lichess.org
Donate
FEN
[Event "Поддавки Arena"] [Site "https://lichess.org/lKrRFUrN"] [Date "2025.12.09"] [Round "-"] [White "Dima_Tmsk"] [Black "Aksenova-Taisiya"] [Result "1-0"] [GameId "lKrRFUrN"] [UTCDate "2025.12.09"] [UTCTime "11:51:12"] [WhiteElo "1272"] [BlackElo "1571"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-77"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... b6?? { (Mate in 22 → 0.35) Lost forced checkmate sequence. g5 was best. } { [%eval 0.35] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. cxb6 { [%eval 0.38] } 3... axb6 { [%eval 0.33] } 4. Qxd7 { [%eval -0.65] } 4... Qxd7?? { (-0.65 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (4... Nxd7 5. Bh6 Nxh6 6. g4 Nxg4 7. Nc3 Rxa2 8. Nxa2 Nxf2 9. Kxf2) 5. Bh6?? { (Mate in 14 → 4.67) Lost forced checkmate sequence. g4 was best. } { [%eval 4.67] } (5. g4 Qxg4 6. Nh3 Qxh3 7. Bxh3 Bxh3 8. Bf4 Rxa2 9. Bxb8 Rxa1 10. f4 Rxb1) 5... gxh6 { [%eval 4.0] } 6. Kd1?? { (4.00 → -2.46) Blunder. a4 was best. } { [%eval -2.46] } (6. a4 Rxa4 7. Rxa4 Qxa4 8. e3 Qxc2 9. Be2 Qxe2 10. Kxe2 Nd7 11. Nh3 f6) 6... Qxd1 { [%eval -1.97] } 7. Nc3?? { (-1.97 → -4.58) Blunder. g4 was best. } { [%eval -4.58] } (7. g4 Rxa2) 7... Qxf1?? { (-4.58 → 0.79) Blunder. Qxe2 was best. } { [%eval 0.79] } (7... Qxe2 8. Ngxe2 Rxa2 9. Nxa2 Bg4 10. f3 Bxf3 11. gxf3 Nf6 12. b4 Kd8 13. h3) 8. Rxf1 { [%eval 1.17] } 8... Rxa2 { [%eval 1.37] } 9. Nxa2 { [%eval 0.2] } 9... Bh3 { [%eval 0.06] } 10. gxh3?! { (0.06 → -0.92) Inaccuracy. Nxh3 was best. } { [%eval -0.92] } (10. Nxh3 e5) 10... e5?? { (-0.92 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (10... h5 11. Nc1 Nh6 12. h4 Rg8 13. Nh3 e6 14. Rhg1 Rxg1 15. Nxg1 Ba3 16. bxa3) 11. Nb4 { [%eval #10] } 11... Bxb4 { [%eval #9] } 12. Re1 { [%eval #9] } 12... Bxe1 { [%eval #8] } 13. f4?? { (Mate in 8 → -4.86) Lost forced checkmate sequence. h4 was best. } { [%eval -4.86] } (13. h4 Bxf2 14. Nh3 Bxh4 15. Nf2 Bxf2 16. e3 Bxe3 17. Rg1 Bxg1 18. c4 Bxh2) 13... exf4 { [%eval -4.38] } 14. h4?? { (-4.38 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (14. b4 Bxb4 15. Nf3 Bd2 16. Nxd2 Nc6 17. h4 f3 18. exf3 h5 19. Nb3 Nd4) 14... Bxh4 { [%eval #-14] } 15. e3 { [%eval #-13] } 15... fxe3 { [%eval #-13] } 16. Ne2 { [%eval #-12] } 16... Bg3 { [%eval #-12] } 17. Nxg3 { [%eval #-9] } 17... h5? { (Mate in 9 → -9.94) Lost forced checkmate sequence. f5 was best. } { [%eval -9.94] } (17... f5 18. Nxf5 Nf6 19. Nxh6 Ng4 20. Nxg4 Rg8 21. Nxe3 Rg3 22. hxg3 h5 23. Rxh5) 18. Nxh5 { [%eval -10.29] } 18... f6 { [%eval -8.76] } 19. Nxf6 { [%eval -16.0] } 19... Nxf6 { [%eval -9.78] } 20. b4? { (-9.78 → Mate in 17) Checkmate is now unavoidable. h4 was best. } { [%eval #-17] } (20. h4 h5) 20... b5? { (Mate in 17 → -8.71) Lost forced checkmate sequence. Rg8 was best. } { [%eval -8.71] } (20... Rg8) 21. c4 { [%eval -9.13] } 21... bxc4 { [%eval -9.1] } 22. Rd1 { [%eval -10.27] } 22... Kd8 { [%eval -8.08] } 23. Rxd8 { [%eval -8.26] } 23... Rxd8 { [%eval -9.28] } 24. h4 { [%eval -7.93] } 24... Rg8?? { (-7.93 → -3.54) Blunder. h5 was best. } { [%eval -3.54] } (24... h5 25. b5) 25. h5 { [%eval -3.83] } 25... Nxh5 { [%eval -4.32] } 26. b5 { [%eval -4.64] } 26... Na6 { [%eval -4.16] } 27. bxa6 { [%eval -5.03] } 27... Rb8?? { (-5.03 → 0.00) Blunder. Nf6 was best. } { [%eval 0.0] } (27... Nf6 28. a7) 28. a7 { [%eval 0.0] } 28... Ng7?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rb3 was best. } { [%eval #6] } (28... Rb3 29. a8=B Rb7 30. Bxb7 c3 31. Bf3 c2 32. Bxh5 e2 33. Bxe2 h5 34. Bxh5) 29. axb8=Q { [%eval #6] } 29... Ne8 { [%eval #5] } 30. Qxe8 { [%eval #5] } 30... c3 { [%eval #4] } 31. Qxe3 { [%eval #4] } 31... h5 { [%eval #2] } 32. Qxc3 { [%eval #2] } 32... h4 { [%eval #1] } 33. Qg3 { [%eval #1] } 33... hxg3# { Game ends by variant rule. } 1-0