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[Event "Antichess Revolution #2"] [Site "https://lichess.org/fREXgIb1"] [Date "2023.01.14"] [Round "-"] [White "Wyssegga"] [Black "Moksha1327"] [Result "1-0"] [GameId "fREXgIb1"] [UTCDate "2023.01.14"] [UTCTime "11:25:43"] [WhiteElo "1613"] [BlackElo "1375"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-11"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e6?? { (Mate in 15 → 0.91) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.91] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval 0.0] } 3... Kxd8 { [%eval 0.13] } 4. e3? { (0.13 → -0.97) Mistake. b4 was best. } { [%eval -0.97] } (4. b4 Bxb4 5. Nc3 Bxc3 6. Qd2 Bxd2 7. Kxd2 Ne7 8. h4 Ke8) 4... Ba3 { [%eval -0.75] } 5. bxa3 { [%eval -0.97] } 5... Nf6?? { (-0.97 → 0.75) Blunder. h5 was best. } { [%eval 0.75] } (5... h5 6. Qxh5 Rxh5 7. Nc3 Rxh2 8. Rxh2 Nh6 9. Rxh6 Nc6 10. Rxe6 fxe6 11. Nb5 Nb4 12. axb4) 6. Qg4?? { (0.75 → -1.66) Blunder. Qh5 was best. } { [%eval -1.66] } (6. Qh5) 6... Nxg4 { [%eval -1.57] } 7. h4 { [%eval -1.97] } 7... Nxf2?! { (-1.97 → -1.31) Inaccuracy. Nxe3 was best. } { [%eval -1.31] } (7... Nxe3 8. fxe3 Na6 9. Ne2 Rf8 10. Rh3 Nb4 11. axb4 c5 12. bxc5 d6 13. cxd6 Kc7 14. dxc7) 8. Kxf2 { [%eval -1.68] } 8... b6?! { (-1.68 → -0.90) Inaccuracy. c5 was best. } { [%eval -0.9] } (8... c5 9. a4) 9. Nd2 { [%eval -0.86] } 9... Nc6? { (-0.86 → 0.71) Mistake. Ke7 was best. } { [%eval 0.71] } (9... Ke7 10. Nh3) 10. d4?? { (0.71 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (10. e4 Nb8) 10... Nxd4 { [%eval #-11] } 11. exd4 { [%eval #-10] } 11... e5 { [%eval #-10] } 12. dxe5 { [%eval #-9] } 12... f6 { [%eval #-9] } 13. exf6 { [%eval #-8] } 13... Ke7 { [%eval #-8] } 14. fxe7 { [%eval #-7] } 14... Rd8?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #14] } (14... Ba6 15. Bxa6 b5 16. Bxb5 Rhb8 17. Bxd7 Rb4 18. axb4 c6 19. Bxc6 h5 20. Bxa8 a5 21. bxa5#) 15. exd8=N?? { (Mate in 14 → Mate in 6) Lost forced checkmate sequence. exd8=Q was best. } { [%eval #-6] } (15. exd8=Q d5 16. Qxc7 a6 17. Qxc8 Rxc8 18. Bxa6 Rxc2 19. Rf1 Rxd2 20. Rc1 Rxf2 21. g3 Rxa2) 15... Bb7 { [%eval #-6] } 16. Nxb7 { [%eval #-5] } 16... Rd8 { [%eval #-5] } 17. Nxd8 { [%eval #-4] } 17... a6 { [%eval #-4] } 18. Bxa6 { [%eval #-3] } 18... b5 { [%eval #-3] } 19. Bxb5 { [%eval #-2] } 19... c5?? { (Mate in 2 → Mate in 18) Lost forced checkmate sequence. h5 was best. } { [%eval #18] } (19... h5 20. Bxd7 c6 21. Nxc6#) 20. Bxd7 { [%eval 6.48] } 20... c4 { [%eval #16] } 21. Nxc4 { [%eval #17] } 21... h5 { [%eval #14] } 22. Bg4 { [%eval #14] } 22... hxg4 { [%eval #13] } 23. Ke2?? { (Mate in 13 → 1.41) Lost forced checkmate sequence. Ke1 was best. } { [%eval 1.41] } (23. Ke1 g3 24. Rh2 gxh2 25. Ne2 h1=N 26. Kf2 Nxf2 27. Rd1 Nxd1 28. Ne3 Nxe3 29. c3 Nxg2) 23... g3 { [%eval 4.56] } 24. Rh2 { [%eval 1.55] } 24... gxh2 { [%eval 2.34] } 25. Kd1 { [%eval 5.84] } 25... hxg1=B?? { (5.84 → Mate in 8) Checkmate is now unavoidable. hxg1=K was best. } { [%eval #8] } (25... hxg1=K 26. h5) 26. Ne3 { [%eval #8] } 26... Bxe3 { [%eval #7] } 27. Kd2 { [%eval #7] } 27... Bxd2 { [%eval #6] } 28. Rc1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } (28. c3 Bxc3 29. Re1 Bxe1 30. g3 Bxg3 31. a4 Bxh4 32. a5 Bxd8 33. a4 Bxa5#) 28... Bxc1 { [%eval 0.0] } 29. Nc6 { [%eval 0.0] } 29... Bxa3 { [%eval 0.0] } 30. Nb4 { [%eval 0.0] } 30... Bxb4 { [%eval 0.0] } 31. c3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (31. g4 Bc3 32. a4 Be1 33. g5 Bxh4 34. g6 Bf2 35. g7 Bd4 36. g8=B Bc5 37. Bf7 Bg1) 31... Bxc3 { [%eval #-8] } 32. h5 { [%eval #-7] } 32... Ba1 { [%eval #-7] } 33. a3 { [%eval #-6] } 33... Bd4 { [%eval #-7] } 34. g4 { [%eval #-3] } 34... Be5 { [%eval #-3] } 35. a4 { [%eval #-2] } 35... Bd6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bd4 was best. } { [%eval 0.0] } (35... Bd4 36. a5 Bb6 37. axb6#) 36. h6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #-6] } (36. a5 Be5 37. a6 Bd4 38. a7 Bxa7 39. g5 Bc5 40. g6 Bb4 41. h6 Bf8 42. h7 Be7) 36... Be5 { [%eval #-6] } 37. h7 { [%eval #-5] } 37... Bb8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Bd4 was best. } { [%eval 0.0] } (37... Bd4 38. h8=K Bxh8 39. a5 Bd4 40. a6 Be5 41. g5 Bf6 42. gxf6#) 38. h8=N?? { (0.00 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #-6] } (38. a5 Bf4 39. g5 Bxg5 40. a6 Bf4 41. h8=K Bd2 42. a7 Bf4 43. a8=B Bd2 44. Bb7 Bh6) 38... Bf4 { [%eval #-6] } 39. g5 { [%eval #-4] } 39... Bxg5 { [%eval #-4] } 40. a5 { [%eval #-3] } 40... Be3 { [%eval #-3] } 41. a6 { [%eval #-2] } 41... Ba7 { [%eval #-5] } 42. Nf7 { [%eval #-4] } 42... Bg1 { [%eval #-6] } 43. Nd8 { [%eval #-2] } 43... Bd4 { [%eval #-5] } 44. Ne6 { [%eval #-1] } 44... Bb6?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Bc5 was best. } { [%eval #2] } (44... Bc5 45. Nxc5#) 45. Nc5 { [%eval #2] } 45... Bxc5 { [%eval #1] } 46. a7 { [%eval #1] } 46... Bxa7# { Game ends by variant rule. } 1-0