FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/hD1CaH1g"]
[Date "2023.03.03"]
[Round "-"]
[White "lethabomkhambi"]
[Black "Dr_7"]
[Result "0-1"]
[GameId "hD1CaH1g"]
[UTCDate "2023.03.03"]
[UTCTime "11:07:29"]
[WhiteElo "1609"]
[BlackElo "1423"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+64"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... Na6?? { (1.30 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Na3?? { (Mate in 16 → 5.10) Lost forced checkmate sequence. Qe2 was best. } { [%eval 5.1] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2) 3... a5?? { (5.10 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (3... e6 4. Nb5 axb5 5. b4 Bxb4 6. Qh5 Bxd2 7. Qxf7 Kxf7 8. Kxd2) 4. Nb5?? { (Mate in 13 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 axb4 5. Bb2 bxa3 6. Bxg7 Bxg7 7. Qe2 Bxa1 8. Qa6 Bxa6 9. Kf1 Bxf1 10. f4 Bxg2) 4... Rb8 { [%eval 0.75] } 5. Nxc7 { [%eval 0.52] } 5... Rxb2 { [%eval 2.07] } 6. Bxb2 { [%eval 2.21] } 6... Qxc7 { [%eval 2.38] } 7. Bxg7 { [%eval 2.71] } 7... Bxg7 { [%eval 2.71] } 8. Qf3?? { (2.71 → 0.69) Blunder. Qe2 was best. } { [%eval 0.69] } (8. Qe2 Bxa1 9. h3 Qxc2 10. Qh5 Qxd2 11. Kxd2 h6 12. Qxh6 Rxh6 13. Ne2 Rxh3 14. Rxa1 Rxe3) 8... Qxc2 { [%eval 1.2] } 9. Qxf7 { [%eval 1.31] } 9... Qxd2?? { (1.31 → Mate in 9) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #9] } (9... Kxf7) 10. Qxe7?? { (Mate in 9 → -1.37) Lost forced checkmate sequence. Kxd2 was best. } { [%eval -1.37] } (10. Kxd2 Kxf7 11. Kc3 Bxc3 12. Re1 Bxe1 13. Nf3 Bxf2 14. Rb1 Bxe3 15. Ng5 Bxg5 16. h4 Bxh4) 10... Bxa1?? { (-1.37 → 2.09) Blunder. Qxe1 was best. } { [%eval 2.09] } (10... Qxe1 11. Rxe1) 11. Kxd2 { [%eval 1.46] } 11... Kxe7?! { (1.46 → 2.58) Inaccuracy. Nxe7 was best. } { [%eval 2.58] } (11... Nxe7 12. Kd3) 12. Kc3 { [%eval 2.63] } 12... Bxc3 { [%eval 3.37] } 13. e4?? { (3.37 → Mate in 19) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-19] } (13. Nh3 Bg7) 13... d5 { [%eval #-18] } 14. exd5 { [%eval #-22] } 14... Be6?? { (Mate in 22 → -1.26) Lost forced checkmate sequence. Bh3 was best. } { [%eval -1.26] } (14... Bh3 15. gxh3 Nh6 16. Nf3 Ba1 17. Rxa1 Rb8 18. d6 Kxd6 19. Ne5 Kxe5 20. Rc1 Kd4 21. Rc3) 15. dxe6 { [%eval -2.49] } 15... Kxe6 { [%eval -1.85] } 16. h4?? { (-1.85 → Mate in 12) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-12] } (16. Nf3 Be1) 16... Ne7 { [%eval #-11] } 17. g3 { [%eval #-10] } 17... Ng6 { [%eval #-16] } 18. h5 { [%eval #-6] } 18... h6 { [%eval #-6] } 19. hxg6 { [%eval #-5] } 19... Rb8 { [%eval #-6] } 20. Rxh6 { [%eval #-5] } 20... Rb3 { [%eval #-5] } 21. axb3 { [%eval #-4] } 21... a4 { [%eval #-4] } 22. bxa4 { [%eval #-3] } 22... Kf7 { [%eval #-3] } 23. gxf7 { [%eval #-2] } 23... Bh8 { [%eval #-2] } 24. Rxh8 { [%eval #-1] } 24... a6?? { (Mate in 1 → 4.70) Lost forced checkmate sequence. a5 was best. } { [%eval 4.7] } (24... a5 25. f8=B#) 25. f8=Q { [%eval 6.24] } 25... a5 { [%eval 5.4] } 26. Qb4 { [%eval 3.83] } 26... axb4 { [%eval 7.46] } 27. Ne2?? { (7.46 → 0.93) Blunder. a5 was best. } { [%eval 0.93] } (27. a5 b3) 27... b3 { [%eval 0.37] } 28. a5 { [%eval 0.68] } 28... b2 { [%eval 0.62] } 29. Nc1?? { (0.62 → Mate in 3) Checkmate is now unavoidable. f4 was best. } { [%eval #-3] } (29. f4 b1=K) 29... bxc1=R { [%eval #-4] } 30. Rc8 { [%eval #-3] } 30... Rxc8 { [%eval #-3] } 31. a6 { [%eval #-2] } 31... Re8 { [%eval #-2] } 32. a7 { [%eval #-1] } 32... Re3 { [%eval #-1] } 33. fxe3# { Game ends by variant rule. } 0-1