lichess.org
Donate
FEN
[Event "rated variant:racingKings game"] [Site "https://lichess.org/dOQa8twK"] [Date "2016.07.04"] [Round "-"] [White "AnonymousHunter"] [Black "always_yes_takebacks"] [Result "1-0"] [GameId "dOQa8twK"] [UTCDate "2016.07.04"] [UTCTime "23:15:56"] [WhiteElo "1986"] [BlackElo "2043"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-15"] [Variant "Racing Kings"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.57] } 1... Be4?? { (0.57 → 2.53) Blunder. Nxf2 was best. } { [%eval 2.53] } (1... Nxf2 2. Rxf2 Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1 6. Rxd2) 2. Kf4 { [%eval 2.36] } 2... Rb5 { [%eval 2.62] } 3. Bd4?! { (2.62 → 1.83) Inaccuracy. Qh3 was best. } { [%eval 1.83] } (3. Qh3 Bxg2 4. Rxg2 Nxf2 5. Nd4 Rc5 6. Rxf2 Rb6 7. Nd3 Ka3) 3... Bb2 { [%eval 1.72] } 4. Bxb2 { [%eval 1.2] } 4... Qxb2?! { (1.20 → 1.86) Inaccuracy. Kxb2 was best. } { [%eval 1.86] } (4... Kxb2 5. Nd4) 5. Nd4? { (1.86 → 0.30) Mistake. Qh3 was best. } { [%eval 0.3] } (5. Qh3 Bxg2 6. Bxg2 Qb3 7. Nd4 Qxh3 8. Bxh3 Ka3 9. Bf5 Ne3) 5... Ra5?? { (0.30 → 2.55) Blunder. Qxd4 was best. } { [%eval 2.55] } (5... Qxd4 6. Nf3 Qb6 7. Nxd2 Bxg2 8. Qxg2 Ka3 9. Bxb5 Rxb5 10. Rxd1) 6. Rxd2 { [%eval 2.5] } 6... Bxh1 { [%eval 2.4] } 7. Nd3 { [%eval 2.58] } 7... Bb7? { (2.58 → 4.14) Mistake. Ka3 was best. } { [%eval 4.14] } (7... Ka3 8. Nxb2 Nxb2 9. Rxh1 Kb4 10. Rh7 Rc1 11. Nf5 Rc6 12. Rd8 Rg6 13. Ke4 Nc4 14. Nd6) 8. Nxb2 { [%eval 4.3] } 8... Nxb2? { (4.30 → 8.58) Mistake. Ne3 was best. } { [%eval 8.58] } (8... Ne3 9. Rd3) 9. Rg3?! { (8.58 → 5.15) Inaccuracy. Nb5 was best. } { [%eval 5.15] } (9. Nb5) 9... Rc1?! { (5.15 → 7.82) Inaccuracy. Ba6 was best. } { [%eval 7.82] } (9... Ba6 10. Nc6) 10. Nf5? { (7.82 → 4.58) Mistake. Bb5 was best. } { [%eval 4.58] } (10. Bb5) 10... Rc6 { [%eval 5.1] } 11. Kg5 { [%eval 5.97] } 11... Rac5 { [%eval 6.98] } 12. Bg2 { [%eval 6.34] } 12... Rb6 { [%eval 6.63] } 13. Bxb7 { [%eval 6.87] } 13... Rxb7 { [%eval 13.65] } 14. Kh6 { [%eval 11.34] } 14... Rxf5 { [%eval #6] } 15. Rd8 { [%eval #7] } 15... Rff7 { [%eval #7] } 16. Kg6? { (Mate in 7 → 8.26) Lost forced checkmate sequence. Rdg8 was best. } { [%eval 8.26] } (16. Rdg8 Nd3 17. R3g7 Rxg7 18. Rxg7 Rb8 19. Kh7 Nf4 20. Rg8 Ng6 21. Rxb8 Nf4 22. Kh8#) 16... Na4? { (8.26 → Mate in 8) Checkmate is now unavoidable. Nc4 was best. } { [%eval #8] } (16... Nc4 17. Rg8) 17. Rgd3?? { (Mate in 8 → 6.27) Lost forced checkmate sequence. Rg8 was best. } { [%eval 6.27] } (17. Rg8 Kb2 18. Rg7 Rf8 19. Kh7 Ra8 20. Rc7 Rbb8 21. Ra7 Rc8 22. Rxa8 Kc2 23. Rg8 Rxg8) 17... Kb2 { [%eval 6.56] } 18. R8d6 { [%eval 6.4] } 18... Nc3 { [%eval 3.53] } 19. Ra6 { [%eval 3.5] } 19... Kb3? { (3.50 → 5.53) Mistake. Kc2 was best. } { [%eval 5.53] } (19... Kc2 20. Rf6) 20. Rd4?! { (5.53 → 4.26) Inaccuracy. Rf6 was best. } { [%eval 4.26] } (20. Rf6 Rfe7 21. Rf4 Kb2 22. Rdf3 Ne4 23. Rf7 Re8 24. Kg7 Ng5 25. Re3 Reb8 26. Rc7 Rb3) 20... Ne2? { (4.26 → 7.26) Mistake. Rf8 was best. } { [%eval 7.26] } (20... Rf8 21. Rf6) 21. Re4?! { (7.26 → 4.49) Inaccuracy. Rf6 was best. } { [%eval 4.49] } (21. Rf6) 21... Nc1?! { (4.49 → 5.88) Inaccuracy. Rfd7 was best. } { [%eval 5.88] } (21... Rfd7 22. Rd6) 22. Kg5?? { (5.88 → 0.00) Blunder. Rf6 was best. } { [%eval 0.0] } (22. Rf6) 22... Rb6 { [%eval 0.0] } 23. Ra5 { [%eval 0.08] } 23... Rff6 { [%eval 0.0] } 24. Rd5 { [%eval 0.0] } 24... Nd3 { [%eval 0.0] } 25. Rdd4 { [%eval 0.0] } 25... Nb4 { [%eval -0.08] } 26. Kh5?? { (-0.08 → -7.48) Blunder. Rc4 was best. } { [%eval -7.48] } (26. Rc4 Rf7 27. Rc5 Ka4 28. Rec4 Rd7 29. Kf5 Rdb7 30. Ke5 Rf7 31. Rd4 Rff6 32. Rh4 Rfc6) 26... Ka4 { [%eval -7.8] } 27. Re5 { [%eval -10.04] } 27... Rb5 { [%eval -11.62] } 28. Kg5 { [%eval -12.94] } 28... Ka5?? { (-12.94 → Mate in 6) Checkmate is now unavoidable. Rc6 was best. } { [%eval #6] } (28... Rc6 29. Rf5 Ka5 30. Kf4 Na6 31. Rf7 Kb6 32. Kg4 Rc7 33. Rf8 Kb7 34. Rc4 Nb8 35. Ra4) 29. Kxf6 { [%eval #5] } 29... Ka6 { [%eval #5] } 30. Re7 { [%eval #5] } 30... Rb7 { [%eval #4] } 31. Rd8 { [%eval #3] } 31... Nc6 { [%eval #2] } 32. Kf7 { [%eval #1] } 32... Nxe7 { [%eval #1] } 33. Kf8# { Game ends by variant rule. } 1-0