FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/fxLkUhIb"]
[Date "2024.10.11"]
[Round "-"]
[White "Gaspadrou49"]
[Black "Llargo"]
[Result "0-1"]
[GameId "fxLkUhIb"]
[UTCDate "2024.10.11"]
[UTCTime "12:51:28"]
[WhiteElo "1471"]
[BlackElo "1481"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+32"]
[Variant "Atomic"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 4.06] } 1... f6 { [%eval 2.92] } 2. c3?? { (2.92 → 0.53) Blunder. e3 was best. } { [%eval 0.53] } (2. e3 d5 3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7 b5) 2... c6 { [%eval 0.6] } 3. Qb3?! { (0.60 → 0.00) Inaccuracy. d4 was best. } { [%eval 0.0] } (3. d4) 3... d5?? { (0.00 → 2.35) Blunder. e6 was best. } { [%eval 2.35] } (3... e6 4. Qxb7 Nh6 5. g4 Nxg4 6. d3 Qa5 7. Rg1 Bd6 8. Rg4) 4. Qd1?? { (2.35 → -2.76) Blunder. Qb4 was best. } { [%eval -2.76] } (4. Qb4 c5) 4... Qb6? { (-2.76 → -1.14) Mistake. e5 was best. } { [%eval -1.14] } (4... e5 5. Nd4 Nh6 6. g4 f5 7. h4 exd4 8. e4 Qb6 9. d4 Qxb2 10. f3) 5. e3 { [%eval -1.64] } 5... Bf5? { (-1.64 → -0.09) Mistake. Nh6 was best. } { [%eval -0.09] } (5... Nh6 6. Ng5) 6. Nd4?? { (-0.09 → -6.39) Blunder. Ne5 was best. } { [%eval -6.39] } (6. Ne5 Qxb2) 6... Bd3 { [%eval -6.0] } 7. Bxd3 { [%eval -5.92] } 7... Qa6?! { (-5.92 → -4.15) Inaccuracy. Nh6 was best. } { [%eval -4.15] } (7... Nh6 8. h3 Qxb2 9. g4 Nd7 10. e4 e6 11. g5 Ba3 12. O-O g6 13. e5) 8. c4 { [%eval -4.71] } 8... dxc4?? { (-4.71 → Mate in 3) Checkmate is now unavoidable. e5 was best. } { [%eval #3] } (8... e5 9. O-O) 9. d3?? { (Mate in 3 → -3.47) Lost forced checkmate sequence. Qh5+ was best. } { [%eval -3.47] } (9. Qh5+ Kd7 10. Qe8+ Ke6 11. Qxe7#) 9... Qa5+ { [%eval -3.51] } 10. Nc3 { [%eval -3.55] } 10... Qf5?? { (-3.55 → -1.05) Blunder. Qh5 was best. } { [%eval -1.05] } (10... Qh5 11. Qxh5) 11. f4?? { (-1.05 → -3.06) Blunder. f3 was best. } { [%eval -3.06] } (11. f3 e6) 11... Na6?? { (-3.06 → -0.05) Blunder. Qg4 was best. } { [%eval -0.05] } (11... Qg4 12. Qxg4) 12. a3?? { (-0.05 → -4.07) Blunder. g4 was best. } { [%eval -4.07] } (12. g4) 12... Nc5?? { (-4.07 → -0.45) Blunder. Qg4 was best. } { [%eval -0.45] } (12... Qg4 13. Qxg4 Nb4 14. Nd5 cxd5 15. axb4 Rc8 16. Bd2 e6 17. b4 Rc2 18. O-O) 13. b3?? { (-0.45 → -6.52) Blunder. Nd5 was best. } { [%eval -6.52] } (13. Nd5 cxd5 14. Bd2 e6 15. g4 Qd5 16. Bb4 Bxb4 17. Qa4+ Qb5 18. Rc1 Rc8) 13... e6?? { (-6.52 → 1.94) Blunder. Qg4 was best. } { [%eval 1.94] } (13... Qg4) 14. Ne4?? { (1.94 → -7.38) Blunder. g4 was best. } { [%eval -7.38] } (14. g4) 14... Qg4 { [%eval -6.84] } 15. Qxg4 { [%eval -6.91] } 15... Nxe4? { (-6.91 → -3.77) Mistake. Nxd3 was best. } { [%eval -3.77] } (15... Nxd3 16. Bb2) 16. Bb2 { [%eval -4.61] } 16... Bc5? { (-4.61 → -2.62) Mistake. Bxa3 was best. } { [%eval -2.62] } (16... Bxa3 17. Rxa7 Ne7 18. f5 exf5 19. e4 O-O 20. Kd2 f5 21. e5 f4 22. Ra1) 17. d4?! { (-2.62 → -3.84) Inaccuracy. b4 was best. } { [%eval -3.84] } (17. b4) 17... Bb6?? { (-3.84 → -1.64) Blunder. Bxa3 was best. } { [%eval -1.64] } (17... Bxa3) 18. Rd1 { [%eval -1.53] } 18... Nh6 { [%eval -1.23] } 19. h3 { [%eval -1.57] } 19... Nf5? { (-1.57 → -0.07) Mistake. Rd8 was best. } { [%eval -0.07] } (19... Rd8) 20. g3?? { (-0.07 → -2.25) Blunder. d5 was best. } { [%eval -2.25] } (20. d5 Rd8 21. Bxf6 O-O 22. d6 c5 23. O-O c4 24. f5 Kh8 25. bxc4 Ba5) 20... Nd6 { [%eval -2.28] } 21. e4?! { (-2.28 → -3.43) Inaccuracy. d5 was best. } { [%eval -3.43] } (21. d5 Ba5+ 22. b4 Ne4 23. bxa5 O-O 24. d6 c5 25. d7 Rfd8 26. O-O b5) 21... Nb5 { [%eval -3.37] } 22. d5? { (-3.37 → -6.56) Mistake. Bc3 was best. } { [%eval -6.56] } (22. Bc3) 22... Bf2+ { [%eval -6.48] } 23. Kf1 { [%eval -6.91] } 23... Nc3? { (-6.91 → -3.91) Mistake. Nxa3 was best. } { [%eval -3.91] } (23... Nxa3) 24. Bxc3 { [%eval -3.91] } 24... O-O { [%eval -4.08] } 25. dxe6?? { (-4.08 → -9.77) Blunder. d6 was best. } { [%eval -9.77] } (25. d6 Rad8) 25... Rad8 { [%eval -9.57] } 26. h4 { [%eval -10.38] } 26... Rd2 { [%eval -10.0] } 27. h5 { [%eval -15.47] } 27... Re2?? { (-15.47 → Mate in 2) Checkmate is now unavoidable. Rfd8 was best. } { [%eval #2] } (27... Rfd8) 28. Rh4?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rd7 was best. } { [%eval #-2] } (28. Rd7 g5 29. Rxh7#) 28... Re1+ { [%eval #-1] } 29. Kg2 { [%eval #-1] } 29... Rg1+ { [%eval #-1] } 30. Kh3 { [%eval #-1] } 30... Rxg3# { Game ends by variant rule. } 0-1
