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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ieRiFFCP"] [Date "2025.10.10"] [Round "-"] [White "veersingh_74"] [Black "Amirhasan1387"] [Result "0-1"] [GameId "ieRiFFCP"] [UTCDate "2025.10.10"] [UTCTime "17:22:26"] [WhiteElo "2124"] [BlackElo "1594"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... g6 { [%eval 0.33] } 3. Nh3 { [%eval -0.12] } 3... g5 { [%eval 0.27] } 4. Nxg5 { [%eval 0.24] } 4... h6?! { (0.24 → 0.85) Inaccuracy. d6 was best. } { [%eval 0.85] } (4... d6 5. Nxh7 Rxh7 6. g4 Bxg4 7. f4 Rxh2 8. Rxh2 Bxe2 9. Qxe2) 5. Nxf7 { [%eval 0.36] } 5... Kxf7 { [%eval 0.34] } 6. d3?! { (0.34 → -0.50) Inaccuracy. c4 was best. } { [%eval -0.5] } (6. c4 c5 7. b4 cxb4 8. c5 bxc5 9. g4 Na6 10. Qa4 b3) 6... Kg7 { [%eval -0.22] } 7. Bxh6 { [%eval -0.89] } 7... Kxh6?? { (-0.89 → 2.01) Blunder. Rxh6 was best. } { [%eval 2.01] } (7... Rxh6 8. Rg1) 8. g4?? { (2.01 → -0.21) Blunder. e3 was best. } { [%eval -0.21] } (8. e3 Kh7) 8... Kh5?? { (-0.21 → Mate in 15) Checkmate is now unavoidable. Kg7 was best. } { [%eval #15] } (8... Kg7 9. Bh3) 9. gxh5 { [%eval #15] } 9... Rxh5 { [%eval #14] } 10. b4?? { (Mate in 14 → -1.37) Lost forced checkmate sequence. e3 was best. } { [%eval -1.37] } (10. e3 Rxh2 11. Rxh2 b5 12. Rh6 Nxh6 13. Qg4 Nxg4 14. f3 Nxe3 15. Be2 Nxc2) 10... Rxh2 { [%eval -1.97] } 11. Rxh2 { [%eval -1.4] } 11... Bh6 { [%eval -1.23] } 12. Rxh6 { [%eval -1.37] } 12... Nxh6 { [%eval -1.79] } 13. Nd2 { [%eval -1.25] } 13... a5 { [%eval -0.82] } 14. bxa5 { [%eval -1.0] } 14... bxa5 { [%eval -0.99] } 15. Qc1?! { (-0.99 → -1.82) Inaccuracy. a3 was best. } { [%eval -1.82] } (15. a3) 15... d6?? { (-1.82 → 0.00) Blunder. c5 was best. } { [%eval 0.0] } (15... c5 16. d4 cxd4 17. f3 d3 18. exd3 d6 19. Bh3 Bxh3 20. Nf1 Bxf1 21. Qxh6) 16. Bh3 { [%eval -0.3] } 16... Bxh3 { [%eval -0.38] } 17. Qa3 { [%eval -0.42] } 17... Bf1?? { (-0.42 → Mate in 14) Checkmate is now unavoidable. Na6 was best. } { [%eval #14] } (17... Na6 18. Qxd6) 18. Kxf1?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Nxf1 was best. } { [%eval #-8] } (18. Nxf1 Na6 19. Qxa5 Rc8 20. Qxc7 Nxc7 21. d4 e6 22. Ng3 Qe7 23. Nf5 exf5) 18... Na6?? { (Mate in 8 → 0.30) Lost forced checkmate sequence. Qh8 was best. } { [%eval 0.3] } (18... Qh8 19. Qxa5 Qxa1 20. Qxa8 Qxf1 21. Qxb8 Qxf2 22. Qxc7 Qxe2 23. Qxd6 Qxd2 24. Qxe7) 19. Qxd6 { [%eval 0.84] } 19... exd6 { [%eval 1.34] } 20. Kg2 { [%eval 0.81] } 20... c6?? { (0.81 → 4.30) Blunder. Qb8 was best. } { [%eval 4.3] } (20... Qb8) 21. e4?? { (4.30 → 1.00) Blunder. d4 was best. } { [%eval 1.0] } (21. d4 Nf7) 21... d5 { [%eval 1.46] } 22. exd5 { [%eval 0.83] } 22... cxd5?? { (0.83 → Mate in 7) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #7] } (22... Qxd5 23. Rb1 Qxd3 24. cxd3 Rb8 25. Rxb8 Nxb8 26. Kf3 Ng4 27. Kxg4 c5 28. f4) 23. c4?? { (Mate in 7 → 0.58) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.58] } (23. Rd1 Nc7 24. Ne4 dxe4 25. dxe4 Qxd1 26. a3 Qxc2 27. Kh1 Qxf2 28. Kg2 Qxg2) 23... dxc4 { [%eval 1.13] } 24. dxc4 { [%eval 0.95] } 24... Qxd2 { [%eval 0.49] } 25. c5?? { (0.49 → Mate in 11) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-11] } (25. Rg1) 25... Qxa2 { [%eval #-11] } 26. Rxa2 { [%eval #-10] } 26... Nxc5 { [%eval #-10] } 27. Rxa5 { [%eval #-9] } 27... Rxa5 { [%eval #-9] } 28. f4 { [%eval #-7] } 28... Nf7 { [%eval #-7] } 29. f5 { [%eval #-3] } 29... Ne6 { [%eval #-3] } 30. fxe6 { [%eval #-2] } 30... Ra3 { [%eval #-2] } 31. exf7 { [%eval #-1] } 31... Rg3 { [%eval #-1] } 32. Kxg3# { Game ends by variant rule. } 0-1