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Should we anylise Bullet and blitz games.

I definitely love slow chess but I also enjoy speed chess but the problem is that I keep on playing speed chess games in a row without analysing them so I wanna ask is it worth to anylise speed chess games or I should ignore it and yea whats the best way to anylise speed chess games please share your thoughts and yea have a nice day

I definitely love slow chess but I also enjoy speed chess but the problem is that I keep on playing speed chess games in a row without analysing them so I wanna ask is it worth to anylise speed chess games or I should ignore it and yea whats the best way to anylise speed chess games please share your thoughts and yea have a nice day
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If I get into big trouble very early in a blitz game, as in within 15 moves. Ill analyse. Or if it was an unusual or interesting position. And by analyse, i mean ill request a server analysis, look at the bad move or moves(usually) and see what i should have done instead. No lines upon lines of variations. Takes two minutes.

If I get into big trouble very early in a blitz game, as in within 15 moves. Ill analyse. Or if it was an unusual or interesting position. And by analyse, i mean ill request a server analysis, look at the bad move or moves(usually) and see what i should have done instead. No lines upon lines of variations. Takes two minutes.

Ok thanks for your views

Ok thanks for your views

the bullet and ultrabullet are the extremely fast games so they are not easy to analyze each move, so you have to try to defend all the pieces and avoid exchanges, the blitzes are a little slower than the bullet which leaves a little time to analyze but this does not mean that you have to waste your time playing as if it were a classical!

the bullet and ultrabullet are the extremely fast games so they are not easy to analyze each move, so you have to try to defend all the pieces and avoid exchanges, the blitzes are a little slower than the bullet which leaves a little time to analyze but this does not mean that you have to waste your time playing as if it were a classical!

Speed chess can only improve pattern recognition. If you don't analyze them slowly and carefully... or play lots of slow games then you'll miss improving your actual calculation. I'm proof you can improve that way as I mostly played blitz when not in OTB classic slow time controls. But massive improvements in my game mostly came from those slow chess games where I was practicing deep calculation skills to the best of my abilities.

Not everyone wants to become the best chess player though. If you're having fun and don't have the ambition to treat chess like a job, then just do what entertains you.

Speed chess can only improve pattern recognition. If you don't analyze them slowly and carefully... or play lots of slow games then you'll miss improving your actual calculation. I'm proof you can improve that way as I mostly played blitz when not in OTB classic slow time controls. But massive improvements in my game mostly came from those slow chess games where I was practicing deep calculation skills to the best of my abilities. Not everyone wants to become the best chess player though. If you're having fun and don't have the ambition to treat chess like a job, then just do what entertains you.

Well if you want to take speed chess seriously then yes you could analyse your games, but not in the same way you analyse casual-rapid chess games***. In speed chess the playing style is different so there are other skills you need to improve, you don't even need an engine to help you sometimes. For example, finding moves that will force your opponent to think is more important than finding the best moves.(you can even sac pieces to burn your opponent's time but you are a 1900 you know that better than me)

***(In your level you might want yourself to be able to spot decend positional ideas even in bullet. So yes maybe you could even analyse speed chess as if it was classical so that positional ideas will become even more familliar to you but i really don't know, i am not even close to your level yet, maybe not even hikaru does that.)

Also you should keep in mind that for many people investing their time playing instead of analysing speed chess can be more helpful

Well if you want to take speed chess seriously then yes you could analyse your games, but not in the same way you analyse casual-rapid chess games***. In speed chess the playing style is different so there are other skills you need to improve, you don't even need an engine to help you sometimes. For example, finding moves that will force your opponent to think is more important than finding the best moves.(you can even sac pieces to burn your opponent's time but you are a 1900 you know that better than me) ***(In your level you might want yourself to be able to spot decend positional ideas even in bullet. So yes maybe you could even analyse speed chess as if it was classical so that positional ideas will become even more familliar to you but i really don't know, i am not even close to your level yet, maybe not even hikaru does that.) Also you should keep in mind that for many people investing their time playing instead of analysing speed chess can be more helpful

I wouldn't analyze a blitz game in the same way I look at an OTB tournament game. However, there are sometimes positions reached in speed chess that reward a closer look.

I wouldn't analyze a blitz game in the same way I look at an OTB tournament game. However, there are sometimes positions reached in speed chess that reward a closer look.

It's always a question of "where is time best spent?"

For sure you'll learn something when you analyze your blitz games. But will that learning be something more than if you studied something else?

If yes, then sure, analyze away.
If not, then do that something else.

As for me, I look for patterns of opening problems.
So I'll go to opening tree, and then filter my blitz games.
Then see if there are mainlines which I'm terrible at.
Then I try to fix that.

So in a way, I sort of analyze my blitz games.

Also
Are you in play mode or study mode?

If I'm in play mode, then if I analyze a bit after a game, it's OK since it's not eating up my study time. What I do is click learn from mistakes, that way we can get to the critical position asap and see what kind of thought process errors I made and how I can improve my thought process in general.

And then I click find new opponent. No study time wasted.

It's always a question of "where is time best spent?" For sure you'll learn something when you analyze your blitz games. But will that learning be something more than if you studied something else? If yes, then sure, analyze away. If not, then do that something else. As for me, I look for patterns of opening problems. So I'll go to opening tree, and then filter my blitz games. Then see if there are mainlines which I'm terrible at. Then I try to fix that. So in a way, I sort of analyze my blitz games. Also Are you in play mode or study mode? If I'm in play mode, then if I analyze a bit after a game, it's OK since it's not eating up my study time. What I do is click learn from mistakes, that way we can get to the critical position asap and see what kind of thought process errors I made and how I can improve my thought process in general. And then I click find new opponent. No study time wasted.

perhaps on the principle that the faster the time control the more you have to rely on your fast intuition to figure out a good move, there might be some way to contrast slow game analysis with many fast games analysis focusing on things that don't always need calculation depth. errors of fast candidate position evaluation.

it may be that the actual game tit for tat, does not make much diagnosis value at each move decision. You might perhaps use analysis of slow games, to influence where you would like to test your intuition in fast games.

Also, maybe looking at many fast games and getting help from better players analysis rather than SF which is more about calculation mistakes than instant static analysis of the successor positions of the moves considered. SF would give you way deeper scores than needed (would it?). if one could "dumb" down SF (depth wise) to get more influence from its early position static evaluations, it could give some basis of analysis for some of the positions in the game, probably not all (human interpretation might be also needed there). or use the static evaluation from its web guide. or use other types of engine. for the fast time controls.

answering with question, really.

perhaps on the principle that the faster the time control the more you have to rely on your fast intuition to figure out a good move, there might be some way to contrast slow game analysis with many fast games analysis focusing on things that don't always need calculation depth. errors of fast candidate position evaluation. it may be that the actual game tit for tat, does not make much diagnosis value at each move decision. You might perhaps use analysis of slow games, to influence where you would like to test your intuition in fast games. Also, maybe looking at many fast games and getting help from better players analysis rather than SF which is more about calculation mistakes than instant static analysis of the successor positions of the moves considered. SF would give you way deeper scores than needed (would it?). if one could "dumb" down SF (depth wise) to get more influence from its early position static evaluations, it could give some basis of analysis for some of the positions in the game, probably not all (human interpretation might be also needed there). or use the static evaluation from its web guide. or use other types of engine. for the fast time controls. answering with question, really.

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