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[Event "rated variant:antichess game"] [Site "https://lichess.org/dBRt1cFP"] [Date "2024.12.13"] [Round "-"] [White "conor2016_wang"] [Black "Emiraksu2424"] [Result "0-1"] [GameId "dBRt1cFP"] [UTCDate "2024.12.13"] [UTCTime "19:29:57"] [WhiteElo "927"] [BlackElo "933"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... bxa6? { (0.00 → 1.21) Mistake. Nxa6 was best. } { [%eval 1.21] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. Nc3? { (1.21 → -0.26) Mistake. a4 was best. } { [%eval -0.26] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... Ba3 { [%eval -0.61] } 4. bxa3 { [%eval -0.17] } 4... e5 { [%eval 0.0] } 5. d4?? { (0.00 → -2.58) Blunder. Nb1 was best. } { [%eval -2.58] } (5. Nb1 a5 6. a4 c5 7. f4 exf4 8. exf4 Qh4 9. Qh5 Qxf4) 5... exd4 { [%eval -1.43] } 6. exd4?? { (-1.43 → Mate in 12) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-12] } (6. Qxd4) 6... Qe7?? { (Mate in 12 → 0.07) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.07] } (6... Qg5 7. Bxg5 d5 8. Nxd5 a5 9. Nxc7 Kd7 10. Nxa8 Kc7 11. Nxc7 Ne7 12. Bxe7) 7. Qe2?? { (0.07 → Mate in 13) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-13] } (7. Qg4 Qxe1) 7... Qxe2 { [%eval #-13] } 8. Ngxe2 { [%eval #-12] } 8... d6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (8... g5 9. Bxg5 Kd8 10. Bxd8 Nc6 11. Bxc7 Nxd4 12. Nxd4 d5 13. Nxd5 a5 14. Bxa5) 9. Bh6?? { (Mate in 11 → -1.52) Lost forced checkmate sequence. g4 was best. } { [%eval -1.52] } (9. g4 Bxg4 10. f3 Bxf3 11. Nf4 Bxh1 12. Ne4 Bxe4 13. Rb1 Bxc2 14. Rxb8 Rxb8) 9... gxh6?? { (-1.52 → Mate in 11) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #11] } (9... Nxh6 10. Nb5) 10. Nb5 { [%eval #11] } 10... axb5 { [%eval #10] } 11. a4 { [%eval #10] } 11... bxa4 { [%eval #9] } 12. a3?? { (Mate in 9 → -2.19) Lost forced checkmate sequence. g4 was best. } { [%eval -2.19] } (12. g4 Bxg4 13. f3 Bxf3 14. Ng1 Bxh1 15. d5 Bxd5 16. Rb1 Bxa2 17. Rxb8 Rxb8) 12... Bh3 { [%eval -2.51] } 13. gxh3 { [%eval -2.9] } 13... Nf6?? { (-2.90 → Mate in 8) Checkmate is now unavoidable. Na6 was best. } { [%eval #8] } (13... Na6) 14. h4?? { (Mate in 8 → -2.66) Lost forced checkmate sequence. d5 was best. } { [%eval -2.66] } (14. d5 Nxd5 15. Nc3 Nxc3 16. Ra2 Nxa2 17. c3 Nxc3 18. Ke2 Nxe2 19. f4 Nxf4) 14... Ng4?? { (-2.66 → 0.61) Blunder. Nfd7 was best. } { [%eval 0.61] } (14... Nfd7 15. Nc1) 15. Nf4?? { (0.61 → Mate in 10) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-10] } (15. Kd2 Nxh2) 15... Nxf2 { [%eval #-10] } 16. Kxf2 { [%eval #-9] } 16... h5?! { (Mate in 9 → -10.59) Lost forced checkmate sequence. d5 was best. } { [%eval -10.59] } (16... d5 17. Nxd5 Nd7 18. Nxc7 Kd8 19. Nxa8 Kc7 20. Nxc7 Re8 21. Nxe8 Nf6 22. Nxf6) 17. Nxh5 { [%eval -5.46] } 17... f6?? { (-5.46 → Mate in 8) Checkmate is now unavoidable. Na6 was best. } { [%eval #8] } (17... Na6 18. Raf1 Ke7 19. Nf6 Kxf6 20. Kf3 Rab8 21. Kf4 Ke7 22. Rb1 Rxb1 23. Rxb1) 18. Nxf6 { [%eval #8] } 18... Rg8 { [%eval #7] } 19. Nxh7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Nxe8 was best. } { [%eval #-6] } (19. Nxe8 Rxe8 20. Ke2 Rxe2 21. Rhg1 Rxh2 22. d5 Rxh4 23. c4 Rxc4 24. Rg6 hxg6) 19... Rg2 { [%eval #-6] } 20. Kxg2 { [%eval #-5] } 20... c5?? { (Mate in 5 → 