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What the Fork is a Blunder Check?

Very nice techniques to help with a challenging piece of improvement. Thanks

Very nice techniques to help with a challenging piece of improvement. Thanks

Uh, I've always known "blunder check" as a term for cheating in correspondence games by using a computer chess engine to ensure that the move one is about to transmit is not a blunder before doing so. (This is back in the day when it was universal that using engines in correspondence was cheating.) As in a player saying, "I only use Fritz to blunder check," which is a direct quote from someone I knew over a decade ago. I've never heard the term actually used as part of the computation process, even as I've heard the advice to absolutely check no pieces are hanging and there are no mates-in-one against you before moving.

Uh, I've always known "blunder check" as a term for cheating in correspondence games by using a computer chess engine to ensure that the move one is about to transmit is not a blunder before doing so. (This is back in the day when it was universal that using engines in correspondence was cheating.) As in a player saying, "I only use Fritz to blunder check," which is a direct quote from someone I knew over a decade ago. I've never heard the term actually used as part of the computation process, even as I've heard the advice to absolutely check no pieces are hanging and there are no mates-in-one against you before moving.

I already have a 2542 task rating. But I think it’s more useful to solve problems using books

I already have a 2542 task rating. But I think it’s more useful to solve problems using books

@Timur_chess-2012 said in #14:

I already have a 2542 task rating. But I think it’s more useful to solve problems using books

@Timur_chess-2012 said in #14: > I already have a 2542 task rating. But I think it’s more useful to solve problems using books

@Rodion_2015 said in #16:

@Timur_chess-2012 сказал в #14:
@Rodion_2015 said in #15:
у меня 3211
@Timur_chess-2012 said in #14:
У меня уже рейтинг задач 2542. Но я считаю, что полезнее решать задачи с помощью книг.
@southernrun said in #12:
Очень хорошие методы, которые помогут в сложном улучшении. Спасибо
@Timur_chess-2012 said in #12:
у меня задачи 2115

@Rodion_2015 said in #16: > @Timur_chess-2012 сказал в #14: @Rodion_2015 said in #15: > у меня 3211 @Timur_chess-2012 said in #14: > У меня уже рейтинг задач 2542. Но я считаю, что полезнее решать задачи с помощью книг. @southernrun said in #12: > Очень хорошие методы, которые помогут в сложном улучшении. Спасибо @Timur_chess-2012 said in #12: > у меня задачи 2115

i enjoyed this article. and i agree.

the ideas related to blunders are usually too vague to be helpful. it might be good to agree to some consistent vocabulary. for example, when the opponent moves, the old square is "opened" (or vacated) and a new square is "closed" (or occupied). of course, these structural changes involve much more than an opening of the square. there is also the opening (or lengthening) of two diagonals that pass thru that square; and 1 rank; and 1 file. the structural changes alone involve unique categories of "patterns" that players learn to recognize slowly, over time.

and then, there are the changes in force. the piece that moved has stopped applying its force to a pattern of squares via un-defending, or un-attacking (clumsy words). and the piece is applying its force to a new pattern of squares by defending or attacking, or both.

on top of that, there is an even larger group of changes when the move involves a capture. indeed, there is much that can be missed--causing a blunder. but trying to keep all of these changes in your mind at each ply during a game is totally impractical.

even so, i do think (or hope) there are ways to speed up the process other than mere trial & error; or playing more games; or just doing tactics puzzles created by someone who does not know our specific issues.

i enjoyed this article. and i agree. the ideas related to blunders are usually too vague to be helpful. it might be good to agree to some consistent vocabulary. for example, when the opponent moves, the old square is "opened" (or vacated) and a new square is "closed" (or occupied). of course, these structural changes involve much more than an opening of the square. there is also the opening (or lengthening) of two diagonals that pass thru that square; and 1 rank; and 1 file. the structural changes alone involve unique categories of "patterns" that players learn to recognize slowly, over time. and then, there are the changes in force. the piece that moved has stopped applying its force to a pattern of squares via un-defending, or un-attacking (clumsy words). and the piece is applying its force to a new pattern of squares by defending or attacking, or both. on top of that, there is an even larger group of changes when the move involves a capture. indeed, there is much that can be missed--causing a blunder. but trying to keep all of these changes in your mind at each ply during a game is totally impractical. even so, i do think (or hope) there are ways to speed up the process other than mere trial & error; or playing more games; or just doing tactics puzzles created by someone who does not know our specific issues.

@venter4971 said in #2:

what the ''FORk'' lol

cringe...................
wait a minute

@venter4971 said in #2: > what the ''FORk'' lol cringe................... wait a minute
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