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[Event "casual variant:kingOfTheHill game"] [Site "https://lichess.org/hjCQSsoa"] [Date "2026.02.12"] [Round "-"] [White "Souky71"] [Black "SoptikBystrina"] [Result "1-0"] [GameId "hjCQSsoa"] [UTCDate "2026.02.12"] [UTCTime "14:47:06"] [WhiteElo "1326"] [BlackElo "1500"] [WhiteTitle "FM"] [Variant "King of the Hill"] [TimeControl "600+0"] [ECO "C21"] [Opening "Center Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.98] } 2. d4 { [%eval 0.88] } 2... exd4 { [%eval 0.81] } 3. Qxd4 { [%eval 0.74] } { C21 Center Game } 3... b6? { (0.74 → 2.30) Mistake. Nc6 was best. } { [%eval 2.3] } (3... Nc6 4. Qc4 b5 5. Qxb5 Nf6 6. e5 Rb8 7. Qe2 Nd4 8. Qd2) 4. Nc3 { [%eval 2.03] } 4... Bb7 { [%eval 2.63] } 5. Bf4 { [%eval 2.76] } 5... Qf6?! { (2.76 → 3.76) Inaccuracy. Nc6 was best. } { [%eval 3.76] } (5... Nc6 6. Qc4) 6. O-O-O?? { (3.76 → -1.34) Blunder. Qd2 was best. } { [%eval -1.34] } (6. Qd2 Bb4 7. Bxc7 Qc6 8. a3 Qxc7 9. axb4 Nf6 10. O-O-O O-O 11. f3 Nc6) 6... Qxd4?? { (-1.34 → 2.23) Blunder. Qxf4+ was best. } { [%eval 2.23] } (6... Qxf4+ 7. Qd2) 7. Rxd4 { [%eval 2.25] } 7... Ke7?? { (2.25 → 8.06) Blunder. Nc6 was best. } { [%eval 8.06] } (7... Nc6 8. Rd5 Nf6 9. Nf3 Bc5 10. Kd2 Nb4 11. Rxc5 bxc5 12. Bxc7 Ke7 13. Bc4) 8. Nf3 { [%eval 6.07] } 8... Ke6?! { (6.07 → 12.38) Inaccuracy. Nc6 was best. } { [%eval 12.38] } (8... Nc6 9. Nd5+ Kd8 10. Kd2 Nxd4 11. Nxd4 Nf6 12. Nxf6 gxf6 13. Bc4 Bc5 14. Kd3) 9. Ng5+ { [%eval 10.11] } 9... Kf6 { [%eval 14.59] } 10. e5+ { [%eval 12.86] } 10... Kf5?! { (12.86 → Mate in 6) Checkmate is now unavoidable. Ke7 was best. } { [%eval #6] } (10... Ke7 11. Kd2) 11. Bd3+ { [%eval #5] } 11... Kg4 { [%eval #5] } 12. f3+ { [%eval #5] } 12... Kh5 { [%eval #5] } 13. g4+ { [%eval #4] } 13... Kh4 { [%eval #4] } 14. Kd2?! { (Mate in 4 → 24.38) Lost forced checkmate sequence. Nce4 was best. } { [%eval 24.38] } (14. Nce4 Bxe4 15. Nxe4 Kh3 16. Bf1+ Kh4 17. Bg3#) 14... c5 { [%eval 28.23] } 15. Rd5 { [%eval #5] } 15... Bxd5 { [%eval #4] } 16. Nxd5 { [%eval #4] } 16... Nc6 { [%eval #2] } 17. Ke3 { [%eval #3] } 17... f5 { [%eval #3] } 18. Bxf5 { [%eval #3] } 18... Nf6 { [%eval #3] } 19. exf6 { [%eval #3] } 19... Re8+ { [%eval #3] } 20. Ne6 { [%eval #2] } 20... Rxe6+ { [%eval #2] } 21. Bxe6 { [%eval #1] } 21... dxe6 { [%eval #1] } 22. Ke4# { Game ends by variant rule. } 1-0