FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/gntLlUDh"]
[Date "2023.05.04"]
[Round "-"]
[White "Lubaba-FIRE11"]
[Black "Summer_Guy"]
[Result "1-0"]
[GameId "gntLlUDh"]
[UTCDate "2023.05.04"]
[UTCTime "17:11:39"]
[WhiteElo "1103"]
[BlackElo "1442"]
[WhiteRatingDiff "+127"]
[BlackRatingDiff "-9"]
[WhiteTitle "WCM"]
[WhiteFideId "10226516"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (-3.08 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. a3?? { (Mate in 16 → -11.66) Lost forced checkmate sequence. b4 was best. } { [%eval -11.66] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... Bxa3 { [%eval -8.13] } 3. bxa3 { [%eval -11.47] } 3... d6?? { (-11.47 → -1.27) Blunder. Na6 was best. } { [%eval -1.27] } (3... Na6 4. c3 Nh6 5. f3 Nb4 6. cxb4 b5 7. a4 bxa4 8. Qxa4) 4. e3?? { (-1.27 → Mate in 13) Checkmate is now unavoidable. c3 was best. } { [%eval #-13] } (4. c3 Nh6) 4... Na6?? { (Mate in 13 → 2.95) Lost forced checkmate sequence. b5 was best. } { [%eval 2.95] } (4... b5 5. Bxb5 Nc6 6. Bxc6 Ke7 7. Bxa8 Bb7 8. Bxb7 Qa8 9. Bxa8 c6 10. Bxc6 Ke8 11. Bxe8) 5. Bxa6 { [%eval 2.92] } 5... bxa6 { [%eval 2.91] } 6. Qh5? { (2.91 → 1.30) Mistake. e4 was best. } { [%eval 1.3] } (6. e4 Qh4) 6... Nh6?? { (1.30 → 3.55) Blunder. Qf6 was best. } { [%eval 3.55] } (6... Qf6 7. Qxh7 Qxa1 8. Qxg7 Qxb1 9. Qxg8 Qxc2 10. Qxe8 Qxc1 11. Qxc8 Qxe1 12. Qxa6 Rxh3 13. Qxa7) 7. Qxf7?! { (3.55 → 2.62) Inaccuracy. Qxh6 was best. } { [%eval 2.62] } (7. Qxh6 gxh6) 7... Nxf7 { [%eval 2.05] } 8. a4?? { (2.05 → -0.04) Blunder. Ne2 was best. } { [%eval -0.04] } (8. Ne2 a5 9. Rf1 Qg5 10. Nbc3 Qxg2 11. a4 Qxf2 12. Kxf2 Kd7 13. Rh1 Nh6 14. Kg3 e5) 8... c6?? { (-0.04 → 2.20) Blunder. Qh4 was best. } { [%eval 2.2] } (8... Qh4 9. f4) 9. Ba3 { [%eval 1.68] } 9... Qg5?? { (1.68 → 4.79) Blunder. Qa5 was best. } { [%eval 4.79] } (9... Qa5) 10. Bxd6 { [%eval 5.39] } 10... Qxe3?? { (5.39 → Mate in 11) Checkmate is now unavoidable. Nxd6 was best. } { [%eval #11] } (10... Nxd6 11. Ne2) 11. dxe3 { [%eval #11] } 11... Nxd6 { [%eval #10] } 12. c4 { [%eval #10] } 12... Nxc4 { [%eval #9] } 13. f4 { [%eval #9] } 13... Nxe3 { [%eval #8] } 14. Nf3 { [%eval #8] } 14... Nxg2 { [%eval #7] } 15. Rh2?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-11] } (15. Kf2 Nxf4 16. Rd1 Nxh3 17. Nh4 Nxf2 18. a5 Nxd1 19. Nc3 Nxc3 20. Rb1 Nxb1 21. Ng6 hxg6#) 15... Nxf4?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Nxe1 was best. } { [%eval #6] } (15... Nxe1 16. Nxe1 e5 17. fxe5 Bxh3 18. Rxh3 Rf8 19. Rxh7 Rd8 20. Rxg7 Ke7 21. Rxe7 Rd5 22. Rxa7) 16. Rg2?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Ng5 was best. } { [%eval #-10] } (16. Ng5 Nxh3 17. Nxh7 Rxh7 18. Rxh3 Rxh3 19. Nc3 Rxc3 20. Rc1 Rxc1 21. a5 Rxe1#) 16... Nxh3 { [%eval #-10] } 17. Rxg7 { [%eval #-9] } 17... Rg8?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. e5 was best. } { [%eval #5] } (17... e5 18. Nxe5 h6 19. Nxc6 Be6 20. Nxa7 Rxa7 21. Rxa7 Rf8 22. Rxa6 h5 23. Rxe6 Rf3 24. Rxe8) 18. Rxh7?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-8] } (18. Rxa7 Rxa7 19. Kf2 Nxf2 20. Ng1 Rxg1 21. Na3 Rxa1 22. a5 Rxa3#) 18... Rg7 { [%eval #-9] } 19. Rxh3 { [%eval #-7] } 19... Rg5 { [%eval #-7] } 20. Nxg5 { [%eval #-6] } 20... Bb7 { [%eval #-6] } 21. Nxe6 { [%eval #-5] } 21... Rd8?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. c5 was best. } { [%eval #10] } (21... c5 22. Nxc5 Bf3 23. Nxa6 Kd8 24. Rxf3 Kc7 25. Nxc7 a5 26. Nxa8#) 22. Nxd8 { [%eval #10] } 22... Kxd8 { [%eval #9] } 23. Nc3 { [%eval #9] } 23... c5 { [%eval #5] } 24. Nd5 { [%eval #5] } 24... Bxd5 { [%eval #4] } 25. Rf3 { [%eval #4] } 25... Bxf3 { [%eval #3] } 26. Ke2 { [%eval #3] } 26... Bxe2 { [%eval #2] } 27. Rd1 { [%eval #2] } 27... Bxd1 { [%eval #1] } 28. a5 { [%eval #1] } 28... Kc7# { Game ends by variant rule. } 1-0
