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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/fEagQ3dY"] [Date "2026.04.02"] [Round "-"] [White "Jepen"] [Black "AmmarYasser784"] [Result "0-1"] [GameId "fEagQ3dY"] [UTCDate "2026.04.02"] [UTCTime "14:27:46"] [WhiteElo "1256"] [BlackElo "1308"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+129"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. f4 { [%eval #17] } 2... exf4 { [%eval #16] } 3. Nf3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2) 3... Ba3 { [%eval #-15] } 4. bxa3 { [%eval #-13] } 4... d5?? { (Mate in 13 → 0.07) Lost forced checkmate sequence. Qh4 was best. } { [%eval 0.07] } (4... Qh4 5. Nxh4 d5 6. exd5 b5 7. Bxb5 h6 8. Bxe8 Rh7 9. Bxf7 g5 10. Bxg8) 5. exd5 { [%eval 0.77] } 5... Qxd5 { [%eval 0.89] } 6. d4?? { (0.89 → Mate in 14) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-14] } (6. Qe2 Qxf3) 6... Qxf3?! { (Mate in 14 → -11.08) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -11.08] } (6... Qxa2) 7. Qxf3 { [%eval -9.76] } 7... Bg4 { [%eval -5.02] } 8. Qxg4? { (-5.02 → -10.29) Mistake. Qxf4 was best. } { [%eval -10.29] } (8. Qxf4 g5 9. Qxc7 Nd7 10. Bxg5 Ne5 11. dxe5 Rd8 12. Bxd8 Kxd8 13. Qxf7 b5) 8... h5?? { (-10.29 → 2.32) Blunder. Kf8 was best. } { [%eval 2.32] } (8... Kf8) 9. Qxf4?? { (2.32 → Mate in 11) Checkmate is now unavoidable. Bxf4 was best. } { [%eval #-11] } (9. Bxf4) 9... g5 { [%eval #-12] } 10. Qxg5 { [%eval #-9] } 10... Nf6?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Nh6 was best. } { [%eval #12] } (10... Nh6 11. Qxh5 Rg8 12. Bxh6 Rxg2 13. Bxg2 Kd7 14. Qxf7 a5 15. Bxb7 a4 16. Bxa8) 11. Qxh5 { [%eval #12] } 11... Rxh5 { [%eval #11] } 12. h4?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-7] } (12. Ba6 Nxa6 13. g4 Nxg4 14. Nd2 Rxh2 15. Rxh2 Nxh2 16. Nf3 Nxf3 17. d5 Nxe1) 12... Rxh4 { [%eval #-7] } 13. Rxh4 { [%eval #-6] } 13... Ng4 { [%eval #-7] } 14. Rxg4 { [%eval #-6] } 14... f5?? { (Mate in 6 → 1.61) Lost forced checkmate sequence. b5 was best. } { [%eval 1.61] } (14... b5 15. Bxb5 Nc6 16. Bxc6 Kf8 17. Bxa8 Kg7 18. Rxg7 a5 19. Rxf7 a4 20. Rxc7#) 15. Nc3?? { (1.61 → -0.07) Blunder. Bf4 was best. } { [%eval -0.07] } (15. Bf4 fxg4) 15... fxg4 { [%eval -0.27] } 16. Bb2?? { (-0.27 → Mate in 6) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-6] } (16. Ba6 Nxa6) 16... c5?? { (Mate in 6 → 0.13) Lost forced checkmate sequence. b5 was best. } { [%eval 0.13] } (16... b5 17. Bxb5 g3 18. Bxe8 c5 19. dxc5 Nc6 20. Bxc6 a5 21. Bxa8 a4 22. Nxa4#) 17. dxc5 { [%eval 0.38] } 17... b6?? { (0.38 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (17... a5 18. Ba6 Rxa6 19. Nb1 Ke7 20. c6 bxc6 21. Kd2 Ke6 22. Nc3 Kd6 23. a4) 18. cxb6 { [%eval #9] } 18... axb6 { [%eval #8] } 19. a4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Na4 was best. } { [%eval #-4] } (19. Na4 Rxa4 20. Bf6 Rxa3 21. Rd1 Rxa2 22. g3 Rxc2 23. Be7 Kxe7 24. Rd6 Kxd6) 19... Rxa4 { [%eval #-4] } 20. Nxa4 { [%eval #-3] } 20... Nc6 { [%eval #-4] } 21. Nxb6 { [%eval #-3] } 21... Nd4 { [%eval #-4] } 22. Bxd4 { [%eval #-3] } 22... g3?? { (Mate in 3 → 2.01) Lost forced checkmate sequence. Kd7 was best. } { [%eval 2.01] } (22... Kd7 23. Nxd7 g3 24. Bf2 gxf2 25. Kxf2#) 23. Bf2?? { (2.01 → Mate in 2) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-2] } (23. Nc4 Kd7 24. Nd6 Kxd6 25. Bc5 Kxc5 26. Kf2 gxf2 27. Bb5 Kxb5 28. a4 Kxa4) 23... gxf2 { [%eval #-2] } 24. Kxf2 { [%eval #-1] } 24... Ke7?? { (Mate in 1 → -4.10) Lost forced checkmate sequence. Kd7 was best. } { [%eval -4.1] } (24... Kd7 25. Nxd7#) 25. Nd7 { [%eval -2.77] } 25... Kxd7 { [%eval -1.28] } 26. Ke3?? { (-1.28 → Mate in 9) Checkmate is now unavoidable. Be2 was best. } { [%eval #-9] } (26. Be2 Kd6) 26... Kd6?? { (Mate in 9 → -0.87) Lost forced checkmate sequence. Kc6 was best. } { [%eval -0.87] } (26... Kc6 27. Bb5 Kxb5 28. Rh1 Ka4 29. a3 Kxa3 30. c4 Ka4 31. c5 Ka5 32. c6) 27. c4?? { (-0.87 → Mate in 1) Checkmate is now unavoidable. Re1 was best. } { [%eval #-1] } (27. Re1 Kd5 28. Bc4 Kxc4 29. c3 Kxc3 30. Kd2 Kxd2 31. g4 Kxe1 32. g5 Ke2) 27... Kd5 { [%eval #-1] } 28. cxd5# { Game ends by variant rule. } 0-1