FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/oufWTWfb"]
[Date "2022.07.22"]
[Round "-"]
[White "Bassie_c"]
[Black "Kempere"]
[Result "0-1"]
[GameId "oufWTWfb"]
[UTCDate "2022.07.22"]
[UTCTime "19:03:09"]
[WhiteElo "1042"]
[BlackElo "1711"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+9"]
[Variant "Antichess"]
[TimeControl "360+6"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nf3?? { (0.83 → -7.35) Blunder. b3 was best. } { [%eval -7.35] } (2. b3 Na6 3. e3 d6 4. Bxa6 Bxa6 5. Ne2 Bxe2 6. Kxe2 Kd7) 2... e5 { [%eval -2.79] } 3. Nxe5 { [%eval -3.07] } 3... Qh4 { [%eval -3.17] } 4. Nxd7?? { (-3.17 → Mate in 13) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-13] } (4. gxh4 Ba3 5. bxa3 Kd8 6. Nxd7 Kxd7 7. h5 h6 8. d3 Kd6 9. Bxh6 Nxh6 10. Bh3 Bxh3) 4... Kxd7 { [%eval #-14] } 5. gxh4 { [%eval #-12] } 5... Ba3 { [%eval #-12] } 6. bxa3 { [%eval #-11] } 6... g5 { [%eval #-11] } 7. hxg5 { [%eval #-10] } 7... f6?? { (Mate in 10 → 0.22) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.22] } (7... Nf6 8. gxf6 Ke7 9. fxe7 Bh3 10. Bxh3 f5 11. Bxf5 Rg8 12. Bxh7 c5 13. Bxg8 c4 14. Bxc4) 8. gxf6 { [%eval 0.32] } 8... Nxf6 { [%eval 0.07] } 9. e4 { [%eval -0.01] } 9... Nxe4 { [%eval -0.28] } 10. d3? { (-0.28 → -1.83) Mistake. Bb2 was best. } { [%eval -1.83] } (10. Bb2 Nxf2 11. Bxh8 Nxd1 12. Kxd1 b5 13. Bxb5 Ke8 14. Bxe8 Nc6 15. Bxc6 a6 16. Bxa8 c6) 10... Nxf2 { [%eval -1.26] } 11. Kxf2 { [%eval -2.77] } 11... Ke6?? { (-2.77 → -0.66) Blunder. Na6 was best. } { [%eval -0.66] } (11... Na6 12. Nd2) 12. h3?? { (-0.66 → Mate in 10) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-10] } (12. Ke3 Na6 13. Nd2 Re8 14. Qg4 Kf6 15. Qxc8 Rexc8 16. Nb3 Re8 17. Nc5 Rxe3 18. Bxe3 bxc5) 12... Nd7?? { (Mate in 10 → -0.75) Lost forced checkmate sequence. c5 was best. } { [%eval -0.75] } (12... c5 13. Qg4 Na6 14. Qxe6 Bxe6 15. Be3 Bxh3 16. Rxh3 Rhg8 17. Rxh7 Rg7 18. Rxg7 Rh8 19. Rxa7) 13. Ke2?? { (-0.75 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (13. Bh6 Kf7 14. Bf8 Rxf8 15. Qe1 a5 16. Qxa5 bxa5 17. Rg1 Rg8 18. Rxg8 Kxg8 19. Nd2 Bb7) 13... c6?? { (Mate in 10 → -0.55) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.55] } (13... Nf6 14. h4 Ne4 15. dxe4 Kd5 16. exd5 c6 17. dxc6 Bb7 18. cxb7 Rhe8 19. bxa8=N Rxe2 20. Bxe2) 14. Rh2?? { (-0.55 → Mate in 10) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-10] } (14. Ke3) 14... Kd6?? { (Mate in 10 → 0.71) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.71] } (14... Nf6 15. h4 Ne4 16. dxe4 Kd6 17. Qxd6 Rg8 18. Qxc6 Rg4 19. Qxa8 Rxe4 20. Qxa7 Rxe2 21. Bxe2) 15. Ke3?! { (0.71 → 0.14) Inaccuracy. Bh6 was best. } { [%eval 0.14] } (15. Bh6 Ke6 16. Ke3 Rf8 17. Bxf8 Nxf8 18. Qe1 h6 19. Re2 h5 20. Qa5 bxa5 21. a4 h4) 15... Rd8?? { (0.14 → 2.15) Blunder. Ke6 was best. } { [%eval 2.15] } (15... Ke6 16. Qd2) 16. Rd2?? { (2.15 → Mate in 9) Checkmate is now unavoidable. Qe1 was best. } { [%eval #-9] } (16. Qe1) 16... h5 { [%eval #-9] } 17. Qxh5 { [%eval #-8] } 17... Rh8 { [%eval #-8] } 18. Qxh8 { [%eval #-7] } 18... Nf8?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Ba6 was best. } { [%eval #11] } (18... Ba6 19. Qxa8 Bxd3 20. Rxd3 c5 21. Qxa7 c4 22. Rxd6 Nf6 23. Qxb6 c3 24. Nxc3 Ne4 25. Kxe4#) 19. Qxf8 { [%eval #11] } 19... Bxh3 { [%eval #10] } 20. Bxh3 { [%eval #10] } 20... Rxf8 { [%eval #9] } 21. Bf5 { [%eval #10] } 21... Rxf5 { [%eval #9] } 22. Kf4 { [%eval #9] } 22... Rxf4 { [%eval #8] } 23. Rf2 { [%eval #8] } 23... Rxf2 { [%eval #7] } 24. Nc3?? { (Mate in 7 → 1.97) Lost forced checkmate sequence. a4 was best. } { [%eval 1.97] } (24. a4 Rxc2 25. a3 Rxc1 26. Nc3 Rxc3 27. Rf1 Rxd3 28. Re1 Rxa3 29. Rg1 Rxa4 30. Ra1 Rxa1#) 24... Rxc2 { [%eval 2.0] } 25. Rb1?? { (2.00 → Mate in 7) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-7] } (25. Bg5) 25... Rxc1?? { (Mate in 7 → -3.76) Lost forced checkmate sequence. Rxc3 was best. } { [%eval -3.76] } (25... Rxc3 26. Rxb6 Rxc1 27. Rxc6 Kxc6 28. d4 Rc5 29. dxc5 Kxc5 30. a4 Kb5 31. axb5 a5 32. bxa6#) 26. Rxb6?? { (-3.76 → Mate in 6) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #-6] } (26. Rxc1 c5) 26... Rxc3 { [%eval #-6] } 27. Rxc6 { [%eval #-5] } 27... Rxd3 { [%eval #-5] } 28. Rxd6 { [%eval #-4] } 28... Rxd6 { [%eval #-4] } 29. a4 { [%eval #-3] } 29... Re6 { [%eval #-5] } 30. a5 { [%eval #-4] } 30... Rb6?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Re1 was best. } { [%eval #3] } (30... Re1 31. a3 Rb1 32. a4 Rb5 33. axb5 a6 34. bxa6#) 31. axb6 { [%eval #3] } 31... axb6 { [%eval #2] } 32. a4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. a3 was best. } { [%eval #-1] } (32. a3 b5 33. a4 bxa4#) 32... b5 { [%eval #-1] } 33. axb5# { Game ends by variant rule. } 0-1