lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/loGS5iJ6"] [Date "2025.08.31"] [Round "-"] [White "Arjun1001singh"] [Black "bebrik707"] [Result "1-0"] [GameId "loGS5iJ6"] [UTCDate "2025.08.31"] [UTCTime "07:26:11"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+246"] [BlackRatingDiff "-242"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. b3?? { (0.60 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... Bd7 { [%eval #-12] } 5. Bxb7 { White offers draw } { [%eval #-11] } 5... Bh3 { [%eval #-12] } 6. Bxa8 { [%eval #-11] } 6... Nc6 { [%eval #-11] } 7. Nxh3 { [%eval #-10] } 7... Nf6 { [%eval #-10] } 8. Bxc6 { [%eval #-9] } 8... Kd8?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Ng8 was best. } { [%eval #13] } (8... Ng8 9. Bxe8 h6 10. Bxf7 Rh7 11. Bxg8 c6 12. Bxh7 h5 13. Qxh5 a5 14. Qxa5) 9. Be8?? { (Mate in 13 → 2.30) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.3] } (9. Qg4 Nxg4 10. Rg1 Nxf2 11. Rxg7 Bxg7 12. Nxf2 Bxa1 13. d4 Bxd4 14. Bd5 Bxf2) 9... Kxe8?? { (2.30 → Mate in 12) Checkmate is now unavoidable. Nxe8 was best. } { [%eval #12] } (9... Nxe8 10. Nf4) 10. Qg4 { [%eval #12] } 10... Nxg4 { [%eval #11] } 11. Ba3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-11] } (11. Rg1 Nxf2 12. Rxg7 Bxg7 13. Kxf2 Bxa1 14. d4 Bxd4 15. Ng1 Bxf2 16. a4 Bxg1) 11... Nxf2?? { (Mate in 11 → 3.12) Lost forced checkmate sequence. Nxh2 was best. } { [%eval 3.12] } (11... Nxh2 12. Rxh2 c5 13. Bxc5 Rg8 14. Bxe7 Kxe7 15. f4 g5 16. Nxg5 Rxg5 17. Rxh7) 12. Bxe7? { (3.12 → 1.35) Mistake. Nxf2 was best. } { [%eval 1.35] } (12. Nxf2 g5 13. Bxe7 Kxe7 14. Nd1 f5 15. Nbc3 h5 16. Kf2 f4 17. Ne3 fxe3) 12... Bxe7?? { (1.35 → 3.34) Blunder. Nxh3 was best. } { [%eval 3.34] } (12... Nxh3 13. Bxf8 Rxf8 14. Rg1 Nxg1 15. a4 Ne2 16. Kxe2 Ke7 17. Nc3 Re8 18. h3) 13. Nxf2 { [%eval 3.01] } 13... Ba3 { [%eval 3.38] } 14. Nxa3 { [%eval 3.34] } 14... Kd7 { [%eval 3.3] } 15. Ne4?? { (3.30 → Mate in 7) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-7] } (15. Ke2) 15... Kd6?? { (Mate in 7 → 8.38) Lost forced checkmate sequence. c5 was best. } { [%eval 8.38] } (15... c5 16. Nxc5 g5 17. Nxd7 f6 18. Nxf6 Rf8 19. Nxh7 Rf7 20. Nxg5 a5 21. Nxf7) 16. Nxd6 { [%eval 8.44] } 16... cxd6 { [%eval 8.4] } 17. c4 { [%eval 8.05] } 17... Rc8? { (8.05 → Mate in 8) Checkmate is now unavoidable. d5 was best. } { [%eval #8] } (17... d5 18. cxd5) 18. c5 { [%eval #8] } 18... Rxc5 { [%eval #7] } 19. Nc2?? { (Mate in 7 → 6.99) Lost forced checkmate sequence. Rc1 was best. } { [%eval 6.99] } (19. Rc1 Rxc1 20. Ke2 Rxh1 21. d4 Rxh2 22. Kf2 Rxf2 23. Nb1 Rxa2 24. Na3 Rxa3) 19... Rxc2 { [%eval 7.27] } 20. Ke2?? { (7.27 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (20. a4 Rxd2) 20... Rxd2?? { (Mate in 6 → 7.08) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 7.08] } (20... Rxa2 21. Rxa2 a5 22. Rxa5 d5 23. Rxd5 g5 24. Rxg5 f5 25. Rxf5 h5 26. Rxh5#) 21. Kxd2 { [%eval 7.23] } 21... f5 { [%eval 6.92] } 22. Rhe1 { [%eval 6.09] } 22... d5 { [%eval 7.05] } 23. Re4?? { (7.05 → 2.57) Blunder. a4 was best. } { [%eval 2.57] } (23. a4 a5) 23... dxe4 { [%eval 2.95] } 24. Kd3 { [%eval 2.75] } 24... exd3 { [%eval 2.6] } 25. Rc1? { (2.60 → 1.00) Mistake. a4 was best. } { [%eval 1.0] } (25. a4 a5) 25... a5?? { (1.00 → Mate in 11) Checkmate is now unavoidable. d2 was best. } { [%eval #11] } (25... d2 26. Rd1) 26. b4 { [%eval #11] } 26... axb4 { [%eval #10] } 27. a3 { [%eval #10] } 27... bxa3 { [%eval #9] } 28. h3 { [%eval #11] } 28... d2 { [%eval #3] } 29. h4 { [%eval #3] } 29... dxc1=K { [%eval #2] } 30. h5 { [%eval #2] } 30... g5 { [%eval #1] } 31. hxg6 { [%eval #1] } 31... hxg6# { Game ends by variant rule. } 1-0