lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/eJRNigzR"] [Date "2020.11.03"] [Round "-"] [White "Tadevosyan_Artur"] [Black "ShashankChess"] [Result "1-0"] [GameId "eJRNigzR"] [UTCDate "2020.11.03"] [UTCTime "17:28:26"] [WhiteElo "1264"] [BlackElo "1476"] [WhiteRatingDiff "+48"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Bg7 { [%eval #-15] } 3. Bxe7 { [%eval #-14] } 3... Bxb2 { [%eval #-14] } 4. Bxd8 { [%eval #-13] } 4... Bxa1 { [%eval #-13] } 5. Bxc7 { [%eval #-12] } 5... Bc3 { [%eval #-12] } 6. Bxb8 { [%eval #-11] } 6... Rxb8 { [%eval #-11] } 7. Nxc3 { [%eval #-10] } 7... d5 { [%eval #-10] } 8. Nxd5 { [%eval #-9] } 8... Nf6 { [%eval #-9] } 9. Nxf6 { [%eval #-8] } 9... Rg8 { [%eval #-8] } 10. Nxe8 { [%eval #-7] } 10... Rxe8?? { (Mate in 7 → 6.22) Lost forced checkmate sequence. Rxg2 was best. } { [%eval 6.22] } (10... Rxg2 11. Bxg2 f6 12. Bxb7 Rxb7 13. Nxf6 Rb6 14. Nxh7 Rb1 15. Qxb1 Bb7 16. Qxb7 a6 17. Qxa6#) 11. g4 { [%eval 6.17] } 11... Rxe2?? { (6.17 → Mate in 11) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #11] } (11... Bxg4) 12. Kxe2 { [%eval #11] } 12... Bxg4 { [%eval #10] } 13. Nf3?? { (Mate in 10 → 2.78) Lost forced checkmate sequence. Ke3 was best. } { [%eval 2.78] } (13. Ke3 Bxd1 14. d4 Bxc2 15. Ke4 Bxe4 16. Nf3 Bxf3 17. h4 Bxh1 18. f3 Bxf3 19. d5 Bxd5) 13... Bxf3 { [%eval 2.75] } 14. Kxf3 { [%eval 1.71] } 14... a5?? { (1.71 → 4.21) Blunder. b6 was best. } { [%eval 4.21] } (14... b6 15. Rg1) 15. h4 { [%eval 3.78] } 15... b5?? { (3.78 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #8] } (15... a4 16. h5 h6 17. Rg1 b5 18. Rg8 Rxg8 19. Bg2 Rxg2 20. Kxg2 b4 21. Qe2 a3 22. d4) 16. h5?? { (Mate in 8 → 6.19) Lost forced checkmate sequence. a4 was best. } { [%eval 6.19] } (16. a4 bxa4 17. Qb1 Rxb1 18. Bh3 Rxh1 19. Bg2 Rxh4 20. d4 Rxd4 21. c4 Rxc4 22. Kf4 Rxf4) 16... a4 { [%eval 7.0] } 17. h6 { [%eval 4.99] } 17... Rb7?! { (4.99 → 7.04) Inaccuracy. Rf8 was best. } { [%eval 7.04] } (17... Rf8 18. Rg1) 18. Rg1 { [%eval 6.75] } 18... Rb6?? { (6.75 → Mate in 7) Checkmate is now unavoidable. Rb8 was best. } { [%eval #7] } (18... Rb8 19. Ke3) 19. Rg6?? { (Mate in 7 → 5.13) Lost forced checkmate sequence. Ke4 was best. } { [%eval 5.13] } (19. Ke4 Rxh6 20. Rh1 Rxh1 21. Qg4 Rxf1 22. a3 Rxf2 23. d4 Rxc2 24. Qe6 fxe6 25. Kd5 exd5#) 19... fxg6?? { (5.13 → Mate in 9) Checkmate is now