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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/kzXYvORF"] [Date "2022.12.15"] [Round "-"] [White "J_A_Sobarzo"] [Black "MisPrefes2"] [Result "1-0"] [GameId "kzXYvORF"] [UTCDate "2022.12.15"] [UTCTime "23:01:55"] [WhiteElo "1894"] [BlackElo "2334"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-11"] [Variant "King of the Hill"] [TimeControl "30+0"] [ECO "A40"] [Opening "Queen's Pawn Game: Modern Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.6] } 1... g6?! { (0.60 → 1.64) Inaccuracy. d5 was best. } { [%eval 1.64] } { A40 Queen's Pawn Game: Modern Defense } (1... d5 2. c4 e6 3. Bf4 Bb4+ 4. Nc3 c5 5. dxc5 Nf6 6. Nf3) 2. e3?! { (1.64 → 0.96) Inaccuracy. e4 was best. } { [%eval 0.96] } (2. e4 e6) 2... Nf6 { [%eval 0.74] } 3. Nf3 { [%eval 0.97] } 3... Bg7 { [%eval 0.53] } 4. Nbd2 { [%eval 0.53] } 4... O-O { [%eval 0.12] } 5. h3 { [%eval -0.31] } 5... d5?! { (-0.31 → 0.46) Inaccuracy. d6 was best. } { [%eval 0.46] } (5... d6) 6. Be2? { (0.46 → -0.89) Mistake. b4 was best. } { [%eval -0.89] } (6. b4 c6 7. c4 Ne4 8. Qc2 f5 9. h4 e6 10. h5 Nd7 11. hxg6 hxg6 12. cxd5 exd5) 6... c5 { [%eval -0.75] } 7. b3 { [%eval -1.03] } 7... cxd4 { [%eval -0.71] } 8. exd4 { [%eval -1.01] } 8... e6?! { (-1.01 → -0.14) Inaccuracy. Qc7 was best. } { [%eval -0.14] } (8... Qc7) 9. Bb2 { [%eval -0.12] } 9... Nc6 { [%eval 0.0] } 10. O-O { [%eval 0.0] } 10... Ne4 { [%eval 0.0] } 11. c4?! { (0.00 → -0.74) Inaccuracy. Bd3 was best. } { [%eval -0.74] } (11. Bd3 Nc5 12. Bb5 Ne4) 11... Bd7?! { (-0.74 → 0.22) Inaccuracy. Qc7 was best. } { [%eval 0.22] } (11... Qc7 12. Re1 f5 13. Rc1 Qb6 14. Bf1 Rd8 15. Qc2 Bd7 16. c5 Qc7 17. g3 Rdc8 18. Kg2) 12. Rc1 { [%eval -0.29] } 12... f5 { [%eval -0.15] } 13. a3 { [%eval -0.29] } 13... Ne7?! { (-0.29 → 0.61) Inaccuracy. Rc8 was best. } { [%eval 0.61] } (13... Rc8 14. Rc2) 14. Ne5 { [%eval 0.37] } 14... Bxe5 { [%eval 0.67] } 15. dxe5 { [%eval 0.77] } 15... Bc6 { [%eval 0.99] } 16. f3?? { (0.99 → -0.67) Blunder. b4 was best. } { [%eval -0.67] } (16. b4 a6) 16... Nxd2?? { (-0.67 → 1.42) Blunder. Ng3 was best. } { [%eval 1.42] } (16... Ng3) 17. Qxd2 { [%eval 1.22] } 17... dxc4 { [%eval 2.08] } 18. Qxd8?! { (2.08 → 1.13) Inaccuracy. Rfd1 was best. } { [%eval 1.13] } (18. Rfd1 cxb3 19. Kf2 Nd5 20. Bc4 Rc8 21. Bxd5 Bxd5 22. Rxc8 Qxc8 23. Rc1 Qd8 24. Ke3 Qb6+) 18... Raxd8 { [%eval 1.85] } 19. Rxc4?? { (1.85 → -3.84) Blunder. Bxc4 was best. } { [%eval -3.84] } (19. Bxc4) 19... Kf7?? { (-3.84 → 2.26) Blunder. Rd2 was best. } { [%eval 2.26] } (19... Rd2 20. Bc3 Rxe2 21. Re1 Rxe1+ 22. Bxe1 Rd8 23. Kf2 f4 24. Rxf4 Rd3 25. Bb4 Nf5 26. Rc4) 20. Rfc1?? { (2.26 → -0.30) Blunder. Kf2 was best. } { [%eval -0.3] } (20. Kf2 Bb5) 20... Nd5?? { (-0.30 → 2.40) Blunder. g5 was best. } { [%eval 2.4] } (20... g5) 21. Kf2 { [%eval 2.28] } 21... g5 { [%eval 2.48] } 22. b4 { [%eval 2.3] } 22... Nf4 { [%eval 2.35] } 23. Ke3?? { (2.35 → -0.69) Blunder. Rd4 was best. } { [%eval -0.69] } (23. Rd4 Rxd4) 23... Nxg2+ { [%eval -0.75] } 24. Kf2 { [%eval -0.8] } 24... Nf4 { [%eval -0.74] } 25. Ke3?? { (-0.74 → -5.85) Blunder. h4 was best. } { [%eval -5.85] } (25. h4) 25... Nxh3?? { (-5.85 → 6.92) Blunder. Nxe2 was best. } { [%eval 6.92] } (25... Nxe2) 26. Rd4 { [%eval 3.98] } 26... f4+ { [%eval 6.3] } 27. Kd3 { [%eval 6.85] } 27... Nf2+ { [%eval 7.4] } 28. Kd2?! { (7.40 → 4.49) Inaccuracy. Kc4 was best. } { [%eval 4.49] } (28. Kc4) 28... Kg6?! { (4.49 → 6.62) Inaccuracy. a6 was best. } { [%eval 6.62] } (28... a6 29. Rf1 Rxd4+ 30. Bxd4 Rd8 31. Kc3 Bb5 32. Rxf2 Bxe2 33. Rxe2 Kg6 34. Bb6 Rd1 35. Bd4) 29. Rc4?? { (6.62 → -7.31) Blunder. Bd3+ was best. } { [%eval -7.31] } (29. Bd3+) 29... Ne4+?? { (-7.31 → 13.11) Blunder. Kf5 was best. } { [%eval 13.11] } (29... Kf5) 30. fxe4 { [%eval 10.83] } 30... Bxe4 { [%eval 16.09] } 31. Bd3 { [%eval 16.31] } 31... Bxd3?! { (16.31 → Mate in 5) Checkmate is now unavoidable. Kf5 was best. } { [%eval #5] } (31... Kf5 32. Rxe4) 32. Kxd3 { [%eval #4] } 32... Kf5 { [%eval #4] } 33. Rxd8 { [%eval #6] } 33... Rxd8+ { [%eval #6] } 34. Rd4?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Bd4 was best. } { [%eval #-1] } (34. Bd4 Rd7 35. Rc8 Rf7 36. Rd8 f3 37. Bc3 Rd7+ 38. Rxd7 f2 39. Kd4#) 34... Rd5?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Kxe5# was best. } { [%eval #2] } (34... Kxe5#) 35. Rxd5 { [%eval #1] } 35... exd5 { [%eval #1] } 36. Kd4# { Game ends by variant rule. } 1-0