Being stuck at a rating just takes ages and ages to improve, but when you finally improve you improve a lot
Being stuck at a rating just takes ages and ages to improve, but when you finally improve you improve a lot
"... going from good at tactics to great at tactics ... doesn't translate into much greater strength. ... You need a relatively good memory to reach average strength. But a much better memory isn't going to make you a master. ... there's a powerful law of diminishing returns in chess calculation, ... Your rating may have been steadily rising when suddenly it stops. ... One explanation for the wall is that most players got to where they are by learning how to not lose. ... Mastering chess ... requires a new set of skills and traits. ... Many of these attributes are kinds of know-how, such as understanding when to change the pawn structure or what a positionally won game looks like and how to deal with it. Some are habits, like always looking for targets. Others are refined senses, like recognizing a critical middlegame moment or feeling when time is on your side and when it isn't. ..." - GM Andrew Soltis (2012)
https://web.archive.org/web/20140708093409/http://www.chesscafe.com/text/review857.pdf
"... going from good at tactics to great at tactics ... doesn't translate into much greater strength. ... You need a relatively good memory to reach average strength. But a much better memory isn't going to make you a master. ... there's a powerful law of diminishing returns in chess calculation, ... Your rating may have been steadily rising when suddenly it stops. ... One explanation for the wall is that most players got to where they are by learning how to not lose. ... Mastering chess ... requires a new set of skills and traits. ... Many of these attributes are kinds of know-how, such as understanding when to change the pawn structure or what a positionally won game looks like and how to deal with it. Some are habits, like always looking for targets. Others are refined senses, like recognizing a critical middlegame moment or feeling when time is on your side and when it isn't. ..." - GM Andrew Soltis (2012)
https://web.archive.org/web/20140708093409/http://www.chesscafe.com/text/review857.pdf
Analyze your lost games.
Also focus.
You play variants, blitz, rapid...
Play standard chess only and focus on one time control e.g. 15+10.
Use all the time allowed by that time control.
You play too fast.
Here is an example
https://lichess.org/LyVAN1It/black#47
You still had 9 minutes on your clock when you played your decisive mistake.
Also focus.
You play variants, blitz, rapid...
Play standard chess only and focus on one time control e.g. 15+10.
Use all the time allowed by that time control.
You play too fast.
Here is an example
https://lichess.org/LyVAN1It/black#47
You still had 9 minutes on your clock when you played your decisive mistake.
@tpr said ^
Also focus.
You play variants, blitz, rapid...
Play standard chess only and focus on one time control e.g. 15+10.
Use all the time allowed by that time control.
You play too fast.
Here is an example
https://lichess.org/LyVAN1It/black#47
You still had 9 minutes on your clock when you played your decisive mistake.
Good example of my mistake
@tpr said [^](/forum/redirect/post/G7oonzds)
> Also focus.
> You play variants, blitz, rapid...
> Play standard chess only and focus on one time control e.g. 15+10.
> Use all the time allowed by that time control.
> You play too fast.
> Here is an example
> https://lichess.org/LyVAN1It/black#47
> You still had 9 minutes on your clock when you played your decisive mistake.
Good example of my mistake
[Event "rated rapid game"] [Site "https://lichess.org/LyVAN1It"] [Date "2026.05.20"] [Black "martinmodern"] [Result "1-0"] [Variant "Standard"] [TimeControl "600+5"] [Annotator "lichess.org"] 1 d4 Nf6 2 Nf3 e6 3 Bg5 d5 4 c4 h6 5 Bxf6 Qxf6 6 cxd5 exd5 7 Nc3 Bb4 8 e3 O-O 9 h3 Nc6 10 Bb5 Bd7 11 O-O a6?? (0.26 --> 1.98) Blunder. 11...Bxc3 was best. 12 Nxd5 Qd6 13 Nxb4 Qxb4 14 Be2 Bf5 15 Qc1 Rfe8 16 a3 Qb6 17 Qc3 Ne7 18 Ne5 Nd5 19 Qc4 Be6 20 Qc2 Rac8 21 b4 a5 22 b5 c5 23 Qd1 cxd4? (-1.43 --> 0.00) 23...Nc3 was best. (23... Nc3 24 Qd3 cxd4 25 Bf3 dxe3 26 Qxe3 Qxe3 27 fxe3 Bb3 28 Ng4 h5 29 Nf2) ...
