while waiting for a game I see games where it is clear that it will be all about making the time cutoff or terrible blunders in the remaining time, as due to the Highest Rated game policy we tend to see Bullet where the ratings are absurdly high considering the quality of play. Apparently this stems from a decision to make a human's bullet rating similar to their standard or blitz rating, where for 960 all the ratings are much lower due to computer analysis showing the "accuracy" to be lower. I want to see a game where the chess itself is still interesting. 960 is never shown as a result of Highest Rating policy. Highest Percentile will fix this.
while waiting for a game I see games where it is clear that it will be all about making the time cutoff or terrible blunders in the remaining time, as due to the Highest Rated game policy we tend to see Bullet where the ratings are absurdly high considering the quality of play. Apparently this stems from a decision to make a human's bullet rating similar to their standard or blitz rating, where for 960 all the ratings are much lower due to computer analysis showing the "accuracy" to be lower. I want to see a game where the chess itself is still interesting. 960 is never shown as a result of Highest Rating policy. Highest Percentile will fix this.

