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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ijDqfwkC"] [Date "2024.07.06"] [Round "-"] [White "AasavRege9763"] [Black "Rabia_arslan"] [Result "0-1"] [GameId "ijDqfwkC"] [UTCDate "2024.07.06"] [UTCTime "09:41:17"] [WhiteElo "1445"] [BlackElo "1252"] [WhiteRatingDiff "-67"] [BlackRatingDiff "+19"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Ba6 { [%eval 0.71] } 3. Bxa6 { [%eval 0.42] } 3... Nxa6 { [%eval 0.45] } 4. b4 { [%eval 0.59] } 4... Nxb4 { [%eval 0.51] } 5. Qh5 { [%eval 0.07] } 5... Nxa2 { [%eval 0.18] } 6. Qxf7?? { (0.18 → -4.55) Blunder. Qxh7 was best. } { [%eval -4.55] } (6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxa7 9. Rxh2 c5 10. c4 Ra3) 6... Kxf7 { [%eval -3.91] } 7. Rxa2 { [%eval -10.36] } 7... Rb8 { [%eval -6.15] } 8. Rxa7 { [%eval -4.14] } 8... Rxb1 { [%eval -5.46] } 9. Rxc7 { [%eval -4.62] } 9... Rxc1 { [%eval -5.62] } 10. Rxd7 { [%eval -5.46] } 10... Rxc2?? { (-5.46 → 0.54) Blunder. Rxe1 was best. } { [%eval 0.54] } (10... Rxe1 11. Rxd8) 11. Rxe7?! { (0.54 → -0.17) Inaccuracy. Rxd8 was best. } { [%eval -0.17] } (11. Rxd8) 11... Rxd2 { [%eval 0.0] } 12. Rxf7 { [%eval -0.7] } 12... Rxf2 { [%eval -0.22] } 13. Rxg7 { [%eval -0.75] } 13... Rxg2?! { (-0.75 → 0.00) Inaccuracy. Bxg7 was best. } { [%eval 0.0] } (13... Bxg7) 14. Rxg8 { [%eval 0.11] } 14... Rxh2?? { (0.11 → Mate in 5) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #5] } (14... Rxg1 15. Rxh8 Rxh1 16. Rxf8 Rxh2 17. Rxd8 Rh6 18. Rg8 Rg6 19. Rxg6 hxg6 20. Kd2) 15. Rxf8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-4] } (15. Rxh2 Rxg8 16. Rxh7 Rxg1 17. Rh5 Rxe1 18. e4 Rxe4 19. Rh6 Bxh6#) 15... Rxf8 { [%eval #-4] } 16. Rxh2 { [%eval #-3] } 16... Rf1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Qd6 was best. } { [%eval #4] } (16... Qd6 17. Rxh7 Rf1 18. Kxf1 Qh2 19. Rxh2#) 17. Kxf1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-2] } (17. Rxh7 Rxg1 18. Rh6 Rxe1 19. Rh5 Rxe3 20. Rh4 Qxh4#) 17... Qh4 { [%eval #-2] } 18. Rxh4 { [%eval #-1] } 18... h5 { [%eval #-1] } 19. Rxh5# { Game ends by variant rule. } 0-1