Moves 1-23 were played at an average rate that would have made sense if it had been expected that the game would last for 233 moves. In particular, ~8 seconds were used to choose 23...cxd4 and ~1 second was used to choose 11...a6. In a 10+5 game, one could average 13 seconds per move and have enough time for 75 moves.
[Event "rated rapid game"] [Site "https://lichess.org/LyVAN1It"] [Date "2026.05.20"] [Black "martinmodern"] [Result "1-0"] [Variant "Standard"] [TimeControl "600+5"] [Annotator "lichess.org"] 1 d4 Nf6 2 Nf3 e6 3 Bg5 d5 4 c4 h6 5 Bxf6 Qxf6 6 cxd5 exd5 7 Nc3 Bb4 8 e3 O-O 9 h3 Nc6 10 Bb5 Bd7 11 O-O a6?? (0.26 --> 1.98) Blunder. 11...Bxc3 was best. 12 Nxd5 Qd6 13 Nxb4 Qxb4 14 Be2 Bf5 15 Qc1 Rfe8 16 a3 Qb6 17 Qc3 Ne7 18 Ne5 Nd5 19 Qc4 Be6 20 Qc2 Rac8 21 b4 a5 22 b5 c5 23 Qd1 cxd4? (-1.43 --> 0.00) 23...Nc3 was best. (23... Nc3 24 Qd3 cxd4 25 Bf3 dxe3 26 Qxe3 Qxe3 27 fxe3 Bb3 28 Ng4 h5 29 Nf2) ...
Moves 1-23 were played at an average rate that would have made sense if it had been expected that the game would last for 233 moves. In particular, ~8 seconds were used to choose 23...cxd4 and ~1 second was used to choose 11...a6. In a 10+5 game, one could average 13 seconds per move and have enough time for 75 moves.
(@)tpr: 'Analyze your lost games.' ~ Better advice: Do not analyze lost games; analyze games if there is something to analyze. 'I lost because I blundered my Queen on move four? There is nothing to analyze.' 'I won a long, back-and-fourth game where there were several candidate moves that I considered? There is a lot to analyze.' When determining if a game is worth analyzing or not, you should not look at the result; you should look at the game itself.
(@)kindaspongey: 'In a 10+5 game, one could average 13 seconds per move and have enough time for 75 moves.' ~ Better advice: One could use all of their time in order to obtain a much better position, survive by leeching off of increment, and win by checkmate.
(@)tpr: 'Analyze your lost games.' ~ Better advice: Do not analyze lost games; analyze games if there is something to analyze. 'I lost because I blundered my Queen on move four? There is nothing to analyze.' 'I won a long, back-and-fourth game where there were several candidate moves that I considered? There is a lot to analyze.' When determining if a game is worth analyzing or not, you should not look at the result; you should look at the game itself.
***
(@)kindaspongey: 'In a 10+5 game, one could average 13 seconds per move and have enough time for 75 moves.' ~ Better advice: One could use all of their time in order to obtain a much better position, survive by leeching off of increment, and win by checkmate.
@kindaspongey said in #6:
... Moves 1-23 were played at an average rate that would have made sense if it had been expected that the game would last for 233 moves. ... In a 10+5 game, one could average 13 seconds per move and have enough time for 75 moves.
@shadow1414 said in #7:
... Better advice: One could use all of their time in order to obtain a much better position, survive by leeching off of increment, and win by checkmate.
I am not sure what you have in mind by referring to using "all of their time". Many players might have difficulty finishing successfully after using 25 seconds per move for 1-30 and "leeching off of" the 5-second increment from move 31 on (especially if the opponent has averaged 19 seconds per move and still has a 3-minute time reserve).
Anyway, I am not advising specifically 13 seconds per move. I am just using that as one example of how one might do better than averaging ~8 seconds per move for 1-23.
