FEN
[Event "8000+ Members Antichess Arena"]
[Site "https://lichess.org/gmZ0R1qo"]
[Date "2023.08.26"]
[Round "-"]
[White "Viswa63"]
[Black "Redhunter24"]
[Result "0-1"]
[GameId "gmZ0R1qo"]
[UTCDate "2023.08.26"]
[UTCTime "16:38:32"]
[WhiteElo "1375"]
[BlackElo "1189"]
[WhiteRatingDiff "-84"]
[BlackRatingDiff "+118"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 c5 5. dxc5 Qa5 6. Qxa5) 2. Ng5?? { (Mate in 15 → 0.17) Lost forced checkmate sequence. Nf4 was best. } { [%eval 0.17] } (2. Nf4 exf4 3. b4 Bxb4 4. Bb2 Bxd2 5. Bxg7 Bxe1 6. Qxd7 Bxf2) 2... Qxg5 { [%eval 0.95] } 3. g4?? { (0.95 → -3.03) Blunder. d4 was best. } { [%eval -3.03] } (3. d4 exd4 4. Qxd4 Qxc1 5. Qxg7 Qxe1 6. Qxf8 Qxf2 7. Qxe8 Qxg2) 3... Qxd2 { [%eval -3.27] } 4. Bxd2?? { (-3.27 → Mate in 15) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #-15] } (4. Qxd2 Ba3) 4... Bb4 { [%eval #-15] } 5. Bxb4 { [%eval #-14] } 5... c5 { [%eval #-14] } 6. Bxc5 { [%eval #-13] } 6... d6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Nf6 was best. } { [%eval #13] } (6... Nf6 7. Bxa7 Nxg4 8. Bxb8 Rxa2 9. Rxa2 Nxf2 10. Bxe5 Nxh1 11. Bxg7 h5 12. Bxh8 d6 13. Qxd6) 7. Bxa7 { [%eval #14] } 7... Bxg4 { [%eval #13] } 8. Bxb8?? { (Mate in 13 → 3.06) Lost forced checkmate sequence. Qxd6 was best. } { [%eval 3.06] } (8. Qxd6 Rxa7 9. Qxe5 Bxe2 10. Qxb8 Rxa2 11. Qxe8 Rxb2 12. Qxf7 Rxb1 13. Qxg7 Rxa1 14. Qxh7 Rxe1) 8... Bxe2 { [%eval 2.5] } 9. Bxe2?? { (2.50 → Mate in 10) Checkmate is now unavoidable. Qxe2 was best. } { [%eval #-10] } (9. Qxe2) 9... Rxa2?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #12] } (9... Rxb8 10. Qxd6 e4 11. Qxb8 Kd8 12. Qxb7 Kd7 13. Qxe4 f5 14. Qxf5 h6 15. Qxd7 Nf6 16. Qxg7) 10. Rxa2?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Qxd6 was best. } { [%eval #-8] } (10. Qxd6 Rxb2 11. Qxe5 Rxb1 12. Qxe8 Rxe1 13. Rhxe1 b5 14. Qxg8 Rxg8 15. Bxb5 Rxb8 16. Re4 Rxb5) 10... Nf6 { [%eval #-8] } 11. Bxd6 { [%eval #-7] } 11... Ke7 { [%eval #-8] } 12. Bxe7 { [%eval #-7] } 12... Ra8 { [%eval #-7] } 13. Rxa8 { [%eval #-6] } 13... h5?? { (Mate in 6 → Mate in 19) Lost forced checkmate sequence. g6 was best. } { [%eval #19] } (13... g6 14. Bxf6 h6 15. Bxe5 h5 16. Bxh5 gxh5 17. Qxh5 f6 18. Bxf6 b5 19. Qxb5#) 14. Bxh5?? { (Mate in 19 → Mate in 5) Lost forced checkmate sequence. Bxf6 was best. } { [%eval #-5] } (14. Bxf6 gxf6 15. Bxh5 e4 16. Bxf7 e3 17. fxe3 b6 18. h4 b5 19. Bc4 bxc4 20. h5 f5) 14... Nxh5 { [%eval #-5] } 15. Qxh5 { [%eval #-4] } 15... b5 { [%eval #-4] } 16. Qxe5 { [%eval #-3] } 16... f6 { [%eval #-4] } 17. Qxb5 { [%eval #-2] } 17... g5 { [%eval #-7] } 18. Bxf6 { [%eval #-6] } 18... g4 { [%eval #-6] } 19. f3 { [%eval #-5] } 19... gxf3 { [%eval #-5] } 20. Ke2 { [%eval #-1] } 20... fxe2 { [%eval #-1] } 21. Qxe2# { Game ends by variant rule. } 0-1
