FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ka86H89O"]
[Date "2025.04.13"]
[Round "-"]
[White "Jim_Crowd"]
[Black "SHreyanSH29"]
[Result "1-0"]
[GameId "ka86H89O"]
[UTCDate "2025.04.13"]
[UTCTime "02:43:36"]
[WhiteElo "858"]
[BlackElo "1170"]
[WhiteRatingDiff "+85"]
[BlackRatingDiff "-87"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... g6?? { (2.49 → Mate in 19) Checkmate is now unavoidable. b5 was best. } { [%eval #19] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qh5 { [%eval #18] } 2... gxh5 { [%eval #19] } 3. Ba6 { [%eval 2.64] } 3... bxa6 { [%eval 2.47] } 4. Ne2? { (2.47 → 0.84) Mistake. g4 was best. } { [%eval 0.84] } (4. g4 hxg4) 4... e6 { [%eval 1.0] } 5. h3?! { (1.00 → 0.23) Inaccuracy. a3 was best. } { [%eval 0.23] } (5. a3 Bxa3 6. Nxa3 a5 7. g4 hxg4 8. Ng3 Qh4 9. Nf5 exf5 10. b4 Qxh2) 5... f5?? { (0.23 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (5... a5 6. Rf1) 6. g4 { [%eval #12] } 6... fxg4 { [%eval #11] } 7. hxg4 { [%eval #11] } 7... hxg4 { [%eval #10] } 8. Rxh7 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. f4?? { (Mate in 9 → -0.30) Lost forced checkmate sequence. b4 was best. } { [%eval -0.3] } (9. b4 Bxb4 10. d4 Bxe1 11. a4 Bxf2 12. Ba3 Bxe3 13. Ng3 Bxd4 14. Bb2 Bxb2) 9... gxf3 { [%eval -0.21] } 10. Ng3?? { (-0.21 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (10. a4 fxe2) 10... Rh1?? { (Mate in 14 → 0.30) Lost forced checkmate sequence. Rh5 was best. } { [%eval 0.3] } (10... Rh5 11. Nxh5 Bg7 12. Nxg7 Qh4 13. Nxe8 Qxe1 14. Nxc7 Qxc1 15. Nxe6 Qxd2 16. Nxd2) 11. Nxh1 { [%eval 0.05] } 11... f2?! { (0.05 → 0.71) Inaccuracy. Ne7 was best. } { [%eval 0.71] } (11... Ne7 12. Ng3 Kf7 13. a4 Kf6 14. Ke2 fxe2 15. Nxe2 Ng6 16. b4 Bxb4 17. Ba3) 12. Kxf2 { [%eval 0.43] } 12... Ba3 { [%eval 0.37] } 13. bxa3? { (0.37 → -1.12) Mistake. Nxa3 was best. } { [%eval -1.12] } (13. Nxa3 Qf6) 13... Qe7?? { (-1.12 → 2.00) Blunder. e5 was best. } { [%eval 2.0] } (13... e5 14. a4) 14. Nc3?? { (2.00 → 0.07) Blunder. Ng3 was best. } { [%eval 0.07] } (14. Ng3 Qxa3 15. Nxa3 Ne7 16. e4 Kf8 17. Nf5 Nxf5 18. exf5 exf5 19. Bb2 a5) 14... Qxa3 { [%eval 0.25] } 15. Bxa3 { [%eval -0.04] } 15... c5 { [%eval -0.23] } 16. Bxc5 { [%eval -1.12] } 16... d6?? { (-1.12 → Mate in 8) Checkmate is now unavoidable. d5 was best. } { [%eval #8] } (16... d5 17. Bxa7) 17. Bxa7 { [%eval #8] } 17... Rxa7 { [%eval #7] } 18. Nb5 { [%eval #7] } 18... axb5 { [%eval #6] } 19. Rb1?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Re1 was best. } { [%eval #-8] } (19. Re1 Rxa2 20. Kf3 Rxc2 21. Ng3 Rxd2 22. Rd1 Rxd1 23. Nf5 exf5 24. Ke4 fxe4#) 19... Rxa2 { [%eval #-8] } 20. Rxb5 { [%eval #-7] } 20... Rxc2 { [%eval #-7] } 21. Rxb8 { [%eval #-6] } 21... Rxd2 { [%eval #-6] } 22. Rxc8 { [%eval #-5] } 22... Rxf2 { [%eval #-5] } 23. Rxe8 { [%eval #-4] } 23... Rf8 { [%eval #-4] } 24. Rxe6 { [%eval #-3] } 24... Re8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rf5 was best. } { [%eval #3] } (24... Rf5 25. Rxd6 Nh6 26. Rxh6 Rf2 27. Nxf2#) 25. Rxd6 { [%eval #3] } 25... Rxe3 { [%eval #2] } 26. Ng3 { [%eval #2] } 26... Rxg3 { [%eval #1] } 27. Rg6 { [%eval #1] } 27... Rxg6# { Game ends by variant rule. } 1-0