25 seconds per move seems risky to me, but if a person wants to live dangerously ... Fine. Go for it. My only concern is to be sure that a player is aware of what might go wrong with that idea. It might not be a good choice for many.
By the way, if this "(@)kindaspongey" thing is your idea of doing me a favor, you are wasting your time.
@kindaspongey said in #6:
> ... Moves 1-23 were played at an average rate that would have made sense if it had been expected that the game would last for 233 moves. ... In a 10+5 game, one could average 13 seconds per move and have enough time for 75 moves.
@shadow1414 said in #7:
> ... Better advice: One could use all of their time in order to obtain a much better position, survive by leeching off of increment, and win by checkmate.
I am not sure what you have in mind by referring to using "all of their time". Many players might have difficulty finishing successfully after using 25 seconds per move for 1-30 and "leeching off of" the 5-second increment from move 31 on (especially if the opponent has averaged 19 seconds per move and still has a 3-minute time reserve).
Anyway, I am not advising specifically 13 seconds per move. I am just using that as one example of how one might do better than averaging ~8 seconds per move for 1-23.
25 seconds per move seems risky to me, but if a person wants to live dangerously ... Fine. Go for it. My only concern is to be sure that a player is aware of what might go wrong with that idea. It might not be a good choice for many.
By the way, if this "(@)kindaspongey" thing is your idea of doing me a favor, you are wasting your time.
'I lost because I blundered my Queen on move four?'
- Why did you lose your queen on move 4? Go to the core of that. Otherwise you will repeat the same kind of mistake. The same kind of tactical oversight might be less obvious than leading to a queen loss on move 4. Also look at time used. Playing instantly is always wrong.
'I won a long, back-and-fourth game where there were several candidate moves that I considered?'
- Analyzing won games is fun, but makes you cocky. You remember the win, bu forget the mistakes.
Analyzing lost games is less fun, but makes you humble and helps you improve. The memory of the loss helps to remember your mistakes.
"One could use all of their time in order to obtain a much better position, survive by leeching off of increment"
- Indeed. Most chess games are essentially decided by move 30. So it is wise to use all time by move 30 and finish on increment.
A 10+5 game is ideally played at average 25 s / move. A 15+10 game is ideally played at average 40 s / move. To find out how much increment you need, play a session of puzzle rush. The time per puzzle you arrive at is the increment you need.
'I lost because I blundered my Queen on move four?'
* Why did you lose your queen on move 4? Go to the core of that. Otherwise you will repeat the same kind of mistake. The same kind of tactical oversight might be less obvious than leading to a queen loss on move 4. Also look at time used. Playing instantly is always wrong.
'I won a long, back-and-fourth game where there were several candidate moves that I considered?'
* Analyzing won games is fun, but makes you cocky. You remember the win, bu forget the mistakes.
Analyzing lost games is less fun, but makes you humble and helps you improve. The memory of the loss helps to remember your mistakes.
"One could use all of their time in order to obtain a much better position, survive by leeching off of increment"
* Indeed. Most chess games are essentially decided by move 30. So it is wise to use all time by move 30 and finish on increment.
A 10+5 game is ideally played at average 25 s / move. A 15+10 game is ideally played at average 40 s / move. To find out how much increment you need, play a session of puzzle rush. The time per puzzle you arrive at is the increment you need.
@tpr said in #9:
... Most chess games are essentially decided by move 30. So it is wise to use all time by move 30 and finish on increment.
A 10+5 game is ideally played at average 25 s / move. ...
For a specific individual, results may not be so good just relying on the 5-second increment from move 31 on (especially if the opponent has averaged 19 seconds per move and still has a 3-minute time reserve).
@tpr said in #9:
> ... Most chess games are essentially decided by move 30. So it is wise to use all time by move 30 and finish on increment.
> A 10+5 game is ideally played at average 25 s / move. ...
For a specific individual, results may not be so good just relying on the 5-second increment from move 31 on (especially if the opponent has averaged 19 seconds per move and still has a 3-minute time reserve).