unavoidable. hxg6 was best. } { [%eval #9] } (19... hxg6) 20. Ke4?? { (Mate in 9 → 4.07) Lost forced checkmate sequence. Bg2 was best. } { [%eval 4.07] } (20. Bg2 a3 21. d4 Ra6 22. Ke4 Rc6 23. c3 Rxc3 24. Kf5 gxf5 25. Qd3 Rxd3 26. f4 Rxd4) 20... Rb8 { [%eval 3.94] } 21. Qh5 { [%eval 4.1] } 21... gxh5 { [%eval 3.33] } 22. Kf5 { [%eval 2.88] } 22... h4?! { (2.88 → 3.83) Inaccuracy. Ra8 was best. } { [%eval 3.83] } (22... Ra8 23. c4) 23. Kg6?? { (3.83 → -0.01) Blunder. Bh3 was best. } { [%eval -0.01] } (23. Bh3) 23... hxg6 { [%eval -0.01] } 24. Bh3 { [%eval -0.01] } 24... Rc8?! { (-0.01 → 0.88) Inaccuracy. b4 was best. } { [%eval 0.88] } (24... b4 25. h7 Rg8 26. hxg8=Q g5 27. Qxg5 b3 28. cxb3 axb3 29. Qxh4 bxa2 30. Qg5 a1=B 31. Qf6) 25. Bxc8 { [%eval 0.9] } 25... h3 { [%eval 1.18] } 26. Bxh3 { [%eval 1.1] } 26... g5 { [%eval 1.1] } 27. h7 { [%eval 1.62] } 27... g4 { [%eval 1.19] } 28. Bxg4 { [%eval 1.75] } 28... b4?? { (1.75 → Mate in 8) Checkmate is now unavoidable. a3 was best. } { [%eval #8] } (28... a3) 29. a3 { [%eval #8] } 29... bxa3 { [%eval #7] } 30. h8=Q { [%eval #7] } 30... a2 { [%eval #6] } 31. Qb8 { [%eval #6] } 31... a3 { [%eval #5] } 32. Qb1 { [%eval #5] } 32... axb1=N { [%eval #4] } 33. c3 { [%eval #4] } 33... Nxc3 { [%eval #3] } 34. Bd1?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. Be2 was best. } { [%eval #-12] } (34. Be2 Nxe2 35. d4 Nxd4 36. f3 Nxf3#) 34... Nxd1 { [%eval #-12] } 35. d4 { [%eval #-11] } 35... Nxf2 { [%eval #-11] } 36. d5 { [%eval #-10] } 36... a2 { [%eval #-10] } 37. d6 { [%eval #-9] } 37... a1=R { [%eval #-9] } 38. d7 { [%eval #-8] } 38... Rc1?? { (Mate in 8 → -0.75) Lost forced checkmate sequence. Ne4 was best. } { [%eval -0.75] } (38... Ne4 39. d8=K Ra6 40. Ke8 Rc6 41. Kf8 Rd6 42. Kg8 Re6 43. Kh8 Nd6 44. Kh7 Rg6 45. Kxg6) 39. d8=B?? { (-0.75 → Mate in 4) Checkmate is now unavoidable. d8=K was best. } { [%eval #-4] } (39. d8=K Ra1 40. Ke7 Nd3 41. Kf7 Rh1 42. Ke7 Rh5 43. Kf7 Rb5 44. Ke7 Rb4 45. Kd7 Rb3) 39... Rc7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rd1 was best. } { [%eval #4] } (39... Rd1 40. Ba5 Rd8 41. Bxd8 Nd3 42. Bh4 Ne1 43. Bxe1#) 40. Bxc7 { [%eval #4] } 40... Nd1 { [%eval #3] } 41. Bb8 { [%eval #3] } 41... Nc3 { [%eval #2] } 42. Be5 { [%eval #2] } 42... Nd5 { [%eval #1] } 43. Bc3 { [%eval #1] } 43... Nxc3# { Game ends by variant rule. } 1-0