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[Event "King of the Hill Champion Team Battle"] [Site "https://lichess.org/dyDeq919"] [Date "2022.10.25"] [Round "-"] [White "Aprende_de_tu_Error"] [Black "Kristofer1"] [Result "0-1"] [GameId "dyDeq919"] [UTCDate "2022.10.25"] [UTCTime "17:35:56"] [WhiteElo "2013"] [BlackElo "1641"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+30"] [WhiteBerserk "true"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Normal"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.58] } 1... e5 { [%eval 1.02] } 2. Nf3 { [%eval 0.8] } 2... Nc6 { [%eval 0.66] } 3. Bc4?! { (0.66 → 0.01) Inaccuracy. d4 was best. } { [%eval 0.01] } (3. d4 exd4 4. c3 d5 5. exd5 Qxd5 6. cxd4 Nf6 7. Nc3 Bb4) 3... Nf6 { [%eval 0.33] } 4. d3 { [%eval -0.17] } 4... Bc5?! { (-0.17 → 0.64) Inaccuracy. d5 was best. } { [%eval 0.64] } { C50 Italian Game: Giuoco Pianissimo, Normal } (4... d5 5. exd5 Nxd5 6. O-O f6 7. d4 Nb6 8. Bb3 Nxd4 9. Nxd4) 5. O-O { [%eval 0.64] } 5... d6 { [%eval 0.71] } 6. c3 { [%eval 0.77] } 6... Bg4 { [%eval 1.13] } 7. Nbd2 { [%eval 0.82] } 7... O-O { [%eval 1.08] } 8. b4 { [%eval 0.93] } 8... Bb6 { [%eval 1.01] } 9. a4 { [%eval 0.88] } 9... a5 { [%eval 0.7] } 10. b5 { [%eval 1.03] } 10... Ne7 { [%eval 0.74] } 11. Bb3 { [%eval 0.44] } 11... d5 { [%eval 0.32] } 12. Qe1? { (0.32 → -0.95) Mistake. h3 was best. } { [%eval -0.95] } (12. h3 Bh5 13. Ba3 Ng6 14. Bxf8 Kxf8 15. exd5 Nxd5 16. Qc2 Ndf4 17. d4 exd4 18. cxd4 Ne2+) 12... dxe4?! { (-0.95 → 0.00) Inaccuracy. Ng6 was best. } { [%eval 0.0] } (12... Ng6 13. Ba3) 13. Nxe4? { (0.00 → -1.27) Mistake. dxe4 was best. } { [%eval -1.27] } (13. dxe4 Ng6 14. Ba3 Qd3 15. h3 Bh5 16. Bc4 Qxc3 17. Ra2 Rad8 18. Bb2 Qb4 19. Ba3) 13... Nxe4?? { (-1.27 → 1.93) Blunder. Bxf3 was best. } { [%eval 1.93] } (13... Bxf3) 14. Qxe4 { [%eval 1.94] } 14... Bxf3 { [%eval 1.78] } 15. gxf3? { (1.78 → 0.36) Mistake. Qxf3 was best. } { [%eval 0.36] } (15. Qxf3 c6) 15... c6? { (0.36 → 1.80) Mistake. Ng6 was best. } { [%eval 1.8] } (15... Ng6 16. Re1 Qf6 17. Kf1 Rad8 18. Ra2 h6 19. h4 Nxh4 20. f4 exf4 21. d4 f3 22. Bc2) 16. Kh1?? { (1.80 → -0.24) Blunder. d4 was best. } { [%eval -0.24] } (16. d4 Nd5) 16... Ng6 { [%eval 0.13] } 17. Rg1?! { (0.13 → -0.49) Inaccuracy. bxc6 was best. } { [%eval -0.49] } (17. bxc6 bxc6 18. Rb1 Kh8 19. Bc4 Qc7 20. Qg4 f5 21. Qh5 Rad8 22. Kg2 Bc5 23. Re1 Be7) 17... Qh4?? { (-0.49 → 2.09) Blunder. Rc8 was best. } { [%eval 2.09] } (17... Rc8 18. Bd2 Qf6 19. bxc6 Rxc6 20. Bd5 Rc7 21. Rab1 Bxf2 22. Rg2 Bb6 23. Rb5 Rfc8 24. Bxb7) 18. Qxh4 { [%eval 2.0] } 18... Nxh4 { [%eval 2.42] } 19. Bh6?? { (2.42 → 0.18) Blunder. Bg5 was best. } { [%eval 0.18] } (19. Bg5) 19... Nf5 { [%eval 0.04] } 20. Bg5 { [%eval -0.05] } 20... Bxf2?? { (-0.05 → 1.86) Blunder. Rae8 was best. } { [%eval 1.86] } (20... Rae8 21. f4 h6 22. fxe5 hxg5 23. Rxg5 Rxe5 24. d4 Nxd4 25. Rxe5 Nxb3 26. Rd1 f5 27. bxc6) 21. Rg2? { (1.86 → 0.44) Mistake. Rgf1 was best. } { [%eval 0.44] } (21. Rgf1 Bh4) 21... Bc5?! { (0.44 → 1.25) Inaccuracy. h6 was best. } { [%eval 1.25] } (21... h6 22. Bf6 Bb6 23. bxc6 Rfe8 24. d4 Kf8 25. cxb7 Rab8 26. Bxe5 Rxb7 27. Bd5 Rbe7 28. Rb1) 22. d4?? { (1.25 → -1.32) Blunder. Re1 was best. } { [%eval -1.32] } (22. Re1) 22... exd4 { [%eval -0.75] } 23. Bc2? { (-0.75 → -2.01) Mistake. cxd4 was best. } { [%eval -2.01] } (23. cxd4 Bxd4) 23... Ne3 { [%eval -2.5] } 24. Bxe3 { [%eval -3.09] } 24... dxe3 { [%eval -2.87] } 25. Rag1?! { (-2.87 → -4.05) Inaccuracy. bxc6 was best. } { [%eval -4.05] } (25. bxc6 bxc6) 25... g6 { [%eval -4.43] } 26. Re1?! { (-4.43 → -6.58) Inaccuracy. bxc6 was best. } { [%eval -6.58] } (26. bxc6 bxc6) 26... Kg7 { [%eval -8.5] } 27. Rg5 { [%eval -11.11] } 27... Kf6? { (-11.11 → -5.02) Mistake. f5 was best. } { [%eval -5.02] } (27... f5) 28. Rxc5 { [%eval -5.37] } 28... b6 { [%eval -4.61] } 29. Rxe3?? { (-4.61 → -15.81) Blunder. f4 was best. } { [%eval -15.81] } (29. f4 bxc5) 29... bxc5 { [%eval -15.88] } 30. Kg2?! { (-15.88 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (30. f4 Rae8) 30... Rae8?! { (Mate in 8 → -16.75) Lost forced checkmate sequence. Rfe8 was best. } { [%eval -16.75] } (30... Rfe8 31. Re7 Rxe7 32. f4 Re2+ 33. Kf3 Rae8 34. Bxg6 hxg6 35. Kg4 c4 36. bxc6 Ke6 37. Kh4) 31. Kf2?! { (-16.75 → Mate in 6) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #-6] } (31. Rxe8 Rxe8) 31... Rxe3 { [%eval #-5] } 32. Kxe3 { [%eval #-1] } 32... Ke5# { Game ends by variant rule. } 0-1