4 12. Qxe8 Ne7 13. Qxe7 c6 14. Qxe6) 9. Qxc5?? { (Mate in 12 → 1.29) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 1.29] } (9. Qxb7 Bxb7 10. Nc4 Bxh1 11. b4 cxb4 12. e4 Bxe4 13. h4 Bxc2 14. Kd1 Bxd1) 9... b6?? { (1.29 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (9... b5 10. Qxb5 Nf6 11. Qxe8 Nxg4 12. Qxe6 Bxe6 13. Rb1 Nxh2 14. Rxh2 Bxa2 15. Rxh7) 10. Qxb6 { [%eval #23] } 10... axb6 { [%eval 6.11] } 11. Nc4 { [%eval #14] } 11... Rxa2 { [%eval #13] } 12. Nxb6 { [%eval #13] } 12... Rxb2 { [%eval 4.14] } 13. Bxb2?? { (4.14 → Mate in 5) Checkmate is now unavoidable. Nxc8 was best. } { [%eval #-5] } (13. Nxc8 Rxc2) 13... Nf6 { [%eval #-7] } 14. Bxf6 { [%eval #-6] } 14... gxf6 { [%eval #-6] } 15. Nxc8 { [%eval #-5] } 15... f5?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Ke7 was best. } { [%eval #11] } (15... Ke7 16. Nxe7 Rg8 17. Nxg8 h5 18. gxh5 e5 19. Nxf6 e4 20. Nxe4#) 16. gxf5 { [%eval #11] } 16... exf5 { [%eval #11] } 17. Ne7?? { (Mate in 11 → 1.37) Lost forced checkmate sequence. e4 was best. } { [%eval 1.37] } (17. e4 fxe4 18. Nf3 exf3 19. Na7 Kf8 20. Ra6 Kg8 21. Rg6 hxg6 22. Rg1 Rxh2) 17... Kxe7 { [%eval 1.3] } 18. Ra8?! { (1.30 → 0.61) Inaccuracy. e4 was best. } { [%eval 0.61] } (18. e4 fxe4) 18... Rxa8 { [%eval 0.06] } 19. e4 { [%eval 0.32] } 19... fxe4 { [%eval 0.16] } 20. Nf3?? { (0.16 → -1.82) Blunder. Kd2 was best. } { [%eval -1.82] } (20. Kd2) 20... exf3 { [%eval -1.44] } 21. Ke2?? { (-1.44 → Mate in 11) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-11] } (21. Kd2 Re8) 21... fxe2 { [%eval #-11] } 22. Rf1 { [%eval #-10] } 22... exf1=K { [%eval #-10] } 23. h3 { [%eval #-9] } 23... Kxf2 { [%eval #-9] } 24. c4 { [%eval #-8] } 24... Rd8 { [%eval #-8] } 25. h4 { [%eval #-7] } 25... Kf6 { [%eval #-7] } 26. h5 { [%eval #-6] } 26... h6 { [%eval #-6] } 27. c5 { [%eval #-5] } 27... Kg6?? { (Mate in 5 → -2.04) Lost forced checkmate sequence. Kf3 was best. } { [%eval -2.04] } (27... Kf3 28. c6 Ke4 29. c7 Kd5 30. cxd8=K Ke7 31. Kxe7 Ke6 32. Kxe6#) 28. hxg6 { [%eval -2.13] } 28... Rd6?? { (-2.13 → 2.23) Blunder. Rg8 was best. } { [%eval 2.23] } (28... Rg8 29. c6 Rxg6 30. c7 Kf3 31. c8=K Rg1 32. Kd7 h5 33. Ke6 h4 34. Kd5) 29. cxd6 { [%eval 0.59] } 29... Kf3?? { (0.59 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #14] } (29... h5) 30. g7 { [%eval #14] } 30... Kf4 { [%eval #8] } 31. g8=Q?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. d7 was best. } { [%eval #-2] } (31. d7 Ke4 32. g8=R h5 33. Rg3 Kd4 34. d8=R Kc3 35. Rxc3 h4 36. Rg3 hxg3) 31... Kf5?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Kg4 was best. } { [%eval #2] } (31... Kg4 32. Qxg4 h5 33. Qxh5#) 32. Qg5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qe6 was best. } { [%eval 0.0] } (32. Qe6 Kxe6 33. d7 Kxd7#) 32... Kxg5?? { (0.00 → Mate in 6) Checkmate is now unavoidable. hxg5 was best. } { [%eval #6] } (32... hxg5 33. d7 Ke4 34. d8=K g4 35. Ke7 g3 36. Kf6 Kd3 37. Kf5 Ke2 38. Kf6) 33. d7 { [%eval #6] } 33... Kg4 { [%eval #5] } 34. d8=Q?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. d8=R was best. } { [%eval #-2] } (34. d8=R Kg3 35. Rg8 h5 36. Rxg3 h4 37. Rg8 h3 38. Rg2 hxg2#) 34... Kg3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Kh4 was best. } { [%eval #1] } (34... Kh4 35. Qxh4 h5 36. Qxh5#) 35. Qh4 { [%eval #1] } 35... Kxh4# { Game ends by variant rule. } 1-0