FEN
[Event "VІІ етап Ліги. Antichess 0-3"]
[Site "https://lichess.org/nOJjbQvi"]
[Date "2024.04.20"]
[Round "-"]
[White "mykhailo-chess"]
[Black "Oleksii_Akhmedov"]
[Result "0-1"]
[GameId "nOJjbQvi"]
[UTCDate "2024.04.20"]
[UTCTime "16:27:30"]
[WhiteElo "1003"]
[BlackElo "1371"]
[WhiteRatingDiff "-38"]
[BlackRatingDiff "+15"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 b6) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Nc6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 Nc4 7. Bxc4) 3. Bxc6 { [%eval #16] } 3... dxc6 { [%eval #15] } 4. e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-15] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Bxd3 8. Na4 Bxe4 9. Nh3 Bxg2 10. Ng5 Bxh1) 4... Qxd2 { [%eval #-15] } 5. Kxd2 { [%eval #-14] } 5... Bh3?? { (Mate in 14 → 5.61) Lost forced checkmate sequence. Bg4 was best. } { [%eval 5.61] } (5... Bg4 6. Qxg4 g5 7. Qxg5 Nf6 8. exf6 exf6 9. Qxf6 Rb8 10. Qxh8 Rxb2 11. Qxf8 Kxf8 12. Bxb2) 6. gxh3?! { (5.61 → 4.41) Inaccuracy. Nxh3 was best. } { [%eval 4.41] } (6. Nxh3 g5 7. Nxg5 h6 8. Nxf7 Kxf7 9. Nc3 Rh7 10. f4 Ke8 11. Kd3 Rg7 12. Qg4 Rxg4) 6... Rd8 { [%eval 5.55] } 7. e6? { (5.55 → 3.38) Mistake. Ke3 was best. } { [%eval 3.38] } (7. Ke3 Rxd1 8. Ne2 Rxc1 9. Rxc1 Nh6 10. e6 fxe6 11. Kf3 g6 12. Na3 Nf7 13. b3 Nd8) 7... Rxd2 { [%eval 3.5] } 8. Qxd2 { [%eval 4.42] } 8... fxe6 { [%eval 3.26] } 9. Qd5?? { (3.26 → -0.22) Blunder. Nc3 was best. } { [%eval -0.22] } (9. Nc3 Kf7) 9... exd5?? { (-0.22 → 1.45) Blunder. cxd5 was best. } { [%eval 1.45] } (9... cxd5 10. h4) 10. Be3?? { (1.45 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (10. Bh6 Nxh6) 10... d4 { [%eval #-10] } 11. Bxd4 { [%eval #-9] } 11... c5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. e5 was best. } { [%eval #9] } (11... e5 12. Bxa7 Bc5 13. Bxc5 Kf8 14. Bxf8 h5 15. Bxg7 h4 16. Bxh8 Nh6 17. Bxe5 Nf5 18. Bxc7) 12. Bxc5?? { (Mate in 9 → 0.90) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 0.9] } (12. Bxg7 Bxg7 13. a4 Bxb2 14. a5 Bxa1 15. Nc3 Bxc3 16. Ne2 Bxa5 17. Re1 Bxe1 18. Nf4 Bxf2) 12... Kd7?! { (0.90 → 1.50) Inaccuracy. e6 was best. } { [%eval 1.5] } (12... e6 13. Bxf8 Kxf8 14. Nc3 e5 15. Nb1 e4 16. Ne2 e3 17. fxe3 Nh6 18. Nbc3 Kf7 19. e4) 13. Bxe7 { [%eval 1.24] } 13... Bxe7?? { (1.24 → Mate in 10) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #10] } (13... Nxe7 14. Ne2 h5 15. b3 Rh6 16. Nd2 Ke6 17. Rad1 Kd7 18. f3 Kc6 19. c4 Kd7 20. c5) 14. f4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. h4 was best. } { [%eval #-8] } (14. h4 Bxh4 15. Ne2 Bxf2 16. Re1 Bxe1 17. Nd2 Bxd2 18. Nf4 Bxf4 19. Re1 Bxh2 20. Re5 Bxe5) 14... Ba3? { (Mate in 8 → -8.86) Lost forced checkmate sequence. Bc5 was best. } { [%eval -8.86] } (14... Bc5 15. c3 Bxg1 16. Rxg1 h5 17. Rxg7 Nh6 18. Rxd7 Rg8 19. Rxc7 Nf7 20. Rxf7 Rg5 21. fxg5) 15. Nxa3 { [%eval -9.51] } 15... g5?? { (-9.51 → 1.75) Blunder. Nf6 was best. } { [%eval 1.75] } (15... Nf6) 16. fxg5 { [%eval 1.84] } 16... Nf6?? { (1.84 → 4.33) Blunder. h6 was best. } { [%eval 4.33] } (16... h6 17. gxh6) 17. gxf6 { [%eval 4.27] } 17... Ke7?? { (4.27 → 11.69) Blunder. Rd8 was best. } { [%eval 11.69] } (17... Rd8 18. b3) 18. fxe7 { [%eval 11.08] } 18... Rd8?! { (11.08 → Mate in 14) Checkmate is now unavoidable. Rg8 was best. } { [%eval #14] } (18... Rg8 19. h4) 19. exd8=R { [%eval #13] } 19... c5 { [%eval #13] } 20. Rd5?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. b4 was best. } { [%eval #-3] } (20. b4 cxb4 21. Rc1 bxa3 22. h4 h6 23. Rb1 a6 24. Nf3 a5 25. Nd2 a4 26. Rb2 axb2) 20... a5 { [%eval #-3] } 21. Rxc5 { [%eval #-2] } 21... h5 { [%eval #-3] } 22. Rxh5 { [%eval #-2] } 22... a4 { [%eval #-2] } 23. b3 { [%eval #-1] } 23... axb3 { [%eval #-1] } 24. axb3# { Game ends by variant rule. } 0-1
