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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/h8Y1H5m0"] [Date "2020.04.08"] [Round "-"] [White "Raicosta"] [Black "ShootingStar34"] [Result "0-1"] [GameId "h8Y1H5m0"] [UTCDate "2020.04.08"] [UTCTime "21:04:23"] [WhiteElo "2144"] [BlackElo "1422"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+48"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.32] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.17] } 2... Bb7?? { (1.17 → 6.21) Blunder. e6 was best. } { [%eval 6.21] } (2... e6 3. Bxd7) 3. Bxd7 { [%eval 5.73] } 3... Bxg2 { [%eval 6.15] } 4. Bxe8 { [%eval 5.81] } 4... Bxh1 { [%eval 6.05] } 5. Bxf7 { [%eval 5.52] } 5... Qxd2 { [%eval 5.3] } 6. Kxd2 { [%eval 4.79] } 6... Bf3? { (4.79 → 8.68) Mistake. Bd5 was best. } { [%eval 8.68] } (6... Bd5 7. Bxg8) 7. Bxg8 { [%eval 8.08] } 7... Rxg8 { [%eval 8.59] } 8. Qxf3 { [%eval 7.08] } 8... Nd7 { [%eval 8.1] } 9. Qxf8 { [%eval 8.14] } 9... Nxf8 { [%eval 7.76] } 10. e4 { [%eval 7.17] } 10... Rh8 { [%eval 7.42] } 11. e5 { [%eval 5.94] } 11... g6?! { (5.94 → 12.40) Inaccuracy. h5 was best. } { [%eval 12.4] } (11... h5 12. a4) 12. c4 { [%eval 8.97] } 12... h6? { (8.97 → Mate in 10) Checkmate is now unavoidable. e6 was best. } { [%eval #10] } (12... e6 13. Nc3) 13. e6 { [%eval #10] } 13... Nxe6 { [%eval #9] } 14. c5 { [%eval #9] } 14... Nxc5 { [%eval #8] } 15. Kd3 { [%eval #8] } 15... Nxd3 { [%eval #7] } 16. Bxh6 { [%eval #7] } 16... Nxf2 { [%eval #6] } 17. Nd2 { [%eval #6] } 17... Rxh6 { [%eval #5] } 18. h4 { [%eval #5] } 18... Rxh4 { [%eval #4] } 19. Rd1 { [%eval #4] } 19... Nxd1 { [%eval #3] } 20. Ne2 { [%eval #4] } 20... Nxb2 { [%eval #3] } 21. Ng3?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Nf4 was best. } { [%eval #-7] } (21. Nf4 Rxf4 22. Nf1 Rxf1 23. a4 Nxa4#) 21... Re4 { [%eval #-7] } 22. Ndxe4 { [%eval #-6] } 22... g5 { [%eval #-6] } 23. Nxg5 { [%eval #-5] } 23... e6 { [%eval #-5] } 24. Nxe6 { [%eval #-4] } 24... a6 { [%eval #-4] } 25. Nxc7 { [%eval #-3] } 25... Rb8 { [%eval #-3] } 26. Nxa6 { [%eval #-2] } 26... Rb4 { [%eval #-2] } 27. Nxb4 { [%eval #-1] } 27... Nd3 { [%eval #-1] } 28. Nxd3# { Game ends by variant rule. } 0-1