In my post #20, I was just asking about the developer agreement that you had mentioned in your post #18 in the closed thread of 'New variants and unplayed tournaments'.
Just another important clarification. In Sittuyin, in order to avoid endgame draws against opponent, it is written that
King + Rook should checkmate lone King in at most 16 moves.
King + Silver General + Ferz should checkmate lone King in at most 44 moves.
King + Knight + Ferz should checkmate lone King in at most 64 moves.
https://www.pychess.org/sWmhuj8J
https://www.pychess.org/XLKwE72M
In Makruk and Ouk Chatrang, these move counts do not appear in the endgame near the move list as Sittuyin, but is internal counting going on and leading to a draw when the move limit is reached? The move counts do not appear in the screen when the game is in progress or when the game is completed for Makruk and Ouk Chatrang, but they are shown when loading a already completed and stored game from the profile page.
I doubt it for Makruk and Ouk Chatrang, because the move count went to 76/64 and no draw was automatically declared after the 64th move limit was reached.
https://www.pychess.org/i92vKfTD
Also, by the way, the 64 move limit is for King + Knight + Ferz against a lone King. In the above game, the end game was King + Ferz + Ferz against a lone King. I think that King + Ferz + Ferz cannot force checkmate on a lone King, although if some player foolishly traps his king himself in one of the squares on the edge, then it is theoretically possible to checkmate with King + Ferz + Ferz against a lone King. So, the move count option of 16 moves, 44 moves or 64 moves does not apply for this endgame. In the above game, under time pressure (which was 10 minutes of initial time with no time increment for each move), my opponent made moves quickly in the endgame after finding an option of forced checkmate and played upto 76 moves before hanging one of his Ferz for my capture and ultimately ending in a draw. I think that it would have been good to agree to a draw for a King + Ferz + Ferz versus lone King endgame as soon as all the other pieces have been captured and that position has been reached.
Although my opponent played moves in the endgame in that game in lightning speed with premoves, I captured one of my opponent's Ferz after 76 moves and that game ended in a draw. It was possible for me to defeat my opponent on time because the move limit before ending in a draw was not implemented at all for Makruk and Ouk Chatrang, although I decided not to end that game with that technique. This was a good proof of testing that move limit before ending in a draw was not implemented at all for Makruk and Ouk Chatrang.
By the way, why should lone King + Rook force checkmate on opponent's lone King in at most 16 moves very tightly, in order to avoid a draw? Why cannot it be a little more flexible, say 25 moves or 30 moves? In western chess, 50 moves are allowed.
King + Archbishop versus lone King endgame should be much more easier than King + Rook versus lone King endgame for people whoever are used to it.
https://www.pychess.org/ztmy3NG1
King + Chancellor versus lone King endgame should be much more easier than that, and can be done in a similar way like that of King + Rook versus lone King endgame for all of types of experienced chess players whoever are used to it.
In my post #20, I was just asking about the developer agreement that you had mentioned in your post #18 in the closed thread of 'New variants and unplayed tournaments'.
Just another important clarification. In Sittuyin, in order to avoid endgame draws against opponent, it is written that
King + Rook should checkmate lone King in at most 16 moves.
King + Silver General + Ferz should checkmate lone King in at most 44 moves.
King + Knight + Ferz should checkmate lone King in at most 64 moves.
https://www.pychess.org/sWmhuj8J
https://www.pychess.org/XLKwE72M
In Makruk and Ouk Chatrang, these move counts do not appear in the endgame near the move list as Sittuyin, but is internal counting going on and leading to a draw when the move limit is reached? The move counts do not appear in the screen when the game is in progress or when the game is completed for Makruk and Ouk Chatrang, but they are shown when loading a already completed and stored game from the profile page.
I doubt it for Makruk and Ouk Chatrang, because the move count went to 76/64 and no draw was automatically declared after the 64th move limit was reached.
https://www.pychess.org/i92vKfTD
Also, by the way, the 64 move limit is for King + Knight + Ferz against a lone King. In the above game, the end game was King + Ferz + Ferz against a lone King. I think that King + Ferz + Ferz cannot force checkmate on a lone King, although if some player foolishly traps his king himself in one of the squares on the edge, then it is theoretically possible to checkmate with King + Ferz + Ferz against a lone King. So, the move count option of 16 moves, 44 moves or 64 moves does not apply for this endgame. In the above game, under time pressure (which was 10 minutes of initial time with no time increment for each move), my opponent made moves quickly in the endgame after finding an option of forced checkmate and played upto 76 moves before hanging one of his Ferz for my capture and ultimately ending in a draw. I think that it would have been good to agree to a draw for a King + Ferz + Ferz versus lone King endgame as soon as all the other pieces have been captured and that position has been reached.
Although my opponent played moves in the endgame in that game in lightning speed with premoves, I captured one of my opponent's Ferz after 76 moves and that game ended in a draw. It was possible for me to defeat my opponent on time because the move limit before ending in a draw was not implemented at all for Makruk and Ouk Chatrang, although I decided not to end that game with that technique. This was a good proof of testing that move limit before ending in a draw was not implemented at all for Makruk and Ouk Chatrang.
By the way, why should lone King + Rook force checkmate on opponent's lone King in at most 16 moves very tightly, in order to avoid a draw? Why cannot it be a little more flexible, say 25 moves or 30 moves? In western chess, 50 moves are allowed.
King + Archbishop versus lone King endgame should be much more easier than King + Rook versus lone King endgame for people whoever are used to it.
https://www.pychess.org/ztmy3NG1
King + Chancellor versus lone King endgame should be much more easier than that, and can be done in a similar way like that of King + Rook versus lone King endgame for all of types of experienced chess players whoever are used to it.