1.09) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.09] } (20... Kf8 21. Nxf8 Nd7 22. Nxd7 Rb8 23. Nxb8 a6 24. Nxa6 d5 25. Nxc7#) 21. dxc5 { [%eval 1.73] } 21... dxc5 { [%eval 1.53] } 22. Nf8?? { (1.53 → -0.29) Blunder. Rab1 was best. } { [%eval -0.29] } (22. Rab1 Nc6 23. h5 a5 24. h6 Ke7 25. Rb2 Kf7 26. Rg1 Rb8 27. Rxb8 Nxb8) 22... Kxf8 { [%eval -1.14] } 23. c4? { (-1.14 → -2.36) Mistake. Rab1 was best. } { [%eval -2.36] } (23. Rab1 Nd7) 23... Na6 { [%eval -2.32] } 24. Rab1 { [%eval -2.17] } 24... Nb4 { [%eval -1.85] } 25. Rxb4 { [%eval -2.14] } 25... cxb4 { [%eval -2.3] } 26. axb4 { [%eval -2.4] } 26... a3 { [%eval -2.37] } 27. Rb1 { [%eval -2.61] } 27... Rb8?? { (-2.61 → Mate in 5) Checkmate is now unavoidable. a2 was best. } { [%eval #5] } (27... a2 28. Rb3) 28. Rb2?? { (Mate in 5 → 0.76) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.76] } (28. Re1 Rxb4 29. Kg3 Rxc4 30. Re4 Rxe4 31. Kf4 Rxf4 32. h3 Rxh4#) 28... Rxb4 { [%eval 0.63] } 29. Rxb4 { [%eval 0.61] } 29... a2 { [%eval 0.88] } 30. Rb1?? { (0.88 → -1.84) Blunder. c5 was best. } { [%eval -1.84] } (30. c5 a5) 30... axb1=Q?? { (-1.84 → Mate in 4) Checkmate is now unavoidable. axb1=B was best. } { [%eval #4] } (30... axb1=B 31. c5) 31. h5?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Kh1 was best. } { [%eval #-4] } (31. Kh1 Qxh1 32. h3 Qxh3 33. h5 Qxh5 34. c5 Qxc5#) 31... Qf1?? { (Mate in 4 → -0.62) Lost forced checkmate sequence. Qb5 was best. } { [%eval -0.62] } (31... Qb5 32. cxb5 a5 33. bxa6 Kf7 34. h4 Kg6 35. hxg6#) 32. Kxf1 { [%eval -0.58] } 32... a5 { [%eval -0.64] } 33. c5 { [%eval -0.54] } 33... a4 { [%eval -0.67] } 34. c6 { [%eval -0.88] } 34... Ke7 { [%eval -0.73] } 35. Ke2?! { (-0.73 → -1.52) Inaccuracy. h6 was best. } { [%eval -1.52] } (35. h6 a3) 35... Kd7?? { (-1.52 → 1.75) Blunder. a3 was best. } { [%eval 1.75] } (35... a3) 36. cxd7 { [%eval 2.03] } 36... a3 { [%eval 2.16] } 37. Kf3?? { (2.16 → 0.00) Blunder. d8=R was best. } { [%eval 0.0] } (37. d8=R a2 38. Rd5 a1=K 39. h6 Kb1 40. Rg5 Kc2 41. Kd2 Kxd2 42. h7 Kd3) 37... a2 { [%eval 0.0] } 38. d8=Q { [%eval 0.0] } 38... a1=K { [%eval 0.0] } 39. h6 { [%eval 0.0] } 39... Kb2 { [%eval 0.0] } 40. h7 { [%eval 0.0] } 40... Kc3 { [%eval 0.0] } 41. Qg8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qd2 was best. } { [%eval #-1] } (41. Qd2 Kxd2 42. Ke2 Kxe2 43. h4 Ke3 44. h5 Kf4 45. h8=R Kf5 46. h6 Kf6) 41... Kd3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kc4 was best. } { [%eval 0.0] } (41... Kc4 42. Qxc4#) 42. Kg4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qc4 was best. } { [%eval #-1] } (42. Qc4 Kxc4 43. Kg4 Kd5 44. h8=R Ke5 45. Kh4 Ke4 46. Ra8 Ke5) 42... Ke4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kc4 was best. } { [%eval 0.0] } (42... Kc4 43. Qxc4#) 43. Kh5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qd5 was best. } { [%eval #-1] } (43. Qd5 Kxd5 44. h8=R Ke5 45. Kh4 Ke4 46. Ra8 Ke5) 43... Ke5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kd5 was best. } { [%eval 0.0] } (43... Kd5 44. Qxd5#) 44. Qd5 { [%eval 0.0] } 44... Kxd5 { [%eval 0.0] } 45. h8=Q?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kh4 was best. } { [%eval #-1] } (45. Kh4 Ke6 46. h8=R Kd7 47. Rh5 Kc6 48. Rh8 Kd7) 45... Ke5 { [%eval #-1] } 46. Qxe5# { Game ends by variant rule. } 0-1