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[Event "King of the Hill Shield Arena"] [Site "https://lichess.org/gxeg0jPK"] [Date "2021.01.19"] [Round "-"] [White "TeeKaye"] [Black "marconefsa"] [Result "0-1"] [GameId "gxeg0jPK"] [UTCDate "2021.01.19"] [UTCTime "19:24:50"] [WhiteElo "1781"] [BlackElo "1647"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+7"] [WhiteBerserk "true"] [Variant "King of the Hill"] [TimeControl "180+2"] [ECO "D03"] [Opening "Queen's Pawn Game: Torre Attack, Gossip Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.79] } 1... d5 { [%eval 0.79] } 2. Nf3 { [%eval 0.63] } 2... Nf6 { [%eval 0.6] } 3. Bg5?! { (0.60 → -0.13) Inaccuracy. c4 was best. } { [%eval -0.13] } (3. c4 Bf5 4. cxd5 c6 5. Nc3 cxd5 6. Bf4 e6 7. e3 Bd6) 3... Ne4 { [%eval 0.08] } { D03 Queen's Pawn Game: Torre Attack, Gossip Variation } 4. e3 { [%eval -0.15] } 4... Nxg5 { [%eval -0.2] } 5. Nxg5 { [%eval -0.39] } 5... e5 { [%eval 0.51] } 6. Nf3?! { (0.51 → -0.58) Inaccuracy. f4 was best. } { [%eval -0.58] } (6. f4) 6... e4 { [%eval -0.28] } 7. Nfd2 { [%eval 0.23] } 7... c5 { [%eval 0.4] } 8. c4 { [%eval 0.48] } 8... cxd4 { [%eval -0.06] } 9. exd4 { [%eval 0.34] } 9... dxc4 { [%eval 0.55] } 10. Bxc4 { [%eval 0.12] } 10... Qxd4 { [%eval 0.55] } 11. Nc3 { [%eval 1.19] } 11... Ke7?? { (1.19 → 4.11) Blunder. Bb4 was best. } { [%eval 4.11] } (11... Bb4 12. Qb3) 12. Qg4?? { (4.11 → -24.92) Blunder. Qh5 was best. } { [%eval -24.92] } (12. Qh5) 12... Bxg4 { [%eval -25.49] } 13. f3?! { (-25.49 → Mate in 5) Checkmate is now unavoidable. Ncxe4 was best. } { [%eval #-5] } (13. Ncxe4 f5) 13... exf3?! { (Mate in 5 → -20.14) Lost forced checkmate sequence. Kd6 was best. } { [%eval -20.14] } (13... Kd6 14. f4 Qe3+ 15. Kf1 Qxf4+ 16. Nf3 Qxf3+ 17. gxf3 Ke5#) 14. gxf3?! { (-20.14 → Mate in 4) Checkmate is now unavoidable. O-O-O was best. } { [%eval #-4] } (14. O-O-O f2) 14... Qe3+ { [%eval #-3] } 15. Kd1 { [%eval #-2] } 15... Bxf3+?! { (Mate in 2 → -39.00) Lost forced checkmate sequence. Kd6 was best. } { [%eval -39.0] } (15... Kd6 16. Nb3 Ke5#) 16. Nxf3?! { (-39.00 → Mate in 4) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-4] } (16. Kc2 Bxh1) 16... Qxf3+ { [%eval -14.79] } 17. Kc2 { [%eval #-3] } 17... Kd6?! { (Mate in 3 → -14.42) Lost forced checkmate sequence. Qe2+ was best. } { [%eval -14.42] } (17... Qe2+ 18. Kb1 Kf6 19. Re1 Ke5#) 18. Rad1+?! { (-14.42 → Mate in 1) Checkmate is now unavoidable. Rhe1 was best. } { [%eval #-1] } (18. Rhe1 Nc6) 18... Ke5# { Game ends by variant rule. } 0-1