FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/gSpomjpC"]
[Date "2026.01.21"]
[Round "-"]
[White "S1mplyLovely"]
[Black "KrishivStest5"]
[Result "0-1"]
[GameId "gSpomjpC"]
[UTCDate "2026.01.21"]
[UTCTime "02:46:15"]
[WhiteElo "1258"]
[BlackElo "1230"]
[WhiteRatingDiff "-213"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "45+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... f6?? { (Mate in 15 → 0.73) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.73] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 { [%eval 0.72] } 3... Nxf6 { [%eval 0.79] } 4. Nc3?? { (0.79 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (4. g4 Nxg4 5. h3 Nxf2 6. Kxf2 Rg8 7. Bg2 Rxg2 8. Kxg2 d6) 4... Nd5?? { (Mate in 15 → 0.52) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.52] } (4... Ne4 5. dxe4 d5 6. Nxd5 Qxd5 7. Qxd5 b6 8. Qxa8 b5 9. Qxa7 e6 10. Qxb8) 5. Nxd5 { [%eval 0.06] } 5... e6 { [%eval 0.29] } 6. Nxc7 { [%eval 0.53] } 6... Qxc7 { [%eval 2.3] } 7. g3?? { (2.30 → -0.61) Blunder. b4 was best. } { [%eval -0.61] } (7. b4 Qxc2 8. Qxc2 Bxb4 9. Qxc8 Bxe1 10. Qxb7 Bxf2 11. Qxa7 Rxa7 12. Rd1 Bxg1) 7... Qxc2?! { (-0.61 → 0.37) Inaccuracy. Qxg3 was best. } { [%eval 0.37] } (7... Qxg3 8. fxg3) 8. Qxc2 { [%eval 0.5] } 8... Bc5? { (0.50 → 2.15) Mistake. Kf7 was best. } { [%eval 2.15] } (8... Kf7 9. Qxc8) 9. Qxc5 { [%eval 2.57] } 9... a6 { [%eval 2.07] } 10. Qxc8 { [%eval 2.52] } 10... e5?? { (2.52 → Mate in 16) Checkmate is now unavoidable. Ke7 was best. } { [%eval #16] } (10... Ke7 11. Qxb7) 11. Qxd7?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 0.0] } (11. Qxe8 Rxe8 12. b4 b5 13. d4 exd4 14. Rc1 Rxe2 15. Bxe2 d3 16. Bxd3 Nc6) 11... Nxd7?! { (0.00 → 0.85) Inaccuracy. Kxd7 was best. } { [%eval 0.85] } (11... Kxd7 12. Kd2 Kc6 13. d4 exd4 14. e4 dxe3 15. fxe3 Nd7 16. Bxa6 bxa6 17. Ne2) 12. d4?! { (0.85 → 0.06) Inaccuracy. Kd2 was best. } { [%eval 0.06] } (12. Kd2 Rc8) 12... exd4 { [%eval 0.23] } 13. e3 { [%eval 0.15] } 13... dxe3 { [%eval 0.46] } 14. fxe3?? { (0.46 → Mate in 7) Checkmate is now unavoidable. Bxa6 was best. } { [%eval #-7] } (14. Bxa6 Rxa6 15. fxe3 Rxa2 16. Rxa2 Kf7 17. Ra6 bxa6 18. Kd2 a5 19. Ne2 a4) 14... Rc8?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Rg8 was best. } { [%eval #9] } (14... Rg8 15. Bxa6 Rxg3 16. hxg3 bxa6 17. Rxh7 Kf7 18. Rxf7 a5 19. Rxd7 Ra7 20. Rxa7) 15. Bxa6 { [%eval #9] } 15... bxa6 { [%eval #8] } 16. Nf3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-6] } (16. Rc1 Rxc1 17. h4 Rxe1 18. Rh2 Rxg1 19. Rc2 Rxg3 20. a4 Rxe3 21. Rc5 Nxc5) 16... Ne5 { [%eval #-6] } 17. Nxe5 { [%eval #-5] } 17... Rc1 { [%eval #-5] } 18. Rxc1 { [%eval #-4] } 18... Kf7?? { (Mate in 4 → 6.88) Lost forced checkmate sequence. Kd7 was best. } { [%eval 6.88] } (18... Kd7 19. Nxd7 Rb8 20. Nxb8 h5 21. Nxa6 h4 22. gxh4#) 19. Nxf7 { [%eval 5.4] } 19... h5 { [%eval 5.2] } 20. Nxh8 { [%eval 4.44] } 20... h4 { [%eval 1.82] } 21. gxh4 { [%eval 3.0] } 21... a5 { [%eval 39.45] } 22. b4 { [%eval 40.52] } 22... axb4 { [%eval 42.23] } 23. a3?? { (42.23 → 1.78) Blunder. Rc3 was best. } { [%eval 1.78] } (23. Rc3 bxc3) 23... bxa3 { [%eval 2.2] } 24. Rc3 { [%eval 1.61] } 24... a2 { [%eval 1.82] } 25. Kd2?? { (1.82 → Mate in 1) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-1] } (25. Rf1 a1=K 26. h5 Ka2 27. Rc8 Ka3 28. Ng6 Ka4 29. Nf4 Ka5 30. h6 Kb6) 25... a1=Q { [%eval #-1] } 26. Rxa1# { Game ends by variant rule. } 0-1
