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Among Us

Hello everyone!
I’m hosting a game of Among Us (text version) here .
It’s a fun social deduction game where players complete “tasks” while impostors secretly try to sabotage.

Room name: Among Us
Everyone is welcome to join — no experience needed.

Come play, discuss, and see if you can spot the impostor!

Hello everyone! I’m hosting a game of Among Us (text version) here . It’s a fun social deduction game where players complete “tasks” while impostors secretly try to sabotage. Room name: Among Us Everyone is welcome to join — no experience needed. Come play, discuss, and see if you can spot the impostor!

@MutedTactics
more detailed rules please
and is the no experience needed thing supposed to be for me and my mafia meta lmao

@MutedTactics more detailed rules please and is the no experience needed thing supposed to be for me and my mafia meta lmao

@A0Coolboycolombo said in #3:

@MutedTactics
more detailed rules please
and is the no experience needed thing supposed to be for me and my mafia meta lmao
will share dw lol

@A0Coolboycolombo said in #3: > @MutedTactics > more detailed rules please > and is the no experience needed thing supposed to be for me and my mafia meta lmao will share dw lol

Among Us Text Game - Player Quick-Start Guide

Roles

Crewmates
Crewmates need to complete assigned tasks and participate in Day discussions and voting. During Night, they must remain silent. Crewmates win if all impostors are ejected or all tasks are completed.

Impostors
Impostors pretend to do tasks and blend in with crewmates. They mislead discussions during the Day. Each Night, they secretly tell the host one crewmate to eliminate. Impostors win if their numbers equal the remaining crewmates.

Detective (1 per game)
The Detective can privately ask the host to check one player each Night. The host will reply if that player is a Crewmate or an Impostor. The Detective cannot reveal this information directly and must hint subtly during discussions. Only one check per Night is allowed, and the same player cannot be checked twice. If eliminated, the Detective becomes a ghost and loses their powers.

Game Phases

Night
All players remain silent. Impostors send their elimination choice to the host. The Detective sends their check request to the host. The host records all actions and announces results at the start of Day.

Day
The host announces the Night results, including who was eliminated. Players discuss suspicions. The host may assign fun tasks, which players must complete to contribute to the Crewmate victory.

Fun Tasks
Examples of fun tasks include creating a short story from a set of emojis, continuing a word chain, solving a riddle, identifying a false statement in Spot the Liar, completing a secret behavior assigned by the host, drawing simple objects using text, writing captions for an image, answering Would You Rather or poll questions, guessing a song/movie/game from emoji hints, solving brain teasers, or continuing a number or letter pattern. Impostors may fake tasks to mislead crewmates. (we can discuss about games later..before the game starts)

Ghosts
Eliminated players become ghosts. Ghosts must remain silent and cannot vote or influence discussion. They may complete tasks if allowed by the host.

Voting
During Day, all players discuss openly and vote to eject a player. A majority vote results in ejection and the host reveals the player’s role. If votes are tied, no one is ejected.

Detective Guidelines
The Detective can check one player per Night by private message to the host. The information must be used subtly during discussions without revealing the check directly. Critical hints should be timed strategically.

Victory Conditions
Crewmates win if all impostors are ejected or all tasks are completed. Impostors win if their numbers equal the remaining crewmates.

Example Round Flow
During Night, impostors choose a kill and the Detective checks a player. During Day, the host announces eliminations, assigns fun tasks, players discuss, vote, and eject a player. Repeat Night and Day until one team wins.

Among Us Text Game - Player Quick-Start Guide Roles Crewmates Crewmates need to complete assigned tasks and participate in Day discussions and voting. During Night, they must remain silent. Crewmates win if all impostors are ejected or all tasks are completed. Impostors Impostors pretend to do tasks and blend in with crewmates. They mislead discussions during the Day. Each Night, they secretly tell the host one crewmate to eliminate. Impostors win if their numbers equal the remaining crewmates. Detective (1 per game) The Detective can privately ask the host to check one player each Night. The host will reply if that player is a Crewmate or an Impostor. The Detective cannot reveal this information directly and must hint subtly during discussions. Only one check per Night is allowed, and the same player cannot be checked twice. If eliminated, the Detective becomes a ghost and loses their powers. Game Phases Night All players remain silent. Impostors send their elimination choice to the host. The Detective sends their check request to the host. The host records all actions and announces results at the start of Day. Day The host announces the Night results, including who was eliminated. Players discuss suspicions. The host may assign fun tasks, which players must complete to contribute to the Crewmate victory. Fun Tasks Examples of fun tasks include creating a short story from a set of emojis, continuing a word chain, solving a riddle, identifying a false statement in Spot the Liar, completing a secret behavior assigned by the host, drawing simple objects using text, writing captions for an image, answering Would You Rather or poll questions, guessing a song/movie/game from emoji hints, solving brain teasers, or continuing a number or letter pattern. Impostors may fake tasks to mislead crewmates. (we can discuss about games later..before the game starts) Ghosts Eliminated players become ghosts. Ghosts must remain silent and cannot vote or influence discussion. They may complete tasks if allowed by the host. Voting During Day, all players discuss openly and vote to eject a player. A majority vote results in ejection and the host reveals the player’s role. If votes are tied, no one is ejected. Detective Guidelines The Detective can check one player per Night by private message to the host. The information must be used subtly during discussions without revealing the check directly. Critical hints should be timed strategically. Victory Conditions Crewmates win if all impostors are ejected or all tasks are completed. Impostors win if their numbers equal the remaining crewmates. Example Round Flow During Night, impostors choose a kill and the Detective checks a player. During Day, the host announces eliminations, assigns fun tasks, players discuss, vote, and eject a player. Repeat Night and Day until one team wins.
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