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[Event "rated variant:antichess game"] [Site "https://lichess.org/gniBVfva"] [Date "2020.06.26"] [Round "-"] [White "Emil1354905"] [Black "JanekK2009"] [Result "1-0"] [GameId "gniBVfva"] [UTCDate "2020.06.26"] [UTCTime "15:39:28"] [WhiteElo "1525"] [BlackElo "1368"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -1.98) Blunder. e3 was best. } { [%eval -1.98] } (1. e3) 1... f6?? { (-1.98 → 1.85) Blunder. e6 was best. } { [%eval 1.85] } (1... e6 2. b4) 2. Kf2?? { (1.85 → -2.15) Blunder. d3 was best. } { [%eval -2.15] } (2. d3) 2... Kf7?? { (-2.15 → 2.30) Blunder. d6 was best. } { [%eval 2.3] } (2... d6 3. f4) 3. Ke3?? { (2.30 → -3.10) Blunder. d3 was best. } { [%eval -3.1] } (3. d3 d6) 3... Ke6?? { (-3.10 → 1.40) Blunder. d6 was best. } { [%eval 1.4] } (3... d6 4. Qe1) 4. Nh3?? { (1.40 → -1.16) Blunder. Kf2 was best. } { [%eval -1.16] } (4. Kf2 h6) 4... Nh6?? { (-1.16 → 0.67) Blunder. f5 was best. } { [%eval 0.67] } (4... f5 5. g4) 5. Ng5 { [%eval 1.99] } 5... fxg5 { [%eval 1.1] } 6. Kf4?? { (1.10 → -1.63) Blunder. g4 was best. } { [%eval -1.63] } (6. g4 Nxg4) 6... gxf4 { [%eval -2.07] } 7. e3?? { (-2.07 → Mate in 16) Checkmate is now unavoidable. g3 was best. } { [%eval #-16] } (7. g3 fxg3) 7... fxe3 { [%eval #-16] } 8. dxe3 { [%eval #-15] } 8... Ng4 { [%eval #-16] } 9. fxg4 { [%eval #-15] } 9... Kf5?? { (Mate in 15 → 2.18) Lost forced checkmate sequence. d5 was best. } { [%eval 2.18] } (9... d5 10. Qxd5 Qxd5 11. b3 Qxg2 12. Bxg2 b5 13. Bxa8 Bb7 14. Bxb7 Nc6 15. Bxc6 Ke5 16. Bxb5) 10. gxf5 { [%eval 2.1] } 10... e6? { (2.10 → 4.24) Mistake. c6 was best. } { [%eval 4.24] } (10... c6 11. Qxd7 Nxd7 12. Ba6 bxa6 13. f6 gxf6 14. a4 Qb6 15. c3 Qxb2 16. Bxb2 f5 17. e4) 11. fxe6 { [%eval 3.45] } 11... dxe6 { [%eval 4.46] } 12. Qxd8 { [%eval 4.0] } 12... b6?? { (4.00 → Mate in 11) Checkmate is now unavoidable. Bd6 was best. } { [%eval #11] } (12... Bd6) 13. Qxf8 { [%eval #11] } 13... Rxf8 { [%eval #10] } 14. Ba6 { [%eval #10] } 14... Bxa6 { [%eval #9] } 15. Rf1 { [%eval #9] } 15... Bxf1 { [%eval #8] } 16. h3 { [%eval #9] } 16... Bxg2 { [%eval #8] } 17. Bd2?? { (Mate in 8 → 1.64) Lost forced checkmate sequence. e4 was best. } { [%eval 1.64] } (17. e4 Bxh3 18. Bf4 Rxf4 19. b4 Rxe4 20. c4 Rxc4 21. Nc3 Rxc3 22. Rf1 Bxf1 23. b5 Bxb5) 17... Bxh3 { [%eval 0.0] } 18. Ba5 { [%eval 1.38] } 18... bxa5 { [%eval 0.96] } 19. b4?? { (0.96 → -2.15) Blunder. a4 was best. } { [%eval -2.15] } (19. a4 Nd7 20. e4 Bf5 21. exf5 exf5 22. Na3 Nf6 23. c4 g5 24. c5 Nh5 25. Rc1 f4) 19... axb4 { [%eval -1.84] } 20. Nc3?? { (-1.84 → -9.61) Blunder. a3 was best. } { [%eval -9.61] } (20. a3 bxa3) 20... bxc3 { [%eval -6.92] } 21. Rb1?? { (-6.92 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #-7] } (21. e4 Nc6) 21... Rf1?! { (Mate in 7 → -11.56) Lost forced checkmate sequence. Rf3 was best. } { [%eval -11.56] } (21... Rf3 22. Rxb8 Rxe3 23. Rxa8 Bg4 24. Rxa7 c5 25. Rxg7 Bh5 26. Rxh7 c4 27. Rxh5 Re5 28. Rxe5#) 22. Rxf1 { [%eval -6.84] } 22... Bxf1 { [%eval -7.02] } 23. e4 { [%eval -10.96] } 23... Bd3?! { (-10.96 → -5.86) Inaccuracy. h5 was best. } { [%eval -5.86] } (23... h5 24. a4) 24. cxd3 { [%eval -7.76] } 24... c2?! { (-7.76 → -5.43) Inaccuracy. e5 was best. } { [%eval -5.43] } (24... e5 25. d4) 25. d4 { [%eval -5.8] } 25... c1=K?? { (-5.80 → -0.29) Blunder. e5 was best. } { [%eval -0.29] } (25... e5 26. dxe5) 26. d5 { [%eval -0.24] } 26... exd5 { [%eval -0.45] } 27. exd5 { [%eval -0.56] } 27... Nc6?? { (-0.56 → 2.61) Blunder. c6 was best. } { [%eval 2.61] } (27... c6 28. dxc6) 28. dxc6 { [%eval 1.81] } 28... a5?? { (1.81 → Mate in 1) Checkmate is now unavoidable. Kc2 was best. } { [%eval #1] } (28... Kc2 29. a4) 29. a3 { [%eval #9] } 29... Rb8 { [%eval #8] } 30. a4 { [%eval #8] } 30... Rb5 { [%eval #7] } 31. axb5 { [%eval #7] } 31... a4 { [%eval #6] } 32. b6 { [%eval #6] } 32... cxb6 { [%eval #5] } 33. c7 { [%eval #5] } 33... a3 { [%eval #4] } 34. c8=B?? { (Mate in 4 → -0.06) Lost forced checkmate sequence. c8=R was best. } { [%eval -0.06] } (34. c8=R Kc2 35. Rxc2 a2 36. Rxa2 g5 37. Ra5 bxa5#) 34... a2 { [%eval -0.08] } 35. Be6 { [%eval -0.04] } 35... h6?? { (-0.04 → Mate in 17) Checkmate is now unavoidable. a1=B was best. } { [%eval #17] } (35... a1=B 36. Bf5 Kb1 37. Bxh7 Bd4 38. Bxb1 b5 39. Ba2 b4 40. Bd5 g5 41. Be4 Ba7 42. Bd5) 36. Bxa2 { [%eval #17] } 36... Kb1 { [%eval #9] } 37. Bxb1 { [%eval #9] } 37... g6 { [%eval #5] } 38. Bxg6 { [%eval #5] } 38... h5 { [%eval #4] } 39. Bxh5 { [%eval #4] } 39... b5 { [%eval #3] } 40. Bg6 { [%eval #3] } 40... b4 { [%eval #2] } 41. Bf5 { [%eval #2] } 41... b3 { [%eval #1] } 42. Bc2 { [%eval #1] } 42... bxc2# { Game ends by variant rule. } 1-0