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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/g94Zn0JL"] [Date "2025.06.23"] [Round "-"] [White "HauptsacheMatt"] [Black "WatermelonShampoo"] [Result "1-0"] [GameId "g94Zn0JL"] [UTCDate "2025.06.23"] [UTCTime "23:02:37"] [WhiteElo "1715"] [BlackElo "1644"] [WhiteRatingDiff "+101"] [BlackRatingDiff "-4"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. a4? { (0.49 → -0.99) Mistake. Na3 was best. } { [%eval -0.99] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Bxa4 { [%eval 0.0] } 5. Rxa4 { [%eval 0.3] } 5... Qxd2 { [%eval 0.44] } 6. Rxa7? { (0.44 → -0.72) Mistake. Kxd2 was best. } { [%eval -0.72] } (6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4 Ra3 9. Nxa3 Nd7 10. Ke2 g5) 6... Rxa7?! { (-0.72 → 0.00) Inaccuracy. Qxe1 was best. } { [%eval 0.0] } (6... Qxe1 7. Qxe1 Rxa7 8. Qd1 Ra3 9. bxa3 Bxa3 10. Nxa3 Nc6 11. Qd5) 7. Qxd2?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (7. Kxd2 Bb4 8. Ke2 Bc3 9. bxc3 Ra3 10. Nxa3 Nc6 11. Kd2 Kd7) 7... Kd8?? { (Mate in 11 → 2.46) Lost forced checkmate sequence. Bb4 was best. } { [%eval 2.46] } (7... Bb4 8. Qxb4 Ra6 9. Qxb8 c5 10. Qxe8 Ne7 11. Qxe7 e5 12. Qxc5) 8. Qxd8 { [%eval 2.21] } 8... Ra3?? { (2.21 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (8... c5 9. Qxf8) 9. Qxf8 { [%eval #12] } 9... Rxe3 { [%eval #11] } 10. Qxf7 { [%eval #11] } 10... Rxe1 { [%eval #11] } 11. Qxe6?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (11. Qxg7 Rxg1 12. Rxg1 h6 13. Bxh6 Rxh6 14. Qxg8 Rxh2 15. Qxb8 Rxg2 16. Qxc7 Rxf2) 11... Rxg1?? { (Mate in 8 → -3.27) Lost forced checkmate sequence. Rxc1 was best. } { [%eval -3.27] } (11... Rxc1 12. Qxg8 Rxc2 13. Qxg7 Rxf2 14. Qxh7 Rxg2 15. Qxh8 Rxg1 16. Rxg1 c5 17. Qxb8) 12. Qxg8 { [%eval -2.65] } 12... Rxg2?? { (-2.65 → 1.82) Blunder. Rxh1 was best. } { [%eval 1.82] } (12... Rxh1 13. Qxh8) 13. Qxg7 { [%eval #24] } 13... Rxh2 { [%eval #7] } 14. Qxh7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 0.0] } (14. Qxc7 Rxh1 15. Qxb8 Rxb8 16. Bg5 Rxb2 17. Nd2 Rxc2 18. Nf1 Rxf1 19. f3 Rxf3) 14... Rxh1?? { (0.00 → Mate in 6) Checkmate is now unavoidable. R2xh7 was best. } { [%eval #6] } (14... R2xh7 15. Rxh7 Rxh7 16. Bg5 Rh6 17. Bxh6 Nd7 18. Bd2 c5 19. c4 Nf6 20. Ba5) 15. Qxh1 { [%eval #6] } 15... Rxh1 { [%eval #5] } 16. f4 { [%eval #5] } 16... Rxc1 { [%eval #4] } 17. f5 { [%eval #8] } 17... Rxc2 { [%eval #6] } 18. f6 { [%eval #6] } 18... Rxb2 { [%eval #5] } 19. f7 { [%eval #5] } 19... Rxb1 { [%eval #4] } 20. f8=K?? { (Mate in 4 → -1.91) Lost forced checkmate sequence. f8=B was best. } { [%eval -1.91] } (20. f8=B Rb4 21. Bxb4 c6 22. Ba5 c5 23. Bb4 cxb4#) 20... Rd1 { [%eval -1.62] } 21. Ke7?? { (-1.62 → Mate in 3) Checkmate is now unavoidable. Kf7 was best. } { [%eval #-3] } (21. Kf7) 21... Rd7?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rd8 was best. } { [%eval #1] } (21... Rd8 22. Kxd8 Nd7 23. Kxc7 Nb6 24. Kxb6#) 22. Kxd7 { [%eval #1] } 22... Nxd7# { Game ends by variant rule. } 1-0