@inventor16
Like I said, I enjoy games with a bit of ruthlessness ;) It's not bullet without a Lefong or two, or some mouse slips.
To each their own - if you enjoy games that way, that is fine - just enable takebacks.
That said, Lichess is open source! You're welcome to code this feature into it!
ETA that I think though that the feature might be quite distracting for your opponent if they are a slow player and keep on seeing moves disappearing. It seems like an easy thing to abuse - after all - I could use it to correct all the blunders that I make and realize a split second later!
@inventor16
Like I said, I enjoy games with a bit of ruthlessness ;) It's not bullet without a Lefong or two, or some mouse slips.
To each their own - if you enjoy games that way, that is fine - just enable takebacks.
That said, Lichess is open source! You're welcome to code this feature into it!
ETA that I think though that the feature might be quite distracting for your opponent if they are a slow player and keep on seeing moves disappearing. It seems like an easy thing to abuse - after all - I could use it to correct all the blunders that I make and realize a split second later!
It's not going to be accepted, for obvious reasons. Your opponent made a move, you drag a piece and suddenly your opponent's move is taken back and they play something else. Just not going to happen, especially since takeback function already exists.
It's not going to be accepted, for obvious reasons. Your opponent made a move, you drag a piece and suddenly your opponent's move is taken back and they play something else. Just not going to happen, especially since takeback function already exists.
Imagine what it would look like in slower time controls. Your opponent finally makes a mistake, you, suspicious, check carefully that it's really a mistake and not some trap and right when you are about to punish the mistake, it's reverted. I certainly wouldn't like it at all, even if the clock was reverted as well.
Imagine what it would look like in slower time controls. Your opponent finally makes a mistake, you, suspicious, check carefully that it's really a mistake and not some trap and right when you are about to punish the mistake, it's reverted. I certainly wouldn't like it at all, even if the clock was reverted as well.
@bufferunderrun said in #12:
It's not going to be accepted, for obvious reasons. Your opponent made a move, you drag a piece and suddenly your opponent's move is taken back and they play something else. Just not going to happen, especially since takeback function already exists.
It would only be reverted back if you don't capture their queen, assuming a queen slip, before they revert it. Since I know when a piece slips I'll be super fast at reverting it. The other player wouldn't notice it probably much. Or instead of reverting it I can move the queen an extra square to the original intended square. Again only allowed once per game
@bufferunderrun said in #12:
> It's not going to be accepted, for obvious reasons. Your opponent made a move, you drag a piece and suddenly your opponent's move is taken back and they play something else. Just not going to happen, especially since takeback function already exists.
It would only be reverted back if you don't capture their queen, assuming a queen slip, before they revert it. Since I know when a piece slips I'll be super fast at reverting it. The other player wouldn't notice it probably much. Or instead of reverting it I can move the queen an extra square to the original intended square. Again only allowed once per game
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Maybe just totally switch direction and let the devs implement the touch-move rule. ;)
Maybe just totally switch direction and let the devs implement the touch-move rule. ;)
This is a bad idea. Also, there is a reason why I disabled takebacks.
This is a bad idea. Also, there is a reason why I disabled takebacks.
Keep the downvotes coming, can I get 20 for this post? :D
Keep the downvotes coming, can I get 20 for this post? :D