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[Event "rated variant:antichess game"] [Site "https://lichess.org/jzoDgmy9"] [Date "2026.03.02"] [Round "-"] [White "BGurudev"] [Black "Bakytbek23"] [Result "1-0"] [GameId "jzoDgmy9"] [UTCDate "2026.03.02"] [UTCTime "10:55:45"] [WhiteElo "910"] [BlackElo "918"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-24"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #15] } 2... gxh6 { [%eval #14] } 3. f4 { [%eval #14] } 3... exf4 { [%eval #13] } 4. g3?? { (Mate in 13 → Mate in 20) Lost forced checkmate sequence. e3 was best. } { [%eval #-20] } (4. e3 fxe3 5. b4 Bxb4 6. Qf3 Bxe1 7. Qxb7 Bxb7 8. g4 Bxh1) 4... fxg3 { [%eval #-18] } 5. hxg3 { [%eval #-19] } 5... h5 { [%eval -7.98] } 6. Rxh5 { [%eval -4.69] } 6... f5?? { (-4.69 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (6... Ba3 7. bxa3 Na6 8. Rxh7 Rxh7 9. g4 Ne7 10. g5 Rh3 11. Nxh3 c5 12. d4) 7. Rxh7 { [%eval #12] } 7... Rxh7 { [%eval #11] } 8. g4?? { (Mate in 11 → -1.22) Lost forced checkmate sequence. b4 was best. } { [%eval -1.22] } (8. b4 Bxb4 9. e4 fxe4 10. dxe4 Bxe1 11. Qxd7 Bxg3 12. Qxd8 Kxd8 13. e5 Bxe5) 8... fxg4 { [%eval -0.9] } 9. Bh3? { (-0.90 → -2.30) Mistake. b4 was best. } { [%eval -2.3] } (9. b4 Bxb4) 9... Rxh3 { [%eval -2.46] } 10. Nxh3 { [%eval -2.22] } 10... gxh3 { [%eval -1.97] } 11. Kf2 { [%eval -2.24] } 11... Ba3 { [%eval -2.47] } 12. Nxa3?? { (-2.47 → Mate in 11) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-11] } (12. bxa3 h2) 12... Qf6?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (12... b5 13. Nxb5 Qf6 14. Nxc7 Qxb2 15. Nxe8 Qxc2 16. Qxc2 Nh6 17. Qxc8 d6 18. Nxd6) 13. Kg2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qd2 was best. } { [%eval #-10] } (13. Qd2 Qxb2 14. Qe3 Qxc2 15. Qxe8 Qxd3 16. Qxc8 Qxe2 17. Qxc7 Qxf2 18. Qxb8 Rxb8) 13... Qxb2 { [%eval #-10] } 14. Kxh3 { [%eval #-9] } 14... Qxa3?? { (Mate in 9 → -2.76) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -2.76] } (14... Qxa1 15. Qxa1 b5 16. Nxb5 a5 17. Nxc7 Kf8 18. Nxa8 Nf6 19. Qxf6 a4 20. Qxf8) 15. Rc1?? { (-2.76 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (15. Rb1) 15... Qxa2?? { (Mate in 10 → -3.42) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -3.42] } (15... Qxc1 16. Qxc1 Nh6 17. Qxh6 d6 18. Qxd6 Bxh3 19. Qxc7 Na6 20. Qxb7 Nb4 21. Qxb4) 16. Rb1?? { (-3.42 → Mate in 10) Checkmate is now unavoidable. Qg1 was best. } { [%eval #-10] } (16. Qg1 Qxc2) 16... Qxc2 { [%eval #-10] } 17. Rxb7 { [%eval #-8] } 17... Bxb7 { [%eval #-8] } 18. Qxc2 { [%eval #-7] } 18... d6 { [%eval #-8] } 19. Qxc7 { [%eval #-7] } 19... a6?? { (Mate in 7 → -0.98) Lost forced checkmate sequence. Na6 was best. } { [%eval -0.98] } (19... Na6 20. Qxd6 Nc5 21. Qxc5 Rb8 22. Qxa7 Bc6 23. Qxb8 Kf8 24. Qxf8 Bh1 25. Qxg8) 20. Qxb8 { [%eval -1.24] } 20... Rxb8 { [%eval -0.94] } 21. Kg2?? { (-0.94 → -131.31) Blunder. e4 was best. } { [%eval -131.31] } (21. e4 Bxe4 22. dxe4 d5 23. exd5 a5 24. Kg4 a4 25. d6 a3 26. d7 Kxd7) 21... Bxg2 { [%eval -40.81] } 22. d4?! { (-40.81 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (22. e4 Bxe4) 22... Bh3 { [%eval -7.07] } 23. d5? { (-7.07 → Mate in 10) Checkmate is now unavoidable. e3 was best. } { [%eval #-10] } (23. e3 Rb7 24. e4 d5 25. exd5 a5 26. d6 a4 27. d7 Bxd7 28. d5 a3) 23... Ke7?? { (Mate in 10 → -0.08) Lost forced checkmate sequence. Rb2 was best. } { [%eval -0.08] } (23... Rb2 24. e3 Bg4 25. e4 Ne7 26. e5 Nxd5 27. exd6 Nc7 28. dxc7 Bf3 29. c8=K) 24. e4 { [%eval -0.58] } 24... Bf1?? { (-0.58 → Mate in 2) Checkmate is now unavoidable. Kf6 was best. } { [%eval #2] } (24... Kf6 25. e5 dxe5 26. d6 Bf1 27. d7 Re8 28. dxe8=K Kf7 29. Kxf7 a5 30. Kxg8) 25. e5 { [%eval #2] } 25... dxe5 { [%eval #1] } 26. d6 { [%eval #1] } 26... Kxd6# { Game ends by variant rule. } 1-0