FEN
[Event "Gioser21 Arena"]
[Site "https://lichess.org/htSMAOxl"]
[Date "2021.03.23"]
[Round "-"]
[White "Edel1812"]
[Black "Gioser21"]
[Result "1-0"]
[GameId "htSMAOxl"]
[UTCDate "2021.03.23"]
[UTCTime "23:05:30"]
[WhiteElo "1768"]
[BlackElo "2064"]
[WhiteRatingDiff "+42"]
[BlackRatingDiff "-55"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... a6?? { (Mate in 15 → 0.44) Lost forced checkmate sequence. e5 was best. } { [%eval 0.44] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Nf3?? { (0.44 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-16] } (2. Bh6 Nxh6 3. g4 Nxg4 4. Qd3 Nxf2 5. Kxf2 c5 6. Qxh7 Rxh7) 2... h6?? { (Mate in 16 → 2.28) Lost forced checkmate sequence. e5 was best. } { [%eval 2.28] } (2... e5 3. Nxe5 Ba3 4. Nxa3 c5 5. dxc5 Qb6 6. cxb6 Ra7 7. bxa7 f5 8. axb8=Q d6 9. Qxc8) 3. Bxh6 { [%eval 2.55] } 3... gxh6?? { (2.55 → 14.97) Blunder. Rxh6 was best. } { [%eval 14.97] } (3... Rxh6 4. d5 Rxh2 5. Nxh2 c6 6. dxc6 bxc6 7. Qxd7 Kxd7 8. Kd1 Ra7 9. c4 g5 10. f4) 4. Ng5 { [%eval #19] } 4... hxg5 { [%eval #14] } 5. f4 { [%eval #14] } 5... Rxh2 { [%eval #13] } 6. fxg5?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-14] } (6. Rxh2 gxf4 7. g3 fxg3 8. b4 gxh2 9. b5 axb5 10. Nc3 Rxa2 11. Nxb5 Rxc2 12. Nxc7 Rxe2) 6... Rxg2 { [%eval #-14] } 7. Bxg2 { [%eval #-13] } 7... c6?? { (Mate in 13 → 2.05) Lost forced checkmate sequence. b5 was best. } { [%eval 2.05] } (7... b5 8. Bxa8 Bh6 9. Rxh6 Nxh6 10. gxh6 e5 11. dxe5 Bb7 12. Bxb7 Qh4 13. Bxa6 Qxh6 14. Bxb5) 8. Bxc6 { [%eval 1.51] } 8... bxc6 { [%eval 1.38] } 9. g6 { [%eval #16] } 9... fxg6 { [%eval 0.34] } 10. Rh5 { [%eval 0.0] } 10... gxh5 { [%eval 0.19] } 11. Nd2?? { (0.19 → Mate in 12) Checkmate is now unavoidable. d5 was best. } { [%eval #-12] } (11. d5 cxd5) 11... c5 { [%eval #-12] } 12. dxc5 { [%eval #-11] } 12... Qb6 { [%eval #-11] } 13. cxb6 { [%eval #-10] } 13... Ra7 { [%eval #-10] } 14. bxa7 { [%eval #-9] } 14... Kd8?? { (Mate in 9 → -0.20) Lost forced checkmate sequence. e5 was best. } { [%eval -0.2] } (14... e5 15. axb8=N Ba3 16. bxa3 e4 17. Nxe4 Kf8 18. Nxd7 Bxd7 19. Qxd7 Nf6 20. Nxf6 a5 21. Nxh5) 15. axb8=K?? { (-0.20 → Mate in 7) Checkmate is now unavoidable. axb8=N was best. } { [%eval #-7] } (15. axb8=N) 15... Kc7?? { (Mate in 7 → -1.75) Lost forced checkmate sequence. Bb7 was best. } { [%eval -1.75] } (15... Bb7 16. Kxb7 Nf6 17. Kxa6 Ne4 18. Nxe4 d5 19. Qxd5 Ke8 20. Qxh5 Kf7 21. Qxf7 e5 22. Qxf8#) 16. Kxc8 { [%eval -1.24] } 16... Kxc8 { [%eval -1.34] } 17. Kf2 { [%eval -1.0] } 17... Kd8?? { (-1.00 → 1.15) Blunder. Nh6 was best. } { [%eval 1.15] } (17... Nh6) 18. Kg2 { [%eval 0.64] } 18... Ke8?! { (0.64 → 1.63) Inaccuracy. h4 was best. } { [%eval 1.63] } (18... h4 19. Kf3) 19. Qf1?? { (1.63 → Mate in 7) Checkmate is now unavoidable. Qc1 was best. } { [%eval #-7] } (19. Qc1) 19... Kf7 { [%eval #-7] } 20. Qxf7 { [%eval #-6] } 20... a5?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (20... e5 21. Qxg8 Ba3 22. bxa3 d5 23. Qxd5 a5 24. Qxa5 h4 25. Qxe5 h3 26. Kxh3#) 21. Qxe7 { [%eval #12] } 21... Nxe7 { [%eval #11] } 22. b4 { [%eval #11] } 22... axb4 { [%eval #10] } 23. c3?? { (Mate in 10 → 1.15) Lost forced checkmate sequence. Kf3 was best. } { [%eval 1.15] } (23. Kf3 b3 24. axb3 h4 25. b4 d6 26. Kf4 Nf5 27. Kxf5 Bh6 28. c3 Bxd2 29. e4 Bxc3) 23... bxc3 { [%eval 0.66] } 24. Rc1?! { (0.66 → -0.37) Inaccuracy. Nb3 was best. } { [%eval -0.37] } (24. Nb3 h4) 24... cxd2 { [%eval -0.2] } 25. a3?? { (-0.20 → -2.75) Blunder. Rc8 was best. } { [%eval -2.75] } (25. Rc8) 25... dxc1=K?! { (-2.75 → -1.80) Inaccuracy. dxc1=R was best. } { [%eval -1.8] } (25... dxc1=R) 26. e4 { [%eval -2.4] } 26... Nf5?? { (-2.40 → -0.15) Blunder. Bg7 was best. } { [%eval -0.15] } (26... Bg7 27. e5 Bxe5 28. a4 h4 29. Kg1 h3 30. a5 d5 31. a6 Nf5 32. a7 Kb2 33. a8=K) 27. exf5 { [%eval -0.42] } 27... Bxa3 { [%eval -0.05] } 28. f6 { [%eval -0.42] } 28... Be7?? { (-0.42 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #6] } (28... h4 29. Kh2) 29. fxe7 { [%eval #6] } 29... d5 { [%eval #3] } 30. e8=R { [%eval #3] } 30... h4 { [%eval #2] } 31. Re4 { [%eval #2] } 31... dxe4 { [%eval #1] } 32. Kf3 { [%eval #1] } 32... exf3# { Game ends by variant rule. } 1-0