Well, I've been playing chess for probably the last 10 years of my life on lichess and other platforms—including both online and my own plastic chess set which I got for free with a product completely unrelated to chess—and upon reflection, I can conclusively say that I've only ever played the two evergreen fast chess time controls—blitz and bullet.
Needless to say, I've been quite an intuitive player. I've never studied a single opening. I always play the same setup with both colours and due to countless, but sporadic hours, I've managed to get some sort of a grip on my play. If I recall correctly, I was 1700 bullet and blitz in 2018, crossed 2000 in bullet in 2020-21, then peaked at 2300 bullet in 2024 and crossed 2000 blitz in the same year. Now, here is the question that I deem fatuous: Is there any correlation between blitz, or bullet for that matter, and rapid chess? If I were to keep playing rapid chess from now on would I ever hit 2000 rapid? Bear in mind, I only recently started playing rapid and I genuinely struggle with my time management, as I have only ever played non-increment chess and been a shameless but a peerless flagger. My fast approach to chess has immensely damaged my rapid skills! I would go even as far as to say that I can't play blitz with increment as I would lose eight out of ten times.
Unfortunately, I'm only getting older and have probably peaked. I only play because of the thrill and sometimes to keep my mind from wandering. I, honestly, don't have enough patience to keep playing rapid but I am curious as to how far can I get. I never thought I'd ever cross 1200, let alone 2000 but here I am fluctuating between 2100 and 2200 bullet. So to sum it all up, is there any way I can know, based on your experience, if there is a correlation between blitz/bullet rating and rapid rating? Could a shameless 2000+ flagger achieve a 2000 rapid rating whilst playing with increment with little to no opening knowledge and—this where it gets intresting—no time or interest to learn new openings and play 10 rapid games a day as my days are simply waning? I'm genuinely sorry if this post appears to be silly, I am genuinely confused too. However, if it must need be that you feel that reserving your condemnation for this mind-numbing inquiry would be appalling, then I wouldn't mind a little leg-pulling —within reason, of course.
In no increment blitz, Finding a decent move quickly is more important than spending a minute thinking, then playing the best possible move.
Rapid is the opposite. Finding the best move is way more important (for the majority of the game) than just being fast. Being able to find a move that doesn't blunder anything in 5 seconds means basically nothing, and actually getting better, learning the concept of plans and pawn structures, reviewing your games etc.. is how you get better.
As for corellation, of course there is. Flagging may play a key part, but it's not like a 500 elo player that can make 15 blunders in 10 seconds will ever beat a 2000 elo blitz player that's a little slower. Once you get the hang of the slower rhythm of rapid, your rapid elo will probably be around 2000 at least, and if you focused more on rapid than blitz, probably around 2100-2200.
Personally, after really trying rapid, I stopped playing blitz seriously. It feels way more rewarding to outplay my opponent or find an incredible move after a 3 minute compared to flagging my opponent by premoving random moves in an endgame, or winning with a cheesy trap that leads to a losing position if my opponent doesn't fall for it. Nowadays I just play blitz for when I don't have time for 15+10. But, of course, everyone's different.
As for your increment problem, it's because you're too used to flagging opponents. You probably see you or your opponent low on time and start prioritizing speed over move quality, not realizing you're gaining time with each move. So what happens is you have time to think, but you don't use it, while your opponent does, which is like choosing not to use your left leg in a race.
what you need to do to counteract this is keep track of the clock and think about how much time you should allocate for each move. You probably already do this for blitz, but you need a different mindset for longer time controls.
I won't go into the nitty gritty details or the optimal formula for time allocation here, but in general, since you have more time, you have the time to make good or at least decent moves every move. there are only a couple of positions in a chess game where you have to use longer than a minute, and most moves are either part of a series of moves you calculated the move before, or just obvious moves like recapturing a captured queen or moving your king from check. In blitz without increment, spending even 1 second on a move can be game losing if you have 10 seconds left. When you have increment, even if you have 1 second left, you get the time to make these easy moves stress free. You usually don't even need to premove, especially in 10+5 or 15+10 rapid. So making quick premoves and random checks when your opponent has 5 seconds left might be very effective in blitz, but it does basically nothing the instant increment is introduced.
I could go on, but TL;DR you're worse in rapid because blitz rewards being FAST, while rapid rewards being GOOD.
#1
"Is there any correlation between blitz, or bullet for that matter, and rapid chess?" * Yes, like between tennis and ping pong.
"If I were to keep playing rapid chess from now on would I ever hit 2000 rapid?" * You can if you want.
"I have only ever played non-increment chess" * You can play increment blitz 3+2 of 5+3 and non-increment rapid like 10+0.
"no time or interest to learn new openings" * Not necessary.
"play 10 rapid games a day as my days are simply waning?" * 1 rapid game per day is enough. Analyze it if you lost it.
Hi @blursen , I looked at your last 5 rapid games and one thing in particular caught my eye: all of your opponents made at least one or more mistakes within moves 12-16, which put them at a significant disadvantage. You, on the other hand, made a mistake (?) or blunder (??) in the very next move in all of these games.
Now, one might think that you played these moves too quickly, but that was not the case at all. Only in one game did you blunder prematurely (2.4 seconds). In all other games, you thought about your move for between 14 and 56 seconds and ultimately miscalculated completely.
What conclusions could be drawn from this? Probably many – my first thought is that by playing a lot of bullet games, you have trained yourself to adopt a “superficial” style of calculation. Whereas in the past you were able to put your opponent under pressure by “assessing” and executing a “promising-looking” variant, and were often “rewarded” for this behavior with time pressure on your opponent's side, today you no longer get very far with this playing style, because “promising-looking” often means that only a single correct sequence of moves leads to the desired result. And this must be calculated very precisely.
So if I could give you one tip, it would be this: Take on at least one difficult puzzle every day (more is better, but start small and be patient) and work on it until you are 100% convinced that you have calculated all possible (meaningful) variations of the solution.
I see that your puzzle rating is around 2400-2500. That is probably the best training range for you. Allow about 20 minutes for each puzzle. Set the puzzle rating switch to “rated” so that you put yourself under a little more pressure and the puzzles are then adapted to your puzzle-solving ability.
Assume that only one variation actually leads to the optimal goal and try to find it. Always keep in mind: A “promising-looking” variant may actually work, but it may also be absolute garbage, just because a measly pawn is in the wrong place at the wrong time.
If all goes well, you will learn to calculate “correctly” better AND faster over time, which should of course have a major impact on your rapid rating.
Back to the heart of the matter... I don't think it's about recognizing the critical moments (you already do that). It's about exploiting the critical moments correctly.
Good luck on your lifelong chess journey!
Here you blundered 10...c5 after 47.6 s.
What were you thinking?
Did you blunder check?
Probably not.
Always blunder check before you move.
Here another one 7.3 s for Kxg2?? losing the knight.
Blunder checking!
Hey Derk! Thanks for your insights! I'll definitely look into it! I think the user before you also highlighted the same issue.
Hi Tpr! About that insane c5 move, I actually played that intentionally. I was hoping to trick my opponent—playing hope chess—after some unfortunate decisions in the opening but my opponent held the advantage. In the second game I, believe it or not, miss-clicked! I was under the impression that my knight was highlighted but it turned out to be otherwise. However, I would like to admit, as the previous user in the thread mentioned, I try not look for the best possible line and play rookie moves.
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