FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/nL3HR52A"]
[Date "2026.02.07"]
[Round "-"]
[White "IsakBC"]
[Black "Pap-G"]
[Result "1-0"]
[GameId "nL3HR52A"]
[UTCDate "2026.02.07"]
[UTCTime "20:13:46"]
[WhiteElo "1546"]
[BlackElo "1500"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-207"]
[BlackTitle "GM"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... h6? { (0.00 → 1.35) Mistake. Nh6 was best. } { [%eval 1.35] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?! { (1.35 → 0.38) Inaccuracy. c4 was best. } { [%eval 0.38] } (2. c4 c6 3. Nh3 Rh7 4. Ng5 hxg5 5. Bh3 Rxh3 6. Qb3 Rxg3) 2... b6 { [%eval 0.27] } 3. d3?! { (0.27 → -0.46) Inaccuracy. Nh3 was best. } { [%eval -0.46] } (3. Nh3 f6) 3... h5?? { (-0.46 → 1.38) Blunder. Bb7 was best. } { [%eval 1.38] } (3... Bb7) 4. Bh6? { (1.38 → 0.22) Mistake. e3 was best. } { [%eval 0.22] } (4. e3) 4... gxh6? { (0.22 → 1.35) Mistake. Nxh6 was best. } { [%eval 1.35] } (4... Nxh6) 5. g4?! { (1.35 → 0.48) Inaccuracy. Nd2 was best. } { [%eval 0.48] } (5. Nd2 h4 6. gxh4 h5 7. e3 Bh6 8. Qxh5 Bxe3 9. fxe3 Rxh5 10. Kf2 Rxh4) 5... hxg4 { [%eval 0.46] } 6. Bh3 { [%eval 0.46] } 6... gxh3 { [%eval 0.27] } 7. Nxh3 { [%eval -0.1] } 7... Ba6?? { (-0.10 → Mate in 16) Checkmate is now unavoidable. h5 was best. } { [%eval #16] } (7... h5 8. Kd2 Rh6 9. Ke3 Rg6 10. Rg1 Rxg1 11. Nxg1 h4 12. Nd2 Nf6 13. Ke4) 8. Ng5 { [%eval #18] } 8... Bxd3 { [%eval #12] } 9. exd3 { [%eval #12] } 9... hxg5 { [%eval #11] } 10. Qh5?? { (Mate in 11 → 0.14) Lost forced checkmate sequence. Qf3 was best. } { [%eval 0.14] } (10. Qf3 Rxh2 11. Qxa8 Rxh1 12. Qxa7 Rxe1 13. Qxc7 Qxc7 14. a4 Qxc2 15. b4 Rxb1) 10... Rxh5 { [%eval 0.84] } 11. Rf1?? { (0.84 → -1.02) Blunder. a4 was best. } { [%eval -1.02] } (11. a4 Rxh2 12. Rxh2 Bh6 13. Rxh6 Nxh6 14. Kd2 b5 15. axb5 Na6 16. Rxa6 Rc8) 11... Rxh2 { [%eval 0.01] } 12. Kd1?? { (0.01 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (12. a4 Rxf2) 12... Rxf2 { [%eval #-13] } 13. Rxf2 { [%eval #-12] } 13... d5?? { (Mate in 12 → -1.60) Lost forced checkmate sequence. f5 was best. } { [%eval -1.6] } (13... f5 14. Rxf5 Bg7 15. Rxg5 Bxa1 16. Rxg8 Kf7 17. Rxd8 Nc6 18. Rxd7 e5 19. Rxc7) 14. Rxf7 { [%eval -1.21] } 14... Kxf7 { [%eval -0.85] } 15. Ke1? { (-0.85 → -2.30) Mistake. a4 was best. } { [%eval -2.3] } (15. a4 Qc8) 15... d4?? { (-2.30 → Mate in 7) Checkmate is now unavoidable. Qc8 was best. } { [%eval #7] } (15... Qc8 16. b4 Kg6 17. Kf2 Nd7 18. a4 Qa6 19. Nc3 Qxd3 20. Nxd5 Qxc2 21. Nxb6) 16. Nc3 { [%eval #7] } 16... dxc3 { [%eval #6] } 17. Kd2?? { (Mate in 6 → -4.95) Lost forced checkmate sequence. d4 was best. } { [%eval -4.95] } (17. d4 Qxd4 18. Kf2 Qxf2 19. a4 Qxc2 20. Rg1 Qxb3 21. Rxg5 Qxa4 22. Rxg8 Kxg8#) 17... cxd2?? { (-4.95 → Mate in 4) Checkmate is now unavoidable. Qxd3 was best. } { [%eval #4] } (17... Qxd3) 18. Re1?? { (Mate in 4 → -9.76) Lost forced checkmate sequence. c3 was best. } { [%eval -9.76] } (18. c3 Qxd3 19. b4 Qxc3 20. b5 Qxa1 21. a4 Qxa4#) 18... dxe1=Q?? { (-9.76 → Mate in 4) Checkmate is now unavoidable. Qxd3 was best. } { [%eval #4] } (18... Qxd3 19. cxd3 dxe1=R 20. b4 Ke8 21. a3 g4 22. a4 b5 23. axb5 Re6 24. d4) 19. c3 { [%eval #4] } 19... Qxd3 { [%eval #3] } 20. a3 { [%eval #3] } 20... Qexc3 { [%eval #2] } 21. a4 { [%eval #2] } 21... Qxb3 { [%eval #1] } 22. a5 { [%eval #1] } 22... bxa5# { Game ends by variant rule. } 1-0
