FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/mYFXguz6"]
[Date "2022.11.01"]
[Round "-"]
[White "Bertfighter"]
[Black "Kielileike"]
[Result "0-1"]
[GameId "mYFXguz6"]
[UTCDate "2022.11.01"]
[UTCTime "21:47:57"]
[WhiteElo "2280"]
[BlackElo "1661"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+201"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... h5?? { (1.30 → 6.14) Blunder. e6 was best. } { [%eval 6.14] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Qxh5 { [%eval 6.5] } 2... Rxh5 { [%eval 9.41] } 3. Ba6 { [%eval 6.44] } 3... Nxa6 { [%eval #22] } 4. Ne2?? { (Mate in 22 → 0.83) Lost forced checkmate sequence. b4 was best. } { [%eval 0.83] } (4. b4 Nxb4 5. a4 Nxc2 6. e4 Rxh2 7. Rxh2 Nxa1 8. e5 f6) 4... Rxh2 { [%eval 1.53] } 5. Rxh2 { [%eval 0.52] } 5... Nb4?? { (0.52 → Mate in 18) Checkmate is now unavoidable. c5 was best. } { [%eval #18] } (5... c5 6. Rh1 Qb6 7. b3 Qxb3 8. axb3 Nc7 9. Rxa7 Rxa7 10. Ba3 Rxa3 11. Nxa3 c4 12. Nxc4) 6. a4 { [%eval #17] } 6... Nxc2 { [%eval #16] } 7. e4 { [%eval #18] } 7... Nxa1 { [%eval #16] } 8. b3?? { (Mate in 16 → 6.71) Lost forced checkmate sequence. e5 was best. } { [%eval 6.71] } (8. e5 b5 9. axb5 Ba6 10. bxa6 Nh6 11. Rxh6 gxh6 12. Nec3 d5 13. Nxd5 Qxd5 14. f4 Qxd2) 8... Nxb3 { [%eval 4.5] } 9. Bb2?? { (4.50 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #-13] } (9. e5) 9... Nxd2 { [%eval #-13] } 10. Nxd2 { [%eval #-12] } 10... e5 { [%eval #-11] } 11. Bxe5 { [%eval #-10] } 11... Qh4 { [%eval #-10] } 12. Rxh4 { [%eval #-9] } 12... Bb4 { [%eval #-9] } 13. Bxg7 { [%eval #-8] } 13... Bxd2 { [%eval #-8] } 14. Kxd2 { [%eval #-7] } 14... Nf6 { [%eval #-7] } 15. Bxf6 { [%eval #-6] } 15... Ke7 { [%eval #-7] } 16. Bxe7 { [%eval #-6] } 16... f6 { [%eval #-6] } 17. Bxf6 { [%eval #-5] } 17... d5 { [%eval #-5] } 18. exd5 { [%eval #-4] } 18... Bg4 { [%eval #-4] } 19. Rxg4 { [%eval #-3] } 19... Rd8 { [%eval #-3] } 20. Bxd8 { [%eval #-2] } 20... b6 { [%eval #-2] } 21. Bxc7 { [%eval #-1] } 21... a6 { [%eval #-2] } 22. Bxb6 { [%eval #-1] } 22... a5 { [%eval #-1] } 23. Bxa5# { Game ends by variant rule. } 0-1

