FEN
[Event "Hourly Racing Kings Arena"]
[Site "https://lichess.org/lJ3FEfha"]
[Date "2023.06.26"]
[Round "-"]
[White "lluisuc"]
[Black "KorayKa"]
[Result "0-1"]
[GameId "lJ3FEfha"]
[UTCDate "2023.06.26"]
[UTCTime "17:52:57"]
[WhiteElo "1735"]
[BlackElo "1415"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+44"]
[Variant "Racing Kings"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.0] } 1... Rxc2 { [%eval 0.13] } 2. Nd4 { [%eval 0.0] } 2... Rc4? { (0.00 → 1.36) Mistake. Rc3 was best. } { [%eval 1.36] } (2... Rc3 3. Be1 Ka3 4. Rxd2 Bxd2 5. Bxd2 Ka4 6. Rg5 Nf2 7. Bxc3) 3. Rg4?? { (1.36 → -1.44) Blunder. Kh3 was best. } { [%eval -1.44] } (3. Kh3 Nxf1 4. Kg4 Rb5 5. Rxf1 Ka3 6. Be1 Qb1 7. Re2 Nc3) 3... Ka3?? { (-1.44 → 0.28) Blunder. Nxf2 was best. } { [%eval 0.28] } (3... Nxf2 4. Qg2 Rxd4 5. Qxf2 Rxg4 6. Rxg4 Qc3 7. Rg3 Kb3 8. Kh3 Nxf1 9. Qxf1 Be3 10. Qf5) 4. Qg2? { (0.28 → -0.82) Mistake. Bxc4 was best. } { [%eval -0.82] } (4. Bxc4 Nxf2) 4... Ka4?! { (-0.82 → 0.00) Inaccuracy. Kb4 was best. } { [%eval 0.0] } (4... Kb4 5. Bxc4 Nxf2 6. Qxf2 Kxc4 7. Kg3 Qxd4 8. Qf5 Rb5 9. Qd7 Re5 10. Rh1 Rd5 11. Qe7) 5. Be2?? { (0.00 → -2.52) Blunder. Bxc4 was best. } { [%eval -2.52] } (5. Bxc4 Nxf2 6. Qxf2 Nxc4 7. Qf5 Ne3 8. Kg3 Qxd4 9. Qxb1 Nxg4 10. Rxc1 Ka5 11. Qb7 Ne5) 5... Ka5 { [%eval -2.53] } 6. Bxc4?! { (-2.53 → -3.92) Inaccuracy. Rg6 was best. } { [%eval -3.92] } (6. Rg6) 6... Kb6 { [%eval -3.82] } 7. Rg7 { [%eval -4.31] } 7... Qa7?? { (-4.31 → -0.67) Blunder. Nxc4 was best. } { [%eval -0.67] } (7... Nxc4 8. Kh3) 8. Rxa7?? { (-0.67 → Mate in 7) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-7] } (8. Bd3 Rb3) 8... Kxa7 { [%eval #-6] } 9. Qg8 { [%eval #-6] } 9... Rb8?? { (Mate in 6 → -6.63) Lost forced checkmate sequence. Nxc4 was best. } { [%eval -6.63] } (9... Nxc4 10. Bg3 Rb8 11. Qd5 Na5 12. Ne6 Nb7 13. Nc7 Rc8 14. Qc6 Kb8#) 10. Bd5 { [%eval -6.19] } 10... Nc3 { [%eval -6.0] } 11. Bc6 { [%eval -5.65] } 11... Nb3 { [%eval -8.15] } 12. Rg4? { (-8.15 → Mate in 5) Checkmate is now unavoidable. Qg2 was best. } { [%eval #-5] } (12. Qg2 Na5) 12... Nxd4?? { (Mate in 5 → -3.50) Lost forced checkmate sequence. Na5 was best. } { [%eval -3.5] } (12... Na5 13. Qa2 Nxa2 14. Be4 Nb7 15. Bxb7 Kxb7 16. Bg3 Ka8#) 13. Rxd4?? { (-3.50 → Mate in 7) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-7] } (13. Bg2 Bh6 14. Qc4 Nb5 15. Bg3 Nf5 16. Qd5 Ne3 17. Qc6 Bg7 18. Bf3 Nd4 19. Rxd4 Bxd4) 13... Ne2? { (Mate in 7 → -7.62) Lost forced checkmate sequence. Rxg8 was best. } { [%eval -7.62] } (13... Rxg8 14. Bg3 Ne2 15. Rd8 Rxd8 16. Be5 Rb8 17. Kh1 Rb7 18. Bxb7 Kxb7 19. Ba1 Ka8#) 14. Kh3? { (-7.62 → Mate in 5) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-5] } (14. Qg4 Nxd4) 14... Nxd4?! { (Mate in 5 → -12.21) Lost forced checkmate sequence. Rxg8 was best. } { [%eval -12.21] } (14... Rxg8 15. Bg3 Nxg3 16. Rb4 Rg7 17. Bd5 Rb7 18. Bxb7 Kb8#) 15. Bd5?! { (-12.21 → Mate in 5) Checkmate is now unavoidable. Qh8 was best. } { [%eval #-5] } (15. Qh8 Kb6) 15... Rxg8 { [%eval #-4] } 16. Bg3 { [%eval #-4] } 16... Bf4 { [%eval #-4] } 17. Bxf4 { [%eval #-4] } 17... Rd8 { [%eval #-4] } 18. Kg4 { [%eval #-2] } 18... Rxd5 { [%eval #-1] } 19. Be5 { [%eval #-1] } 19... Ka8# { Game ends by variant rule. } 0-1
