FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/m7EMYmqp"]
[Date "2026.03.12"]
[Round "-"]
[White "Samuelitomena"]
[Black "iurfe"]
[Result "1-0"]
[GameId "m7EMYmqp"]
[UTCDate "2026.03.12"]
[UTCTime "23:53:27"]
[WhiteElo "1225"]
[BlackElo "1191"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qe2?? { (Mate in 13 → -0.58) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.58] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. Rb1 Bxb1) 3... Bg4?? { (-0.58 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #13] } (3... Bh3 4. Qxa6 Nxa6 5. Nxh3 Rb8 6. Ng5 Rxb2 7. Bxb2 Qa8 8. Bxg7) 4. Qxa6 { [%eval #13] } 4... Nxa6 { [%eval #12] } 5. Kd1 { [%eval #13] } 5... Bxd1 { [%eval #12] } 6. a3 { [%eval #12] } 6... Bxc2 { [%eval #11] } 7. Ra2 { [%eval #11] } 7... Bxb1 { [%eval #10] } 8. Nf3 { [%eval #11] } 8... Bxa2 { [%eval #10] } 9. b3 { [%eval #10] } 9... Bxb3 { [%eval #9] } 10. Rd1 { [%eval #12] } 10... Bxd1 { [%eval #11] } 11. g4 { [%eval #11] } 11... Bxf3 { [%eval 9.02] } 12. h3?? { (9.02 → -9.97) Blunder. e4 was best. } { [%eval -9.97] } (12. e4) 12... Bxg4 { [%eval -9.19] } 13. hxg4 { [%eval -9.84] } 13... f5 { [%eval -9.46] } 14. gxf5 { [%eval -9.39] } 14... e5 { [%eval -7.8] } 15. fxe6 { [%eval -7.68] } 15... Kf7 { [%eval -5.71] } 16. exf7 { [%eval -5.15] } 16... Qe8?? { (-5.15 → Mate in 6) Checkmate is now unavoidable. Qg5 was best. } { [%eval #6] } (16... Qg5 17. fxg8=Q) 17. fxg8=K?? { (Mate in 6 → -5.76) Lost forced checkmate sequence. fxe8=N was best. } { [%eval -5.76] } (17. fxe8=N Rxe8 18. e4 Rxe4 19. f4 Rxf4 20. d4 Rxd4 21. a4 Rxa4 22. Ba3 Rxa3#) 17... Rxg8?? { (-5.76 → Mate in 5) Checkmate is now unavoidable. Qxe3 was best. } { [%eval #5] } (17... Qxe3) 18. e4 { [%eval #5] } 18... Qxe4 { [%eval #4] } 19. d3 { [%eval #4] } 19... Qxd3 { [%eval #3] } 20. f3?? { (Mate in 3 → -2.29) Lost forced checkmate sequence. Bg5 was best. } { [%eval -2.29] } (20. Bg5 Qxa3 21. f3 Qxf3 22. Be7 Bxe7#) 20... Qxf3?? { (-2.29 → Mate in 2) Checkmate is now unavoidable. Qxa3 was best. } { [%eval #2] } (20... Qxa3) 21. Bd2 { [%eval #2] } 21... Qxa3 { [%eval #1] } 22. Bc3 { [%eval #1] } 22... Qxc3# { Game ends by variant rule. } 1-0