FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/geCfUu00"]
[Date "2026.03.05"]
[Round "-"]
[White "Rithwinn"]
[Black "Nov3x"]
[Result "1-0"]
[GameId "geCfUu00"]
[UTCDate "2026.03.05"]
[UTCTime "15:56:38"]
[WhiteElo "1360"]
[BlackElo "1803"]
[WhiteRatingDiff "+57"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. h4 { [%eval 0.0] } 2... gxh4 { [%eval -0.02] } 3. gxh4 { [%eval 0.2] } 3... h5 { [%eval 0.0] } 4. Bg2?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-14] } (4. Rh3 Rh6 5. Rh1 Rh8 6. Nh3 Rh6 7. Ng1) 4... b6 { [%eval #-14] } 5. Bxa8 { [%eval #-13] } 5... Bb7 { [%eval #-13] } 6. Bxb7 { [%eval #-12] } 6... Nc6?? { (Mate in 12 → 7.86) Lost forced checkmate sequence. Na6 was best. } { [%eval 7.86] } (6... Na6 7. Bxa6 b5 8. Bxb5 Bg7 9. Bxd7 Bxb2 10. Bxb2 Qxd7 11. Bxh8 Qxd2 12. Qxd2) 7. Bxc6 { [%eval 8.03] } 7... dxc6 { [%eval 8.08] } 8. c3?? { (8.08 → 3.11) Blunder. d3 was best. } { [%eval 3.11] } (8. d3) 8... Qxd2 { [%eval 3.01] } 9. Qxd2 { [%eval 2.82] } 9... Bh6 { [%eval 3.36] } 10. Qxh6 { [%eval 3.5] } 10... Nxh6? { (3.50 → 5.72) Mistake. Rxh6 was best. } { [%eval 5.72] } (10... Rxh6 11. Bxh6 Nxh6 12. Kd2 Kd7 13. Nh3 c5 14. Ke3 f5 15. Ke4 fxe4 16. e3) 11. Bxh6 { [%eval 5.8] } 11... Rxh6 { [%eval 5.23] } 12. Nf3?? { (5.23 → Mate in 8) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-8] } (12. Nd2 Kd7 13. Nf1 c5 14. Nh2 c6 15. c4 Ke6 16. b4 cxb4 17. Ng4 hxg4) 12... f6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (12... e5 13. Nxe5 f6 14. Nxc6 Kf7 15. Nxa7 c6 16. Nxc6 Ke7 17. Nxe7 f5 18. Nxf5) 13. Ne5?? { (Mate in 11 → 5.80) Lost forced checkmate sequence. Nh2 was best. } { [%eval 5.8] } (13. Nh2 Kf7 14. Ng4 hxg4 15. Rf1 Rxh4 16. Rh1 Rxh1 17. Kd1 Rxd1 18. Na3 Rxa1) 13... fxe5 { [%eval 5.48] } 14. f4 { [%eval 5.61] } 14... exf4 { [%eval 4.31] } 15. e3 { [%eval 4.23] } 15... fxe3 { [%eval 4.9] } 16. Kf2?? { (4.90 → -3.86) Blunder. Kf1 was best. } { [%eval -3.86] } (16. Kf1 c5 17. c4 e2 18. Kxe2 a5 19. Kf3 Rc6 20. a4 b5 21. cxb5 Kd7) 16... exf2 { [%eval -1.42] } 17. Rg1?? { (-1.42 → Mate in 24) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-24] } (17. Nd2) 17... fxg1=K { [%eval -15.22] } 18. a3 { [%eval -11.29] } 18... c5? { (-11.29 → -5.27) Mistake. e5 was best. } { [%eval -5.27] } (18... e5) 19. b4?? { (-5.27 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (19. c4 e5 20. a4 Rg6 21. b4 cxb4 22. Ra3 bxa3 23. Nxa3 e4 24. c5 bxc5) 19... cxb4 { [%eval #-9] } 20. cxb4 { [%eval #-8] } 20... a5 { [%eval #-8] } 21. bxa5 { [%eval #-7] } 21... bxa5 { [%eval #-7] } 22. a4 { [%eval #-6] } 22... c5? { (Mate in 6 → -9.36) Lost forced checkmate sequence. Kf2 was best. } { [%eval -9.36] } (22... Kf2 23. Ra3 Kg3 24. Rxg3 Rg6 25. Rxg6 c6 26. Rxc6 e6 27. Rxe6 Ke7 28. Rxe7#) 23. Ra3 { [%eval -7.84] } 23... e6?! { (-7.84 → -5.61) Inaccuracy. e5 was best. } { [%eval -5.61] } (23... e5) 24. Rb3?! { (-5.61 → -7.46) Inaccuracy. Nc3 was best. } { [%eval -7.46] } (24. Nc3 e5 25. Na2 Rh7 26. Rh3 c4 27. Rb3 cxb3 28. Nc3 e4 29. Nxe4 Kf2) 24... c4?? { (-7.46 → Mate in 2) Checkmate is now unavoidable. e5 was best. } { [%eval #2] } (24... e5 25. Rb4 axb4 26. Nc3 bxc3 27. a5 Rh7 28. a6 Ke7 29. a7 e4 30. a8=K) 25. Rb4?? { (Mate in 2 → -6.82) Lost forced checkmate sequence. Nc3 was best. } { [%eval -6.82] } (25. Nc3 cxb3 26. Na2 bxa2#) 25... axb4 { [%eval -5.63] } 26. Nc3 { [%eval -7.08] } 26... bxc3 { [%eval -7.2] } 27. a5 { [%eval -7.14] } 27... c2 { [%eval -7.2] } 28. a6 { [%eval -7.23] } 28... Kd7 { [%eval -5.99] } 29. a7 { [%eval -7.33] } 29... Kc7?? { (-7.33 → -3.00) Blunder. e5 was best. } { [%eval -3.0] } (29... e5 30. a8=K Kf2 31. Ka7 Kd6 32. Ka6 c1=R 33. Ka5 Rg1 34. Ka4) 30. a8=B?? { (-3.00 → Mate in 7) Checkmate is now unavoidable. a8=K was best. } { [%eval #-7] } (30. a8=K Kb8) 30... Kc6?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Kh1 was best. } { [%eval #3] } (30... Kh1 31. Bxh1 Kc6 32. Bxc6 e5 33. Be8 Rc6 34. Bxh5 Rg6 35. Bxg6 e4 36. Bxe4) 31. Bxc6 { [%eval #3] } 31... Kg2 { [%eval #2] } 32. Bxg2 { [%eval #2] } 32... e5 { [%eval #1] } 33. Bc6 { [%eval #1] } 33... Rxc6# { Game ends by variant rule. } 1-0
