FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/oyTob9O2"]
[Date "2019.07.15"]
[Round "-"]
[White "Puddingbirne"]
[Black "Ziyagafarli"]
[Result "1-0"]
[GameId "oyTob9O2"]
[UTCDate "2019.07.15"]
[UTCTime "11:22:04"]
[WhiteElo "1669"]
[BlackElo "1419"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-4"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.33] } 1... b5 { [%eval 0.88] } 2. Bxb5 { [%eval 1.55] } 2... Ba6 { [%eval 1.43] } 3. Bxd7 { [%eval 1.5] } 3... Qxd7? { (1.50 → 3.20) Mistake. Nxd7 was best. } { [%eval 3.2] } (3... Nxd7) 4. c4? { (3.20 → 1.75) Mistake. Qe2 was best. } { [%eval 1.75] } (4. Qe2 Qxd2) 4... Qxd2?? { (1.75 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } { [%eval #13] } (4... Bxc4 5. Na3) 5. Qxd2 { [%eval #13] } 5... Bxc4 { [%eval #12] } 6. Qd6?? { (Mate in 12 → 0.01) Lost forced checkmate sequence. Qc3 was best. } { [%eval 0.01] } (6. Qc3 Bxa2 7. Qxc7 Bxb1 8. Qxe7 Kxe7 9. Rxa7 Rxa7 10. e4 Bxe4 11. Nh3 Bxg2 12. Rg1 Bxh3) 6... Bxa2?? { (0.01 → Mate in 11) Checkmate is now unavoidable. exd6 was best. } { [%eval #11] } (6... exd6 7. b3) 7. Qxe7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-11] } (7. Qxc7 Bxb1 8. Qxe7 Kxe7 9. Rxa7 Rxa7 10. e4 Bxe4 11. Nh3 Bxg2 12. Rg1 Bxh3 13. Rxg7 Bxg7) 7... Kxe7 { [%eval #-11] } 8. Rxa2 { [%eval #-10] } 8... Na6 { [%eval #-10] } 9. Rxa6 { [%eval #-9] } 9... Rd8 { [%eval #-9] } 10. Rxa7 { [%eval #-8] } 10... g6 { [%eval #-9] } 11. Rxc7 { [%eval #-8] } 11... Rd7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rd4 was best. } { [%eval #10] } (11... Rd4 12. exd4 Kd7 13. Rxd7 h5 14. Rxf7 Bc5 15. dxc5 Nf6 16. Rxf6 g5 17. Bxg5 Rf8 18. Rxf8) 12. Rxd7 { [%eval #10] } 12... Kxd7 { [%eval #9] } 13. b4 { [%eval #9] } 13... Bxb4 { [%eval #8] } 14. Nc3 { [%eval #8] } 14... Bxc3 { [%eval #7] } 15. e4 { [%eval #7] } 15... Bxe1 { [%eval #6] } 16. Nf3 { [%eval #7] } 16... Bxf2 { [%eval #6] } 17. Be3 { [%eval #6] } 17... Bxe3 { [%eval #5] } 18. Nd4 { [%eval #5] } 18... Bxd4 { [%eval #4] } 19. Rg1 { [%eval #4] } 19... Bxg1 { [%eval #3] } 20. e5 { [%eval #3] } 20... Bxh2 { [%eval #2] } 21. g3 { [%eval #2] } 21... Bxg3 { [%eval #1] } 22. e6 { [%eval #1] } 22... Kxe6# { Game ends by variant rule. } 1-0
