FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/iblsH4Bt"]
[Date "2024.07.23"]
[Round "-"]
[White "coolsam123"]
[Black "nikhildixit"]
[Result "0-1"]
[GameId "iblsH4Bt"]
[UTCDate "2024.07.23"]
[UTCTime "14:06:39"]
[WhiteElo "1194"]
[BlackElo "1454"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. d3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1) 2... Bc5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qg5 was best. } { [%eval #16] } (2... Qg5 3. Bxg5 Kd8 4. Bxd8 a5 5. Bxc7 Na6 6. Bxa5 b6 7. Bxb6 Nc7 8. Bxc7) 3. d4?? { (Mate in 16 → -1.20) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.2] } (3. Qg4 Bxf2 4. Qxg7 Bxg1 5. Qxh7 Rxh7 6. Rxg1 Rxh2 7. Bh6 Nxh6 8. g4 Rxc2) 3... Bxd4 { [%eval -0.94] } 4. Qxd4 { [%eval -1.02] } 4... a5?? { (-1.02 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (4... b5 5. Bxb5 Qh4 6. Qxg7 Qxe4 7. Bxd7 Bxd7 8. Qxf7 Qxg2 9. Qxh7 Rxh7 10. Nh3) 5. Qxd7 { [%eval #15] } 5... Qxd7 { [%eval #16] } 6. Bb5?? { (Mate in 16 → -3.00) Lost forced checkmate sequence. b4 was best. } { [%eval -3.0] } (6. b4 axb4 7. Nc3 bxc3 8. Bb5 Qxb5 9. Ba3 Rxa3 10. Rc1 Rxa2 11. Rd1 Rxc2) 6... Qxb5 { [%eval -2.43] } 7. b4 { [%eval -3.84] } 7... Qxb4 { [%eval -3.62] } 8. Nc3 { [%eval -3.97] } 8... Qxc3 { [%eval -3.31] } 9. Ke2?! { (-3.31 → -5.15) Inaccuracy. e5 was best. } { [%eval -5.15] } (9. e5 Qxc2) 9... Qxc2 { [%eval -5.16] } 10. h3?? { (-5.16 → Mate in 12) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-12] } (10. Rb1 Qxe2) 10... Qxe2 { [%eval #-12] } 11. Nxe2 { [%eval #-11] } 11... Nh6?? { (Mate in 11 → -0.71) Lost forced checkmate sequence. g5 was best. } { [%eval -0.71] } (11... g5 12. Bxg5 Kd8 13. Bxd8 Nh6 14. Bxc7 Na6 15. Bxa5 b6 16. Bxb6 Nc5 17. Bxc5) 12. Bxh6 { [%eval -0.29] } 12... gxh6 { [%eval -0.25] } 13. Rad1?? { (-0.25 → -3.25) Blunder. h4 was best. } { [%eval -3.25] } (13. h4 Ra6) 13... Bd7 { [%eval -3.23] } 14. Rxd7 { [%eval -2.69] } 14... Nxd7?! { (-2.69 → -1.77) Inaccuracy. Kxd7 was best. } { [%eval -1.77] } (14... Kxd7 15. h4 a4 16. Nc1 a3 17. Re1 b5 18. Re2 Na6 19. Rb2 axb2 20. Nd3) 15. e5?? { (-1.77 → -8.89) Blunder. h4 was best. } { [%eval -8.89] } (15. h4) 15... Nxe5 { [%eval -8.15] } 16. f3 { [%eval -8.46] } 16... Nxf3 { [%eval -7.01] } 17. gxf3 { [%eval -6.32] } 17... Rg8?? { (-6.32 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #4] } (17... f5) 18. Ng3 { [%eval #4] } 18... Rxg3 { [%eval #3] } 19. a3?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-8] } (19. Rd1 Rxf3 20. a4 Rxh3 21. Rh1 Rxh1#) 19... Rxh3 { [%eval #-8] } 20. Rxh3 { [%eval #-7] } 20... a4 { [%eval #-7] } 21. Rxh6 { [%eval #-6] } 21... b5?? { (Mate in 6 → -2.82) Lost forced checkmate sequence. e5 was best. } { [%eval -2.82] } (21... e5 22. Rxh7 f6 23. Rxc7 Ra5 24. Rxb7 e4 25. fxe4 Ke7 26. Rxe7 Rf5 27. exf5#) 22. Rxe6 { [%eval #-14] } 22... fxe6 { [%eval #-14] } 23. f4 { [%eval #-13] } 23... e5 { [%eval #-13] } 24. fxe5 { [%eval -3.07] } 24... b4 { [%eval -1.47] } 25. axb4 { [%eval -1.57] } 25... c5 { [%eval -1.55] } 26. bxc5 { [%eval -1.76] } 26... a3 { [%eval -1.88] } 27. e6 { [%eval -3.54] } 27... Kf7? { (-3.54 → -2.05) Mistake. a2 was best. } { [%eval -2.05] } (27... a2 28. e7) 28. exf7 { [%eval -1.49] } 28... Rg8?? { (-1.49 → Mate in 8) Checkmate is now unavoidable. a2 was best. } { [%eval #8] } (28... a2 29. f8=K) 29. fxg8=N?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. fxg8=Q was best. } { [%eval #-6] } (29. fxg8=Q h5 30. c6 a2 31. Qxa2 h4 32. Qg8 h3 33. c7 h2 34. c8=Q h1=Q) 29... h6 { [%eval #-6] } 30. Nxh6 { [%eval #-5] } 30... a2 { [%eval #-5] } 31. Nf5 { [%eval #-4] } 31... a1=Q?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. a1=R was best. } { [%eval #3] } (31... a1=R 32. Nd4 Rb1 33. Nb3 Rxb3 34. c6 Rb7 35. cxb7#) 32. Nd4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Nd6 was best. } { [%eval #-2] } (32. Nd6 Qa6 33. Nc4 Qxc4 34. c6 Qxc6#) 32... Qxd4 { [%eval #-2] } 33. c6 { [%eval #-1] } 33... Qd7 { [%eval #-1] } 34. cxd7# { Game ends by variant rule. } 0-1
