FEN
[Event "Lichess Three-Check Team Battle"]
[Site "https://lichess.org/gevTcIJM"]
[Date "2026.03.04"]
[Round "-"]
[White "KingYuvaan"]
[Black "ArITrA_SaHa6905"]
[Result "0-1"]
[GameId "gevTcIJM"]
[UTCDate "2026.03.04"]
[UTCTime "17:10:10"]
[WhiteElo "1371"]
[BlackElo "1897"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[BlackBerserk "true"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... e6?! { (-0.23 → 0.64) Inaccuracy. Nc6 was best. } { [%eval 0.64] } (1... Nc6 2. c4 Nf6 3. Nc3 e6 4. Nf3 Bb4 5. Bd3 d5 6. O-O) 2. Nc3 { [%eval 0.79] } 2... Qf6?? { (0.79 → 2.92) Blunder. Nc6 was best. } { [%eval 2.92] } (2... Nc6 3. Nf3 d5 4. d4 Nf6 5. Bd3 Bd6 6. Ne5 O-O 7. Ng4) 3. Ne4?? { (2.92 → 0.09) Blunder. d4 was best. } { [%eval 0.09] } (3. d4 Bb4 4. Bd2 Nc6 5. Nf3 Nge7 6. Bd3 Qh6 7. O-O Bxc3 8. bxc3 O-O) 3... Qg6 { [%eval 0.39] } 4. Nd6+?? { (0.39 → -3.61) Blunder. Ng3 was best. } { [%eval -3.61] } (4. Ng3 h5 5. Bd3 Qh6 6. h4 Nf6 7. Nf3 Nc6 8. O-O Ng4) 4... Bxd6 { [%eval -2.96] } 5. Ne2? { (-2.96 → -4.69) Mistake. g3 was best. } { [%eval -4.69] } (5. g3 b6 6. Nf3 Qh5 7. Be2 Bb7 8. b3 Qh3 9. Rf1 Nf6 10. Bb2 Ng4) 5... Nf6 { [%eval -4.3] } 6. Nc3 { [%eval -4.69] } 6... Ne4?? { (-4.69 → 0.54) Blunder. Nc6 was best. } { [%eval 0.54] } (6... Nc6 7. a3 b6 8. d4 Ba6 9. Bxa6 Qxg2 10. Rf1 Ng4 11. Qe2 Nxh2 12. Kd1) 7. Nb5?? { (0.54 → -3.06) Blunder. Bd3 was best. } { [%eval -3.06] } (7. Bd3 f5) 7... Be5?? { (-3.06 → 6.92) Blunder. O-O was best. } { [%eval 6.92] } (7... O-O) 8. Nxc7+ { [%eval 6.69] } 8... Bxc7 { [%eval 7.0] } 9. Qf3?! { (7.00 → 5.25) Inaccuracy. Bd3 was best. } { [%eval 5.25] } (9. Bd3 h5) 9... Qf5 { [%eval 5.76] } 10. Qg3?? { (5.76 → Mate in 4) Checkmate is now unavoidable. Qxf5 was best. } { [%eval #-4] } (10. Qxf5 exf5 11. Bc4 Kd8 12. b3 Nc6 13. f3 d5 14. Bb5 a6 15. Bxc6 bxc6) 10... Bxg3 { [%eval #-3] } 11. Bb5 { [%eval #-3] } 11... Qxf2+ { [%eval #-2] } 12. Kd1 { [%eval #-2] } 12... Qe2+ { [%eval #-1] } 13. Kxe2 { [%eval #-1] } 13... Nc3# { Game ends by variant rule. } 0-1

